Left 4 Dead 2

Left 4 Dead 2

CompleteChoreographDS (Discontinued)
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Update: 19 Feb, 2020 @ 10:18am

- Restored L4D2 Survivors' The Passing Outros + other relevant lines.

Update: 18 Feb, 2020 @ 11:33pm

- Threw out a useless TalkIdle from Virgil.txt

- All applicable escape instances will now use a single context + proper concepts (FinalVehicleSpotted/GetToVehicle instead of TalkIdles)

- Escape lines will be proper for their applicable campaigns (No using duplicate lines for multiple campaigns).

- L4D1 survivors' finaletriggered instances will now use a single context. (_auto_Finale, RIP "SaidRadioTriggered")

- All "GetToVehicle" instances will be using two different timers so that the same survivor will no longer say their GetToVehicle lines twice in a row. (They may be at a slower rate, if you have a suggestion for the timers for each official map, let me know!)

- All "TimerGate" instances will now use "TimerLock" contexts instead (Got rid of TimerGate contexts for optimization, no difference)

- The survivors should no longer complain about the bridge breaking if someone has already jumped off prior (The Sacrifice).

- Almost all survivor timer related stuff will now be using timer contexts (_auto_TimerLockGambler, etc. All others have been removed for optimizations.)

- The Passing's outro will start 0.5 seconds after bring triggered. (This is to guarantee the outro being fully displayed, subtitles and audio. For every survivor.)

- Survivors will no longer have to avoid combat in order to sound their "Restart the generator" talkidles on Crash Course.

Update: 18 Feb, 2020 @ 12:16am

- Corrected a typo on the grenade type. (No voiceline change)

- L4D2 survivors will now use grenadecareful whenever a player uses throwables whenever a witch is around.

- All survivors' GrenadeCareful will never sound if a Tank is alive somewheres on the map.

Update: 17 Feb, 2020 @ 9:29pm

- Fixed Louis not saying his proper Nearcheckpoint line on Dead Air chapter 4.

- Fixed Francis not sounding his proper NearCheckpoint line on Blood Harvest Chapter 3

Update: 17 Feb, 2020 @ 9:19pm

- Restored Rochelle's witchville lines (Forgot to recorrect some data. Sorry)

- Disabled a separate set of Coach's "I hear a witch" for The Passing Chapter 1 and Hard Rain Chapter 2

- Fixed an issue where Zoey might use Bill's voice when picking up L4D2 items. (Thanks, "Raggae From Nontendo", for reporting!)

Update: 17 Feb, 2020 @ 1:24pm

- Moved concert contexts to orator.txt

- Coach will never rock out to the concert if he's disappointed at the discovery of the Midnight Riders using taped music for their concerts. (Restored "CoachMadAtRiders" functionality)

- Added two lines in relation to the concert map

Update: 17 Feb, 2020 @ 12:21am

- Tank reloading lines should now have a ten second cooldown.

- Restored one point of interest exclusive to Bill on Blood Harvest Chapter 5 (We're out of track)

- Restored two points of interest where Bill may get lost in the cornfield prior to entering the farmhouse.

- Restored the other point of interest linked to the sign signifying the outpost (Climbing on the traincar)

- Moved the outpost point to the center of the ledge so it's not so far to the left before dropping down into the cornfield. It should be easier to remark on it as a result. ("The honest-to-god military!")

- Moved the sixth point of interest to where it can be activated despite being in the cornfield ("Get to the farm house")

- Instances/Remarks where Bill is lost in the cornfield in Blood Harvest Chapter 5 will now use "DistanceToClosestSurvivor" instead of three distance checks for each individual survivor. (Warning: The "Real Zoey Unlock" sourcemod plugin is interfering with the Distance criterions [and possibly other criterions somehow] it is advised that you disable the plugin for now.)

- Further optimizations to orator.txt (all instances which results in a lone, blank response will now only use a single response table.)

- Improved the gate scenario in Dark Carnival - Chapter 4, all survivors are now able to make the callout and response. Also, the first callout is timed so that it will play after the gate has been opened instead of being a TalkIdle (which can trigger before the gate is open)

- Improved the Coaster Start, now, all survivors should say something when the gates open.

Update: 16 Feb, 2020 @ 9:51am

- Fixed faulty friendly fire timers for all survivors (Now, each survivor has their own 10 second cooldown between each of their ff lines.)

- Fixed Ellis not having a proper response to Rochelle's question when being revived.

- Rochelle and coach may have a conversation about fried okra in chapter 2

- Optimized the coaster run on Dark Carnival Chapter 3

- Fixed certin responses for the wedding.

- Removed any unnecessary criterions

- Applicable L4D2 survivors may have a C1 set of TankPound lines

- Survivors will no longer sound their generic "I hear a witch" lines for The Passing - Chapter 1 and Hard Rain - Chapter 2

- All C3M2ComingHomes are now TalkIdles

- Rochelle will no longer use generic weapon pickup lines for Chapter 1 and 2 of Dead Center. (Item pickups such as First aids and adrenaline shots, and special pickup instances such as the SMG outside the elevator and the gunstore pickups are unaffected)

- Optimized Hard Rain instances for orator.txt (Less response tables used)

Update: 15 Feb, 2020 @ 7:14pm

- Fixed Coach saying his "20More" lines when there are only 10 gascans left to secure.

Update: 15 Feb, 2020 @ 6:13pm

- The airstrike counter should now only increase when the survivor reacts via "C5M4BombInt"