XCOM 2
[WOTC] Star Wars Galactic Republic Armory - Part 2: Electric Boogaloo
53 Comments
WTFłłVIPΣR 29 Feb, 2024 @ 7:30pm 
i need a tintable variant of the desert trooper it makes no sense having a clean shiny desert trooper he is in the dang desert yk.
ArglaxxFoebreaker 5 Jun, 2022 @ 5:25pm 
Can we get one that seperates phase 1 and phase 2?
Mister Mann 9 Feb, 2022 @ 7:43am 
I'm unsure if I'm missing something but the backpacks are missing from this
Brother tinnitus 14 Jul, 2021 @ 12:16am 
any update on 3.5?
Dantonamo 9 May, 2021 @ 6:14pm 
Thank you as always for updating, I always enjoy your work. I have been off for a while and i see there is new armours.
Bloodraven 10 Dec, 2020 @ 5:49am 
@Lord_Poncho57

I tweaked around with my mods and it seems that be working now. I think it might have been some conflict between part 3 and the Templar Armor I use. Sense anytime I’d load up that armor appeared all over the clones. Danontamos Clones work fine with every other Clone but the Commandos are the only ones broken, likely due to that change you made in the armor. Their old assets are gone so they just default to the normal Xcom Soldier look.

Commando armor is appearing now so I would simply have to redress the clones myself. But that’s a lot of RC’s to redress. I will be taking a look at your own Character pool also.

Thank you for the help!:xcom2grenadier::xcom2psiop::xcom2specialist:
Lord_Poncho57  [author] 6 Dec, 2020 @ 4:28pm 
Since yesterday? Sounds like an issue on your end, as I haven't made any updates in some time. But it sounds like it might be a load order issue if the assets aren't rendering. Maybe the main mod can't find the UPKs from part 2 and 3.

Dantonamo's Clones is super out of date with the additions and changes I've made to the mod, so I can't really provide support for whatever might be going on in it. However, I did create an official Character Pool here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2166665894

As for the commandos, some time ago I swapped over from the old TFU armor I was using to the BF2 armor. Additionally, I made a few changes to the code which likely broke some stuff in other mods.
Bloodraven 6 Dec, 2020 @ 3:22pm 
I've encountered a few problems recently involving this. I used it months ago with Dantonamo's Clones for the Character pool, and I had no issues. Until recently I installed it all and went to play but I kept on encountering an issue. Whenever I started the game and went to start a new game none of the characters wore their armor. I went through numerous attempts to fix this. From uninstalling/reinstalling the game, uninstalling all other mods, verifying the cache, nothing worked.

Then I uninstalled part 3, and everything seemed to work once more. Then I noticed none of the Clone Commando armor was working. It appears in the listing for armor, but there is no model appearing on the characters.

Is there any idea of what could be causing this issue?
Nova 6 Dec, 2020 @ 3:46am 
Hi there Poncho,

dince yesterday the republic armory mod seems to ahve given up on me.

It worked fine a few months back when i played last but now just the base mod seems to work. Even then just a bare minimum of looks will be loaded. when i add 2 + 3 mod and swap armor, the game freezes and i cant do anything. Ideas ? i need help
Lord_Poncho57  [author] 25 Oct, 2020 @ 9:20pm 
Howdy everyone, just dropped a new update:

New Cosmetics:
-Shadow Tech armor (Comes with upper face prop in addition to the armor)
-Desert Trooper armor from S6 of TCW (Comes with lower face prop, thigh, and torso decorations in addition to the armor)
-Seven new armor sets from Shiny FX (Flare, Verd, Shepard, Jag, Shiny and Shiny Red, and Coil)
-Rangefinder visors with emissive glowing (Upper face prop)
-Mortar tube prop (Lower face prop)

