Rivals of Aether

Rivals of Aether

Travis Touchdown
Showing 131-140 of 142 entries
< 1 ... 12  13  14  15 >
Update: 27 Sep, 2019 @ 12:41am

Neutral Special Added: Beam Katana Throw.
This is Travis's projectile and it behaves diferently from others.
Upon using this move, Travis Spin Throws his beam katana forward or with a downward angle.
The Katana comes back like a boomerang. However, since all of Travis's moves use it, he is unable
to move until the blade returns.
There will however be an exception to this rule with a future move (hopefully the next one to be done)

This attack is currently very buggy but i wanted to share it now despite this . I will try to polish it up by the next update.

Update: 26 Sep, 2019 @ 9:17am

Improved Hitbox Connecting with eachother in moves like Dash attack and Up Special
Various Hitbox adjustements
Fixed Up Special Hit Sounds

Update: 26 Sep, 2019 @ 12:17am

Up Special added: "Tiger High Slam"
Based on Travis's wrestling moves and overall way of fighting.
Can combo its two hitboxes if Fast-falled.
Second hitbox is a spike but is risky to use offstage.
Animation / Hitboxes updates

Update: 26 Sep, 2019 @ 12:16am

Animation / Hitbox updates
Aerial damage changes

Update: 25 Sep, 2019 @ 11:08pm

Animation / Hitbox updates

Update: 25 Sep, 2019 @ 4:59pm

Hitbox / Sprite adjustements for FStrong and UStrong

Update: 24 Sep, 2019 @ 11:54pm

The Hitbox Update!!!!

Created new hitboxes for all of the Normal attacks ( Jab, Dash Attack, Tilts, Strongs, Aerials).
Officialy not a Sandbert clone anymore!!
These are subject to change because they may be a bit too overpowered as of now...
If you have any sugestions on what a certain move's properties should be , feel free to comment :D
With all the hitboxes and hurtboxes done, the next step is to create the 4 special moves.

Update: 23 Sep, 2019 @ 10:48pm

Correctly aligned all hurtboxes of the nomal moves to the center of the sprite. Hitting Travis is now consistent.
Finally fixed horizontal offset when turning around.
Tweaked various animations to work better with hurtboxes.
Next step is to change hitboxes and properties of the attacks.

Update: 23 Sep, 2019 @ 5:14pm

Added the remaining Tilt animations
Added Jab animation
The animations of all normal attacks are now set, next step is to update hitboxes and hurtboxes.
Moveset is still sandbert as of now but it will be updated.

Update: 23 Sep, 2019 @ 1:53pm

Added Strong Attack animations
Improved Dash attack animation
Improved F tilt animation