Left 4 Dead 2

Left 4 Dead 2

CompleteChoreographDS (Discontinued)
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Update: 26 Dec, 2019 @ 6:59pm

- Francis will FINALLY be able to say that he's found boat. Even if it is a car... (Note: Bill or Louis must be the one to get the first line in the intro.)

- Some minor additions and tweaks to the Safehouse intro on Dark Carnival: Fairgrounds.

Update: 25 Dec, 2019 @ 9:56pm

Hotfix!

Fixed a typo when including Nick's c2m2_fairgrounds_intro file.

Update: 25 Dec, 2019 @ 8:21pm

***CHRISTMAS UPDATE***

The Sacrifice - Port:

- Relevant and compatible "The Sacrifice - Port" voicelines is now playable on "The Sacrifice: True Ending"

- The L4D1 Survivors will now have special lines to say when they leap off the bridge and gets incapped. (Note: The actual Bridge Leaping lines have to sound: "Stay there! I'll restart the generator!")

Bill: Will have some special lines reflecting his time with the L4D1 survivors if he is successful in restarting the last generator. He will also swear if he is downed after jumping off, but fails to restart the generator.

Every other L4D1 survivor: Unique lines if they fail, death screams if they are successful.

(Note: In "The Sacrifice - True Ending", whenever a survivor restarts the last generator and then gets incapped, then the voicelines will be blank since survivor voices are present (albeit, not in scene form) in the actual ending to that particular map.)


General:

- Optimizations for multiple points of interests that provoke the same response. (Stepping out of the gasstation on Hard Rain chapter 3 is an example)

- Included a couple of relevant things that I forgot to include in Hard Rain Downpour

- More cleanup of irrelevant instances/lines.

- Major optimizations and cleanups

- Fixed survivors saying "You cannot go down again" when saving a player from a ledge (when that player has been downed once without healing)

- Many fixes for Coach somehow remaining silent if he were the first one to reach certain info_remarkables.

- Ellis will now say a different set of PlayerToTheRescue lines if Zoey goes down

- L4D2 Survivors will no longer have any speech errors depending on who the Jockey rides: "That ain't right for a man to be ridden like that."

- Survivors reaction to someone dying will be more reflective of how many survivors remain. (On another note, survivors will no longer call out other survivors by name when they die)

- Shortened the friendlyfire fault context to 0.1 seconds so that any form of teamkilling can be called out accurately.

- Ellis' "What the HELL, man?! I'm gonna get killed out here!" has now been moved from a potential revive line to a reviving interrupted line.

- Placed some friendly fire lines to be played on certain maps (All of which are Dead Center Chapter 1 or 2) For accuracy.

- Survivors will no longer call out the saferoom twice. Further, each survivor may have something unique to say when spotting the saferoom. (Official maps and remixed versions of official campaigns only) Also also, they will never sound if there is only 1 survivor alive.

- L4D2 survivors may have map specific safehouse victory lines. Other remarks have been blank to prevent repeats. The same is also true for Nick and The Passing if survivors are having a bad time...

- The survivors will no longer shout that they're in the finale area on the Bridge Chapter and The Passing's Port. (Response will be blank for those particular maps)

- Ellis will ask Nick if he remembers running on the roller coaster while crossing the bayou instead of being a Dark Carnival Chapter 4 intro.

Dark Carnival: Coaster

- Tweaked the intro variants a little, and added a rare easter egg intro.

- Other things that I forgot to mention

Update: 20 Dec, 2019 @ 8:27pm

- Converted L4D2 survivors' concert specific MegaMobWarnings to concert specific "Reloading!" lines. They will not play for a short time after someone calls out the tank since there is still a separate set for that instance.
(For some reason, MegaMobWarnings are disabled for the finale. If anyone has experienced otherwise, then please let me know!)

- Remastered the Radio conversation that happens when the survivors first contact Virgil at the Plantation map. Some voicelines may be skipped if not all conditions are met. Virgil may ask how many survivors are still alive and the survivor that first answers the radio will give a reply based on the actual number of people alive. (If they don't have appropriate voicelines for such an answer, then that part is skipped. Of course, this part was rather inaccurate for me since there's a bug when I tested it that refers to how many survivors are alive. Hopefully, in a session that is not as modded, this will be 100% accurate for you)

- Definitive fix for Nick never saying any of his Witchville lines. (They work on the same "I hear a Witch" set up, but only if the survivors progress far enough into the map)

- Cut out more loads of unnecessary space.

- The AC130 Pilot will now start to nag the survivors to get in the aircraft.

- Some other tweaks that I have forgotten to list.

Update: 16 Dec, 2019 @ 9:01pm

- Slight tweaks to survivors' voicelines in instances regarding Rochelle. Yeah, removed unjustified scorn and hatred context.

Update: 16 Dec, 2019 @ 3:58pm

- Overhauled how voicelines are used during the Concert Finale (And ONLY the Concert Finale - Before the escape), survivors will voice energetic voicelines, but ONLY IF THEIR HEALTH IS ABOVE 40. Obviously, survivors aren't going to have as much fun when they are seriously injured.

- Fixed an issue with an incorrect criteria used on Coach's special reloading Tank line on the Bridge (He must still be in critical condition (B/W) for the line to work)

- Cut out LOADS of irrelevant space and instances.

- Coach will now say his Bridge exclusive revive lines when pulling a player up from a ledge.

- Coach may now say a specific revive line if he is reviving Rochelle on The Bridge

- Overhauled some general instances to maintain the most relevant lines. (Such as reviving a player or killing a Special Infected/Tank)

- Players who use "Hurry" via vocalizer after someone calls out the witch will now speak in a more hushed tone as to not startle her. (L4D2 Survivors only)

Update: 15 Dec, 2019 @ 1:56pm

- Fixed a few missteps in the Hotel's intro.

- Removed two of Coach's voicelines for the intro of Swamp Fever Chapter 2 tin an attempt to overflow crashing on that map.

Update: 14 Dec, 2019 @ 12:20pm

- Further improvements to the dialogue rochelle and ellis may say at the wedding.

- Extra lines are possible after the wedding.

Update: 13 Dec, 2019 @ 9:16pm

- Fixed certain The Passing lines somehow never playing

Examples:
"Ellis look, it's another angel!"

"Ah, I angered another bride!"

etc.


For some of these story related lines to work, Rochelle or Nick must comment on the wedding with Ellis nearby. This can only be done when Zoey appears in the intro.

Rochelle will now be able to say her Witch Wedding lines, and I also ensured that the Passing's Riverbank Witch lines will play on that map in particular.

Update: 13 Dec, 2019 @ 3:36pm

- Any Dark Carnival points of interests that ARE NOT remarks will now work on Dark Carnival Remix.

- Greatly improved Virgil's voicelines and interactions.

(Virgil): He will now keep shouting at the survivors to get on the boat and even warn them of Tanks when one is present during the escape of Hard Rain. One last additional line for Virgil explaining that he cannot continue on The Parish, and many farewell lines for the Parish's intro.