Updated Cosmetics:
-Overhauled the ATTE gunner and heavy gunner head armor

NOTE: The Shadow Tech and new rangefinders feature tintable emissives which are controlled via the eye color. While the Shadow Tech also features a tintable visor controlled by the tattoo color. Adjust these before complaining about them being broken.
Retrowave 3 Oct, 2020 @ 8:33am 
hello. how do i get this to work? as none of the armour is showing up the charecter pool.
Torrico 25 Sep, 2020 @ 8:08pm 
so take a doubt, because the house can make the character "Bacara" a character from the third film, Clone Marshal Commander?

second is that your work is wonderful, it makes the game more attractive. It must be difficult to work with all the characters but it is doing an incredible job. Congratulations
Lord_Poncho57  [author] 15 Jul, 2020 @ 6:46pm 
It's just a mod loader, so I don't think so. You can get the AML from the GitHub page, should be found by looking it up.
The Albanian Rozzers 15 Jul, 2020 @ 5:41pm 
alright ill gave that a go, any idea if it will mess with my saves or anything? And also, how do I gain access to the alt launcher?
Lord_Poncho57  [author] 15 Jul, 2020 @ 3:21pm 
This mod doesn't alter anything with either mod, so it's not the clones. If you're not already, use the Alternate Mod Launcher. The stock one has issues with mods not working properly.
The Albanian Rozzers 15 Jul, 2020 @ 3:08pm 
so...this seems to of messed with one of my current saves, 1mil colours no longer works and neither does the CIS mod I have, theyre all advent as normal now. Any ideas?
TeRa 15 Jul, 2020 @ 3:25am 
Could you possibly make a LAAT mod? as the current one is bugged and u cant use soldier promotion
Lord_Poncho57  [author] 14 Jul, 2020 @ 11:18pm 
New patch released today, added:
-332nd helmet with secondary tinting
-Phase 1 Command Fox armor
-Sergeant Hound
-Captain Vaughn in both 501st and 332nd armor
-91st Legion (Anaxes variant)
-Additional parts for phase 1 Echo and Fives
-Fan designs for the 81st Legion (Credit to rustbeltcollector)
-Fan designs for Hevy, Cutup, and Droidbait (Credit to jaycustomfigures)
-Refitted the officer visors so they actually fit the phase 2 helmet
EyeballZ678 11 Jul, 2020 @ 5:30am 
I love the jetpacks in this mod but could you possibly add the winged jetpack variation as I love the look of it
DuckyFangs 24 Mar, 2020 @ 4:43pm 
None of my star wars mods are appearing in the games mod list, nor in the customization menu. I've subscribed to every necessary mod so far. What could be causing this?
Fireflarf 23 Mar, 2020 @ 1:08pm 
Can there be a rework for the 41st Rangers Platoon? Something to make them more closely resemble what we see in BF2017?
Shedi78 15 Mar, 2020 @ 7:31pm 
id be down for that
Lord_Poncho57  [author] 15 Mar, 2020 @ 4:24pm 
Support for the Clone Commando set has been depreciated with this update, the Republic Commando set from BF2 is what I plan to use going forward. If there's enough support, I can set the old models up as a separate mod.
Shedi78 14 Mar, 2020 @ 7:08pm 
Commando Armor seems off after an update. it stopped rendering and it made all the characters apopear as floating heads LOL
Early Onset Dementia 3 Mar, 2020 @ 3:43am 
So ive run into an issue where the blaze trooper armor doesnt render when i hover over it. Reinstalled the mod but no such luck, all the other armors are fantastic though
Lord_Poncho57  [author] 29 Feb, 2020 @ 9:26pm 
Welcome to 3.0 - The Grand Material update everyone. Here's what I've been working on the past couple months.

