Divinity: Original Sin 2

Divinity: Original Sin 2

Expanded Weapon Damage Types
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Update: 23 Jan, 2024 @ 7:25pm

Slightly upped scythe damage.

Update: 23 Jan, 2024 @ 7:22pm

Added intelligence-based scythes as an alternative to physical staves that sometimes spawn in their stead.

Slightly buffed spear range.

Update: 13 Jan, 2021 @ 5:31pm

Fixed the fire essence crafts that got broken somehow.

Update: 27 Dec, 2020 @ 3:13pm

Added French localization for recipes text.

Update: 26 Dec, 2020 @ 6:14pm

Now the game will also spawn elemental versions of Bows and Crossbows! Also added the crafting recipes to obtain those.

Update: 26 Dec, 2020 @ 1:39pm

- Now all melee weapons exist in both Earth and Poison versions. Earth Essence crafts will have a 50% chance to give either Earth or Poison. The chance that a random weapon will spawn either as an Earth or a Poison weapon is half the chance for another element to spawn (to avoid advantaging Geomancer weapon-based builds).
- Fixed Earth wand projectiles that used to have a weird trajectory.

Update: 2 Sep, 2019 @ 4:04pm

Added earth wands and staves that create oil surfaces to the game. They can be obtained through looting, shops or crafting like poison wands and staves. The probability to get a geomancer-aligned wand remains the same but is now divided between poison and earth.

Fixed a bug where merchants didn't sell physical wands and staves.

Update: 1 Sep, 2019 @ 12:55pm

Nerfed status application chance on elemental weapons - especially on one-handed weapons, where they proved to be way too powerful to disable a single enemy.

Update: 1 Sep, 2019 @ 11:47am

Fixed a bug where fire wands couldn't serve as crafting ingredients.

Update: 31 Aug, 2019 @ 5:00am

Lowered the shop weapon stocks to an average 1.5 times the base amount.

Introduced uncommon elemental and physical weapon crafting.

Elemental weapons now count as their physical counterparts for crafting purposes.