Rivals of Aether

Rivals of Aether

Travis Touchdown
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Update: 19 Nov, 2022 @ 9:47am

General Changes:
-Colors.gml redone! Featuring New and Improved Alts!
-Voiced Mode is now activated with CSS Button
-Added Uphurt, Downhurt, Bighurt, Bouncehurt sprites and a new Airdodge animation!
-Removed a bunch of unused files to hopefully decrease load time
-A bunch of other minor cosmetic improvements

Balance Changes:
-Empty Battery Hitstun penalty x.75 -> x.8
-Empty Battery Knockback values adjusted to make the moves a little more usable
-Discharged time (Parried penalty) slightly decreased
-Combo Suplex overall damage (Nspecial QTE) 18 -> 16
-Strong attacks ground friction .45 -> .4

Attack Changes:
-Jab KBS 0 -> .2
-Jab can now be tilt cancelled starting from frame 12 (After hitbox disappears)
-Uspecial Downwards hitbox is now Techable
-Hitting the Downward hitbox of USpecial now results in a shorter Endlag
-Uspecial Air Friction .06 -> .08

-Utilt Endlag 11 -> 10
-Dtilt BKB 7 -> 7.5
-Dtilt Active Time 5 -> 4
-Ftilt KBS .7 -> .75
-Bair BKB 7 -> 7.5

-Dstrong Second Hit KBS .95 -> 1
-Fstrong Startup 20- > 19
-Fstrong main hitbox angle 45 -> 361

-Dattack Startup HSP boost 1 -> 2
-Dattack Final Hit KBG .65 -> .7
-Dattack endlag 15 -> 16
-Made the first hit of the Dattack multihit connect more consistently with the following hits

-Fspecial Final Hit BKB 12 -> 10
-Fspecial Final Hit KBG 0 -> 0.2
-Fspecial Final Hit Histun Multiplier .85 -> .9
-Fspecial Whiff Endlag increased by 2 frames

And last but not least, gave a long overdue contributer role to @oB2KoMario#9257 for making the original Travis Spritesheet!

Update: 11 Apr, 2022 @ 9:36am

Fixed

Update: 30 Mar, 2022 @ 9:02pm

Oops
Ignore this

Update: 30 Mar, 2022 @ 9:01pm

Added sound for when selecting on CSS

Update: 11 Feb, 2022 @ 7:42pm

Visual effect fixes

Update: 19 Jan, 2022 @ 11:06am

Munophone has been removed for the time being (Might update to Touch version in the future idk)
Dtilt startup 8 -> 7
Uair startup 8 -> 7
Ftilt BKB 7 -> 7.5
Bair sourspot KBG .7 -> .75
Nspecial projectile active time decreased by 3
Fspecial grab active time decreased by 2
Fspecial startup decreased by 1
Fixed Ranno bubble offset
Minor tweaks to voice mode hurt sounds

Update: 4 Dec, 2021 @ 6:54pm

A random december update:
-Fair non spiking hitbox BKB 6 -> 7;
-Decreased the size of the Fair spiking hitbox.
-Fair and Dair spikes now have different hit-sfx from the non spiking ones.
-Nspecial startup sfx timing adjusted.
-Jab endlag 9 -> 10.
-Further tweaks to the first hitbox of Uspecial to make it connect more consistently.
-Tweaked double jump animation speed.

Update: 21 Oct, 2021 @ 6:07pm

Pre Dev Derby Minor Update
Fixes to Tech animation
Air accel 0.3 -> 0.25
Pratfall accel 0.75 -> 0.8
Updates to one of the Taunt Messages
Dattack active time decreased by 2 frames (1 frame for the first and second hits)

Update: 6 Sep, 2021 @ 2:39pm

Fixed a bug with how Fspecial interacted with polite hitboxes
Aaded a max Hsp cap to Fspecial when carrying an oponent: 5
2 taunt messages added

Update: 23 Aug, 2021 @ 11:26pm

Nspecial now puts Travis on parry stun when parried.
Nspecial startup 18 -> 17.
Added a slight "snap to ledge" detection logic to fspecial
Small tweaks to how Dspecial endlag decreases with each "stroke".
Fixed a bug in which one of the finisher hitboxes of dattack was also untechable.
Fixed a visual bug when Fspecial got parried with an empty battery.
Slight animation improvements to Taunt.