Besides a complete and utter revamp of every. single. material, I've also brought several new cosmetic options for you to choose from. Now go out there and free the world commander!
Almeanay 15 Jan, 2020 @ 4:47am 
How take arc clone with two blaster in handles? I dont'n understand:steamsad:
Haunt 15 Dec, 2019 @ 6:13pm 
If you could put in Buzz from the 41st elite corp i would love you long time
Revan519 25 Nov, 2019 @ 2:47pm 
is their a character pool with this mod
Sasquatch 22 Nov, 2019 @ 8:08am 
Love the mod
moritz 8 Oct, 2019 @ 5:11pm 
@Lilmips
The mod-description says:
"Update 1.1 (Coming soon)
-Phase 1 clone troopers"
I'd make the bold assumption that those two could be included in that, thus you might have to wait a bit.
moritz 8 Oct, 2019 @ 5:09pm 
@PainlessViking
If you mean the blue "non-clone" senate guards, they are currently WIP. If you mean the coruscant guard, they are included.
Kashim27 6 Oct, 2019 @ 12:36pm 
Their are several helmets in this that NEED to customizable like Rex's Phase two.
ChaosViking 30 Sep, 2019 @ 10:33pm 
Is the Senate Guard armor in?
Nitzer❄ 28 Sep, 2019 @ 1:16am 
On a slight tangent note as well, is there a way to stop auto-updates from the workshop? My missing models could have been avoided otherwise, and loading previous saves even with this part 2 mod enabled does not work.
Nitzer❄ 28 Sep, 2019 @ 1:14am 
Hey Poncho, love your work! Today marks my 1-month break from Xcom2 because since this mod got split into two parts all of my characters have random missing armors (in the pool as well) so I took a bit of a break. Re-installing the character pool doesn't fix it, so unless someone here knows of an easy fix I'm assuming I should just painfully re-install these two mods? Thanks
Eclipse 10 Sep, 2019 @ 10:39am 
the Snow troopers torso and legs don't connect with each other on the back. fantastic mod overall which as eaten hours on making the characters alone.
Capatain Cody 10 Sep, 2019 @ 9:45am 
i was trying to get a full team of Galactic marines, but i cant seem to find there Leg set, is there just a another leg set you use? or do i need to reinstall the mod?
Lilmips 4 Sep, 2019 @ 2:35pm 
Will you add Capt Rex's and Commander Cody's Phase 1 helmet?
Dirtydoge 4 Sep, 2019 @ 9:21am 
Honestly feels so great killing aliens with a bunch of clone troopers! Awesome mod
Deadput 2 Sep, 2019 @ 2:51pm 
WOTC is also the latest version.

Vanilla is the oldest so obviously it gets left behind since it's outdated.
Lord_Poncho57  [author] 2 Sep, 2019 @ 11:27am 
Because I own WotC
Captain Democracy 2 Sep, 2019 @ 11:07am 
Why is it for dlc :c
Tommy Trials 1 Sep, 2019 @ 8:55pm 
There is also a high chance that the game is crashing because your PC might not be able to handle it. That's nothing against your PC, though, that's just a huge amount of extra baggage the game has to launch with
Tommy Trials 1 Sep, 2019 @ 8:51pm 
With 1000 mods, your launch time is going to be looooooooooooooooooong. In one of my series on YT, i run around 200 mods for Space Marines, and it says the same thing for a minute-ish, and I run XCOM off of a SDD. If you wait long enough, it might launch! Though I fear for your FPS and load times with that many mods
ChonkiestHonky 1 Sep, 2019 @ 6:12pm 
hi, i know theres probly forums out there dealing with this, but im using the community mod manager, and trying to run a modified version of a youtubers modlist, that includes a 1000 plus mods. the WoTC icon is in my icon bar, and a small window opens that say its not responding, after that point i dont know what the problem would be.
Tommy Trials 1 Sep, 2019 @ 12:14pm 
Do you have both of the mods?
♡ | Dugost 1 Sep, 2019 @ 4:03am 
so some of my armor is 100% black. how do i fix this ?


i have dyslexia so i might have mist something in the wall of text
Crashdown212 30 Aug, 2019 @ 6:16pm 
@PainlessViking the mod go too big, so Poncho had to split it into two parts. You'll need both
Ora Et Labora 29 Aug, 2019 @ 5:24pm 
Bless you my son. This is truly a Godly day.