XCOM 2
[WOTC] Star Wars Galactic Republic Armory - Part 2: Electric Boogaloo
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Update: 29 Oct, 2020 @ 3:27pm

Update 3.4.2a (10/29/2020)

Minor goof with the last update, this should fix it.

Update: 29 Oct, 2020 @ 3:22pm

Update 3.4.2 (10/29/2020)

New Cosmetics:
-Rancor Battalion Troopers (Phase 1, 2, and ARF. All have to variants with and without blue face paint)
-Doom's Unit troopers alternate helmets
-Legion themed ARFs (501st, 212th, 327th, 104th, Horn Company, and Keeli Company)

Update: 29 Oct, 2020 @ 12:29am

Update 3.4.1 (10/29/2020)

New Cosmetics:
-Elite Galactic Marine helmet and legs
-Galactic Marine Hunter helmet (Credit to Mandalo for the design)

Update: 25 Oct, 2020 @ 9:17pm

Update 3.4 (10/25/2020)

New Cosmetics:
-Shadow Tech armor
-Desert Trooper armor from S6 of TCW
-Seven new armor sets from Shiny FX (Flare, Verd, Shepard, Jag, Shiny and Shiny Red, and Coil)
-Rangefinder visors with emissive glowing
-Mortar tube prop

Updated Cosmetics:
-Overhauled the ATTE gunner and heavy gunner head armor


NOTE: The Shadow Tech and new rangefinders feature tintable emissives which are controlled via the eye color. While the Shadow Tech also features a tintable visor controlled by the tattoo color. Adjust these before complaining about them being broken.

Update: 14 Jul, 2020 @ 11:16pm

Update 3.3.0 (7/15/2020)
Added:
-332nd helmet with secondary tinting
-Phase 1 Command Fox armor
-Sergeant Hound
-Captain Vaughn in both 501st and 332nd armor
-91st Legion (Anaxes variant)
-Additional parts for phase 1 Echo and Fives
-Fan designs for the 81st Legion (Credit to rustbeltcollector)
-Fan designs for Hevy, Cutup, and Droidbait (Credit to jaycustomfigures)
-Refitted the officer visors so they actually fit the phase 2 helmet

Update: 11 Apr, 2020 @ 7:35pm


Update: 5 Apr, 2020 @ 12:17am


Update: 18 Mar, 2020 @ 11:21am

Update: 17 Mar, 2020 @ 5:38pm

Update: 14 Mar, 2020 @ 1:20pm