Rivals of Aether

Rivals of Aether

Paper Mario
Showing 11-20 of 27 entries
< 1  2  3 >
Update: 16 Feb, 2020 @ 3:44pm

v1.15

Buffed most of Paper Mario's air moves to do more damage/knockback, as well as down smash and forward smash.

Update: 9 Nov, 2019 @ 4:00pm

v1.14

* Realigned Dash Attack so it looks less screwy. I think I might have to overhaul the whole animations again, as it looks janky still.
* Bombette's explosion is updated to look better.

Update: 9 Nov, 2019 @ 3:12pm

v1.13

* Up Air has a sweet spot now that can kill off of top at around 100~ percent.
* Up Smash has been buffed again to kill at around 100
* Forward Smash's angle has been adjusted
* Minor damage changes. Smashes have been put around the 10-ish percent.
* Down Smash becomes slower and does less damage at the second set of hammer sweeps.

Update: 4 Nov, 2019 @ 8:58pm

v1.12

*Fixed changing directions when charging a Special. If you had pressed the direction you were facing, it would "eat" the input.

Update: 4 Nov, 2019 @ 8:49pm

v1.11

*Fixed Up-Smash animations, added sounds.

Update: 4 Nov, 2019 @ 8:24pm

v1.1

*Up-Smash updated to a more quality attack, actually launching Mario.

Update: 3 Nov, 2019 @ 5:38pm

v1.091
*Nerfed Up-Smash
I didn't realize I left the knockback scaling at a really high amount. It used to be 1.2, now it's 0.7. In comparison, F-smash is 0.9.

Update: 3 Nov, 2019 @ 4:58pm

v1.09 or something. you know what im just gonna make it like this now

*Made his charge ALOT faster on Neutral B, Down B, and Side B. (Used to be 80 frames to reach the "Excellent". Now, it takes 50 frames.)

*You can now turn around once when charging a special.
Feedback on this idea would be nice, as I still don't know if I should put a timer on the directional change, instead
of a straight up limit, somewhat like Ike/Chrome in Ultimate.

Update: 28 Sep, 2019 @ 11:42pm

General polish to attacks by fixing and changing some of the hit effects.

Update: 28 Sep, 2019 @ 9:37pm

v8

Fixed Taunt, Buffed the Down strong with less start up.