Left 4 Dead 2

Left 4 Dead 2

CompleteChoreographDS (Discontinued)
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Update: 11 Feb, 2020 @ 1:16am

- L4D2 survivors will now have ReviveMeInterrupted instances. They will be Hurt<> sounds which will depend on the player's bleedout health. (They should be timed to play when the survivor hits the floor again)

- Fixed L4D1 SurvivorDied Instances, now, only one survivor is able to say something at a time. (Additionally, L4D1 survivors will no longer say "It's just you and me left" when it comes to The Passing's Port Finale.)

- L4D2 survivors will now have SurvivorBotNoteHumanAttention moments. Also improved L4D1 SurvivorBotNoteHumanAttention instances. (For non-battlefield instances, the response will fire when in the start area in each chapter.)

- L4D1 Survivors will say something upon pouring a gascan in the objective and securing the last can needed to finish the Scavenge Round.

- L4d1 survivors will now have a 50% chance of saying their reloading lines regardless if the survivor is on Team 2 or Team 4.

- L4d1 survivors will never say their generic "reloading" lines whenever a tank is present and active on the map.

- Added one extra applicable line to Whitaker.

- L4D1 survivors now have something to say when spotting Adrenaline, Defibrillators, Upgraded Ammo Packs.

- L4D1 Survivors will now have a 50% chance of saying something when picking up a laser sight.

- L4D1 survivors will now be excited when using the Chainsaw.

- Fixed an issue where Bill will say his generic NearFinale line on Blood Harvest

- Fixed an issue where Zoey will say her Generic NearFinale line on Dead Air

Update: 9 Feb, 2020 @ 12:38pm

Name has been changed in the addoninfo.txt

Update: 9 Feb, 2020 @ 12:09pm

- Ellis will no longer say anything when being the first on the freeway in The Parish Chapter 3.

- Got rid of non-existant contexts for c5m3onbridge

- Fixed an issue regarding c5m3bodies being impossible to activate.*

- Improved the interactions for C5M2People*

*(Survivors will make the conclusion in Chapter 3, Coach will never jump to conclusions in Chapter 2)

- Fixed Ellis calling out the safehouse twice on The Parish Chapter 2

- A random L4D2 survivor will sound their "C1M2AlarmDoor" line once the Save4Less doors open. The L4D1 survivor who unhooks the Train in Blood Harvest Chapter 3 will also say their TrainUnhooked line.

- Fixed bridgedown instance on Blood Harvest Chapter 3.

- For testing purposes, all PlayerHelp (while incapped) cooldowns are now halfed

Update: 8 Feb, 2020 @ 8:05pm

HOTFIX: Fixed Ellis' conversation for The Soldiers on The Parish: Bridge.

Update: 8 Feb, 2020 @ 6:24pm

- Ellis will no longer say anything when being the first on the freeway in The Parish Chapter 3.

- Got rid of non-existant contexts for c5m3onbridge

- Fixed an issue regarding c5m3bodies being impossible to activate.*

- Improved the interactions for C5M2People*

*(Survivors will make the conclusion in Chapter 3, Coach will never jump to conclusions in Chapter 2)

- Fixed Ellis calling out the safehouse twice on The Parish Chapter 2

Update: 7 Feb, 2020 @ 11:04pm

- Fixed an issue where the survivors (nick mostly) would call out the saferoom twice on The Passing: Bedlam

- Cleanup of non-existant responses

- When startling the witch, survivors should no longer sound their witch chasing lines upon the moment they startle her.

- All L4D2 survivors will have a unique line when startling the witch bride.

- Fixed L4D1 survivors somehow never commenting on the train car containing the tank (After killing the tank)

- Cleaned up duplicate lines from Jockey related instances.

- "Filled in some missing blanks" on The Sacrifice (Voicelines of a different variant/tone)

- Fixed The Sacrifice related intros where "Any" should have been "self" instead

- L4D2 Survivors may react to certain things with "What?"

- Improved "I hear a witch" instances.

- Improved Ellis' and Rochelle's reactions and their respective timings when the freeway gets destroyed on The Parish Chapter 3.

- Fixed an issue where both Nick and Ellis were to say their leaving saferoom lines on The Parish Chapter 5 after the other has answered the radio.

- All survivors are now able to trip the offhighway point of interest from the same distance.

- Improved certain gravenags on The Parish Chapter 3.

Update: 6 Feb, 2020 @ 2:22pm

Forgot to include a few key files that fixes or improves some of the other issues that are talker related, but cannot be done via the talker, these changes include:

- On Dead Center Chapter 2, survivors can call out the door before reaching the door

- On Dead Center Chapter 2, Survivors should be able to call out the store's alarm system during Whitaker's cola errand.

- On Swamp Fever Chapter 2, Rochelle will finally be able to tease Ellis upon reaching the bathtub. Ellis must be alive and closeby for this interaction to complete.

- On Swamp Fever Chapter 2, a point of interest next to the saferoom has been fixed and will resume working. ("It's dry over here.")

- On Swamp Fever Chapter 3, one point of interest has its name corrected, functionality will not change, but is still required to work all the same.

Update: 5 Feb, 2020 @ 9:23pm

Yet another update that has too many things to list. Try em for yourself!

Update: 29 Jan, 2020 @ 12:03am

Addoninfo.txt fix.

Update: 28 Jan, 2020 @ 11:36pm

*THE LONG AWAITED UPDATE*

Note: There are too many updates to list. I apologize, just give this brand new version a try and be sure to provide constructive feedback!

Now swapped to using vanilla files.