RimWorld

RimWorld

Darkest Night SK Steam
Showing 11-20 of 31 entries
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Update: 22 May, 2022 @ 6:16pm

Added mod option for Permanent Darkness scenario: Darkness will trigger only when outside light falls below 29%

Update: 4 Sep, 2021 @ 10:30am

Darkspawn given Invisibility to prevent reported XP farming

Update: 7 Jul, 2021 @ 9:10pm

experimental 1.3 update

Update: 7 Jul, 2021 @ 8:15pm

Update: 7 Jul, 2021 @ 8:14pm

revert back because 1.3 conversion caused errors

Update: 7 Jul, 2021 @ 8:05pm

[Auto-generated text]: Update on 7/7/2021 11:05:03 PM.

Update: 11 Aug, 2020 @ 6:03pm

[Auto-generated text]: Update on 8/11/2020 9:03:48 PM.

Update: 24 Mar, 2020 @ 7:13pm

Scenario update:
- increased starting steel 450 -> 1000 to reduce impact of map RNG in getting established.
- you start with area around you lit by 5 -> 13 torches.

Update: 27 Feb, 2020 @ 8:41am

Permanent night scenario adjusted: batteries added as free tech, reduced amount of survival meal from 40 to 30.

Update: 27 Feb, 2020 @ 8:34am

Toxic Spewer, SunBlocker, and EMI Dynamo are automatically destroyed if permanent darkness event is enabled.