Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Especially the crafting recipes are a genius addition.
If Larian made this the default way weapons work DOS2 would have been a much better and more flexible game.
Just to double check, is the melee Staff (staves) supposed to have a bigger/longer melee range than the melee Scythe and most of the other 2-handed melee weapons?
Seems 2-handed axe/sword is 1.5 meters, Scythe is 2 meters and Staff is 2.5 meters which is a bit surprising when looking at their visual models.
Since it sounds like they are a new weapon type i don't know what existing weapon to use when trying to craft a Physical Scythe, and i have never seen a Scythe naturally spawn in the game so far.
Thanks!
Okay thanks!
If you can please help, i encountered the new weapons and they look awesome but i am a bit confused.
For example i found in a chest a purple-quality 2handed axe that deals Earth damage but requires 11 (or perhaps 12) strength to equip.
This made me wonder does this Earth damage from the 2h axe weapon scale from Strength or Intelligence?
If the axe still scales from only Strength then the weapon is a bit useless, because Geomancer spells are all Intellect-only so the Geomancer will likely have zero Strength, making the axe damage very weak.
If i can make one suggestion please, it would be great if this mod was also downloadable from a different website so that players who do not have a Steam version of Divinity 2 can use it.
Somewhat recently Valve has disabled the download of workshop mods if you do not have a steam account that owns the relevant game on Steam, so this unique and great mod is unavailable to anyone with only a GOG Divinity 2 version.
I wants to ask, do you know any guide on how to make new modded items? I wants to make potions that grant abilities from other classes, so PCs can try them all with limited use without the need of trying out new characters, It's for a camp-mega-paign that my players and I wants to do with the gm mode
I will use vendors ones, they are harder to find, but more profitable.
Anyway, thank you very much for the mod! Tank in mage party even does damage now)))
And yeah I added all the stuff to the vendors, that works as expected :D
And also vendors randomly sell the level staff, which is good, if it's intended))