Arma 3
Seattle
Showing 1-6 of 6 entries
Update: 30 Aug, 2021 @ 9:59am

Version 1.106

-Fixed minor model errors in the map.

Update: 8 Nov, 2019 @ 10:12am

​Version 1.105

 -Added 3 new airstrips, all airports.

Update: 20 Oct, 2019 @ 4:37am

Version 1.103

-Improved the color of the grass, stained by the satellite image.

Update: 17 Oct, 2019 @ 7:14am

Version 1.102

-Fixed error saturating blank screen, adding value "skyColorInfluencesFogColor = 0"
-Added new sky mode, more cloudy and dark. Based on the sky of Livonia.
-Added first version of roads (only the downtown area)

Update: 25 Sep, 2019 @ 9:06am

Version 1.101

-Added in the "Optional" folder, a PBO that adds roads (temporary test) in downtown Seattle.

Update: 16 Sep, 2019 @ 9:14pm

Version 1.100

-Added the mod @ToH Core and @Seattle.
-Now South Asia and Seattle have dependence on ToH Core.
-Seattle incorporates all the improvements mentioned above in South Asia.
-Includes a first version of skyscrapers (v0.1) that does not include reflections or normal maps. I have to improve my knowledge of binarization.
-Eden Editor: Object Categorization is being sorted. To facilitate the use of the Core.
-New Location icons to minimize the amount of text (for example, Mines and Oilfields).