ARK: Survival Evolved

ARK: Survival Evolved

The Araneo Queen
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Update: 12 Mar, 2024 @ 7:53am

Bug in new update makes mod unplayable, currently unfixable so reverting

Update: 8 Mar, 2024 @ 2:01pm

- New Additions
Araneo Knight
Araneo Rook
Araneo Pawn

- Removed
My Araneo rework was removed from this mod, it only allowed them to breed which is no longer needed

- Araneo Queen
Venom spit attack no longer shoots in a fan, it\'s now a shot gun. Has slightly less projectiles now(14 to 12), may need nerfing if too strong.

Webs now can ensnare like net gun. Functionally this works just like netgun except it has a much shorter duration, getting ensnared is based on the creatures MASS or Drag weight based on a formula and the larger of the two will be chosen.

She can now climb but will not do so in the wild.

Now spawns Araneo Pawns instead of Araneo, Araneo pawns are stronger, will leap towards targets and will inflict venom. However they do not produce webs

Her roar instantly tames surrounding pawns and Araneo

- Araneo Pawn
Stronger, Faster Araneo with the nasty personality of Araneo Queen. They do not produce webs and instead chase down opponents and inflcit venom. Often first to enter a battle unless Knights are present

- Araneo Knight
Extremely fast, high damage warriors of the Araneo chess board. They are able to attack while running and attack faster than Araneo Queen. However they can only shoot 1 venom ball and produce far less webbing. They, like pawns, will leap at targets so becareful!

- Araneo Rook
Artillery units of the Araneo chess board. They fire single shots of venom and webbing but the concentration of it is on another level. These thick globs leave a patch of sticky webs or a pool of venom. They have an incredibly long aggro radius and will pull other Araneo from long distances into the battle. Be wary of fighting them with other Araneo around. However if alone and you can close the distance you will find them weaker than Queen or Knight in a head on fight. Just be careful not to get stuck in a pool of venom.

Note Rooks can have turrets placed on their backs when tamed but only mounted turrets, this will slow them down however so only do so when you are ready to use the turrets.

Equipment Changes
- Araneo Queen carapace renamed to saddle
- Saddles added for all new creatures all can be crafted in inventory or in any Araneo Queen inventory

- Araneo grenades have had their area of effects increased and their receipes tweaked to be much cheaper. It should be much easier to make them now and they should be a lot more useful

- Araneo compound arrows
Tranq arrow now does more torpor, closer to shocking tranqs
Snare arrow now applies the same buff as the current spiders and can now ensare targets. The amount of snare applied scales with weapon quality.

- Araneo Armor added
This armor is slightly worse than flak (95 armor instead of 100) but provides buffs that make you immune to the spiders various debuffs. Wear the full set and become one with the spiders allowing you to roam around Queens, Knights, Rooks, Pawns, and regular araneo unbothered (makes taming pawns and Araneo easier)

- Araneo Horns added
Weapons made from araneo horns. They have the tek claw moveset (can block but provide no speed up) They apply the venom debuff that the Araneo Chess board does. Special ones drop from Araneo Empress that allow you to climb walls.

Honestly been working on this update awhile there is probably more that I missed unfortunately

Update: 8 Mar, 2024 @ 12:50pm

=Updates=

-Should have fixed a bug where tamed araneoqueens were being wrongly targeted by the culling limit system if spawned by non vanilla means (dino storage etc)

Update: 29 Oct, 2020 @ 2:30pm

=Updates=

-Should have fixed a bug where tamed araneoqueens were being wrongly targeted by the culling limit system if spawned by non vanilla means (dino storage etc)

Update: 17 Apr, 2020 @ 1:39pm

=Updates=

-Should have re-implemented a way for Araneo Queen to use Broth of Enlightenment for taming, Please test further as Devkit only allows for so much bug testing thanks!

