Rivals of Aether

Rivals of Aether

Travis Touchdown
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Update: 12 Jan, 2021 @ 12:23pm

v1.9 - 2

A new Travis patch is here!
This update contains general presentation improvements (improved animations, slight visual update to the Beam Katana, updated hit effects, updated visual indicators), a good amount of long overdue bugfixes, a new Cooldown System for the Nspecial to Fspecial QTE to prevent "grab spam" and finally MUNOPHONE Support!
Full patchnotes can now be viewed using said phone.

Update: 3 Dec, 2020 @ 2:35pm

Small bugfix patch

Update: 29 Nov, 2020 @ 11:06pm

-New Battery bar sprite (Now without mixels!)
-Fixed a bug where the suplex combo indicator was showing up even when Travis was not attacking

Update: 25 Nov, 2020 @ 8:55pm

SUPRISE VISUAL UPDATE!

-Featuring a brand new portrait made by the new collaborator: Fennek!
-Portrait, Char select, Results screen and Preview all feature the new portrait.
-New Dash animation added (Also made by Fennek)
-Old dash animation repurpoused as an updated walk animation
-Dashstart animation has been tweaked to better fit new dash
- Trick or Treat recolor has been replaced with an "OG Travis" recolor

Sound effect tweaks:
-Voiced Mode hurt sound now only play if the hitbox has hitpause
-Uspecial recovery sound has better timing.

Balance changes:
Damage of Bair and Dair: 11 -> 10
Uspecial drift multiplier of first hitbox: 0.8 -> 0.75

Compatibility:
Extra recolores for Feri Costume and TCO art have been removed

Update: 18 Nov, 2020 @ 5:16pm

Fixed the massive flood of error messages that appeared when entering training mode only by yourself
Fixed the forcefull deactivation of Voiced Mode not working for the oponent

Update: 18 Nov, 2020 @ 4:42pm

Nothing to see here

Update: 18 Nov, 2020 @ 1:56pm

-Fixed a bunch of warning debug messages to ensure compatibility with CustomColors buddy
-Added Steve support

-Fixed a bug where the aerial version of Uspecial didnt use the correct animation
-Fixed a bug where getting hit didnt correctly reset the QTE variables
-Fixed a bug where the aerial version of Fspecial didnt update its ignore_projectiles property

-Kirby QTE has been disables due to general jank
-Added the check for grab release to Kirby Copy ability. (Last Patch)

Update: 5 Nov, 2020 @ 7:35pm

Team Prep Balance Patch


Fair:
Non spiking hitbox angle is now Sakurai Angle

Bair
Sweetspot angle is now Sakurai Angle

Dair
Non spiking hitbox Kbg: .6 -> .65

waveland friction: 0.07 -> 0.1
waveland hsp boost: 1.35 -> 1.3

Uspecial and Fspecial now slightly lower your fallspeed during startup: 20% slower

Update: 1 Nov, 2020 @ 8:28pm

Agent N support added

Added a "Drop Grab if victim is dead" code to prevent anything funky stuff from hapenning

Update: 25 Oct, 2020 @ 4:09pm

v1.8

-General Hitpause adjustments A liitle more for kill moves, a little less for combo moves

-Angle Changes:
Bair Sourspot 140 -> 135
Bair Sweetspot 145 -> 135

Fair Sourspot 40 -> 45

Dstrong: 60 -> 45

Knockback grow values have been adjusted to acomodate these new values
Special thanks to ScribeAwoken of the feedback