Rivals of Aether

Rivals of Aether

Paper Mario
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Update: 28 Sep, 2019 @ 4:22pm

v7

With this update, all of Paper Mario's moves have been added!
Down Smash and Taunt are now in the game.
Dattack has been nerfed in frames
Dair has been buffed to have more knockback as well as less end lag, making it close to Game And Watch's Dair.
I fiddled around with the knockbacks of other moves as well, such as nspecial, dspecial's 4th charge.

Update: 26 Sep, 2019 @ 9:18pm

v6

Small tweaks to damage, mostly just nerfs. Speed has been decreased as well on Mario, as it was just the default sandbert run speed.

Down B had been added, and letting go early will send out different partners!

Update: 25 Sep, 2019 @ 1:16am

v5
SIde B has been added, let me know if it feels jank. The trajectories may need work.
The Hammer Charge has been added! Like in Paper Mario, a hud element is there for whenever Mario uses as Hammer Charge Move.

Update: 24 Sep, 2019 @ 11:33am

v4
B moves are being worked on. Neutral Special and Up Special are both done. I'm thinking of adding more visual indicators to the Neutral B, but we'll see.

Sounds have also been added for most of the moves, without Mario's voice to adhere to the game. Honestly, the Up Special isn't the same without the Mario voice, and I do have the files if there's demand to add it in.

Update: 23 Sep, 2019 @ 11:44am

v3
jab fixed, bair angle changed to launch more reliably, some other small changes to moves.

Update: 23 Sep, 2019 @ 10:59am

more like V2

A bunch of stuff added, missing moves, sounds, etc.
Polish to some existing moves as well, bair has no sweet spot anymore, but if buffed in general.
Special moves and Taunt are still missing, as well as up and down smash.

edit:
just remembered that I uploaded this without fixing his jab, whoops, will update soonish

Update: 22 Sep, 2019 @ 4:47pm

v1