Taming: When taming An Araneo Queen simply place Broth in her Inventory and she will INSTANTLY eat it... the more broth you put in the more this will increase affinity (think tuso) this stacks up to a max of 10 giving 9000 Taming affinity (about 20~30% on a 180 on default rates) She will then refuse to consume the food for 30 seconds and you can repeat the process, if you put over 10 in her inventory she will only consume 10 at a time so no worries about losing any HOWEVER she will not refund you leftovers if it took less than 10 to tame! After she should tame to the correct tribe with no real issues but please tell me if there are any issues, using this method she should tame to the team of the player that dealt the final blow!

Tamed: When tamed She will consume 1 broth in her inventory whenever she is damaged below 70% health note if the damaging attack drops her below 70% she wont heal on that attack, only on the next attack will she eat the broth. This cannot be repeated for 20 seconds and she will heal for 2500 health over 10 seconds once that\'s done she will recover 3000 food from the broth over 10 seconds, this doubles to let you know when your spiders will heal themselves again! This CANNOT be fed to them, they will only eat it themselves (though in case the bug that happened from the update is fixed I have implemented logic for manual feedings so don't worry).

- Added A new Taming and Killing Ammo for Spear bolts

Taming Ammo acts just like the compound arrow except it doesn't pierce it works like a normal spear bolt! It does comparable torpor to the shocking tranq dart and steal heals and lowers food!

The killing ammo causes a poison that, similar to the queen's venom stacks the more the target is hit. This will stack with your tribe but has a max damage per tick of 582.5 the damage starts low and is entirely based on how much damage you deal with each attack so the stronger your harpoon the better it is. No matter what though the initial damage of the venom will always be -10 per tick to prevent easily insta killing players.

- Cleaned up some older files

Update: 22 Feb, 2020 @ 4:19pm

=Updates=

Empress
- Set as a unique dino meaning only 1 instance of the character is allowed. If and admin tames one no new ones will spawn

Venom Buff (Testing Phase)
- The venom buff has been changed and now stacks internally based on damage dealt the max amount of damage allowed by this venom is 1000/s dmg on normal enemies and 500/s dmg on bosses. The damage is directly based on the damage dealt meaning it will become weaker if the enemy has armor on and will be harder to stack. This is the Testing phase for this buff please give feed back on it.

All Spiders
- All spiders in this mod can now climb higher and up steeper curves they CANNOT climb upside down and up uneven surfaces (would require basically remaking them but I'm open to doing this later on down the line)

- Breedable Araneo are 50 movement faster than default (250 up from 200)

Update: 16 Jan, 2020 @ 2:11pm

=Updates=

-fixed and oops

Update: 31 Dec, 2019 @ 7:00pm

=Updates=

-Added new ini settings... hopefully they actually work!

-Breedable araneo should now be able to wear saddles

Update: 1 Dec, 2019 @ 5:25pm

=Updates=

=Queen=
- When wild Araneo Queen's will spawn lil spiders at a much lower level half of the servers maximum

=LilSpidews=
- When wild little spidews do not get resistance
- When tamed spidews are now 20% faster than before so they can keep up easier with imprinted Queens

=New Spider!=
A breedable slightly stronger Araneo Has been added to the mod, Feel free to replace it with normal araneo if you want to have ones that can breed!

Update: 26 Oct, 2019 @ 1:50pm

=Updates=

=Queen=

- Damage on Toxic spray and Web spray has had damage per shot reduced by 1, just to make her ranged options just a small bit worse

- Cooldown on spider summon has been increased by 60 seconds(for a total of 120 seconds) for unridden queens and 15 seconds for ridden ones

- Wild Queen's can now summon spiders but no longer spawn with them.

- Stamina cost added for Summon, now costs 250 stamina per summon and it is required to have stamina to use the move

- Stamina use for Toxic spray increased 45

=Summoned Spiders=

- Damage per hit reduced by 1 for Elite and 2 for Royal

-Speed for wild spiders and tamed spiders have been reduced however wild spiders are quite a bit slower than tamed ones being only a bit faster than the queen herself when she is sprinting. Should make avoiding the spiders a bit easier out in the wild. They are now around the speed of direwolves.

-Spiders will now die after 3 minutes instead of 5 minutes