Rivals of Aether

Rivals of Aether

Mollo
Showing 41-50 of 115 entries
< 1 ... 3  4  5  6  7 ... 12 >
Update: 6 Dec, 2019 @ 9:18am

v420.80

USPECIAL:
-Reduced starting launch speed, 4 -> 1
-Increased acceleration, 1 -> 1.2

I kinda overtuned uspecial. This should make it faster overall, but still have that slow start so it's not uncontrollable.

Update: 6 Dec, 2019 @ 9:18am

oh gimme a sec i'm gonna reupload with the right values

Update: 6 Dec, 2019 @ 9:16am

v420.80

Update: 5 Dec, 2019 @ 7:05pm

v420.79
JAB:
1's hitbox size increased, 32 width 23 height -> 42 width 27 height

FTILT:
Hitbox size increased, 49 width 20 height -> 53 width 30 height

USPECIAL:

-Isn't charged anymore, launch will always last 20 frames
-Startup vertical air friction increased, 0.4 -> 0.6
-Launch physics changed, starts at -4 vsp and adds -1 each frame (still has gravity though), hsp accelerates faster too
-Launch now immediately goes in the direction you hold rather than starting at 0 hsp.
-Crackle hitboxes are stronger now. 5 @ 0.1 -> 5 @ 0.4
-Now spawns crackles in endlag too
-Jump, attack, special and dodge now cancel instead of just jump

Uspecial always felt a little too slow and weak. It's still a weak spot, but hopefully not too much of one now.

Update: 30 Nov, 2019 @ 10:02pm

v420.78

DAIR:
-Increased knockback against grounded enemies, 4 -> 5
-Bounce-off speed increased, 5 -> 7

BOMBS:

-Bombs now bounce off of walls, pop when hitting walls, and break kragg's pillar.
-Firecracker now has a stronger hitbox for the last hit. The basic stats of this are Angle 90, KB 5, Scaling 0.7.
-Flashbang now stuns for 60 frames whether they're mid-attack or not. There's a new visual effect to convey this as well.
-Reduced the amount of i-frames from parrying your own bombs, /2 -> /3. Any lower and he still gets caught by the firecracker's last hitbox.
-Added better sounds to most of the bombs for extra punch.

FSTRONG, USTRONG, DSTRONG:
-All endlag timings have been reduced by 5 frames.
-Strongs now have a 15-frame cooldown. (this is applied to all strongs when you use one of them.)

UAIR:
-Changed the sprite a bit, so uair2 is more obviously more powerful than uair1.

FAIR:
-Now has a "charged" version. Similar to jumpsquat, if you hold attack when in the start of fair, leap timing is doubled. This doesn't affect anything else about the attack.

USPECIAL:
-Can now be ended early by pressing jump. This still puts you into pratfall, though.

MISC:
-Added an intro animation!

Update: 22 Nov, 2019 @ 12:25pm

v420.77

Little update! No balance changes for this one.

MISC:
-The halloween color is now a christmas color! Comes with a free santa hat for each stock.
-Removed the "ding" noise when you hit a bomb with your bat; that was a debug thing.

Update: 15 Nov, 2019 @ 7:25pm

Nice

v420.76
BOMBS:
-Default bomb weight increased, 0.4 -> 0.55 (this applies to the regular bomb, firecracker and flashbang)
-Baseball weight increased, 0.3 -> 0.4
-Finisher weight increased, 0.6 -> 0.8
-Finisher countdown noise changed to a ticking rather than a UI beep.


This is mostly to fix bombs flying all over the place and generally out of range of anything. now punching them can be a proper mixup, especially with tilts.

Update: 15 Nov, 2019 @ 2:11pm

v420.75

Tiny change. Updated the victory screen background to be the correct one, since the values of each index were incorrect when the custom win bg feature was first added.

Update: 15 Nov, 2019 @ 1:03pm

v420.74

STATS:
Knockback multiplier reduced, 1.08 -> 1
Hitstun gravity increased, 0.525 -> 0.55
Triple jump added. this only has a speed of 6 as opposed to the double jump's 10.5 speed.

USPECIAL:
Hitbox added to the start of the launch. The basic stats of this are: 8 damage, angle 30 (horizontal kb away from the center), base knockback 3, knockback scaling 0.5, force flinch on grounded opponents.

Starting launch speed increased, 0 -> 2

BUGFIXES:
Fixed the fuse sound never ending in specific cases, like using uspecial when almost offscreen or tossing a baseball off the ledge.

This patch should help Mollo's disadvantage and recovery options, which were exceptionally weak. Uspecial is still vulnerable, but not entirely so. The triple jump should help with recovery mixups as well, as more of a horizontal aid than a vertical one due to its low jumpspeed.

Update: 14 Nov, 2019 @ 11:51am

v420.73

hotfix lol, forgot to comment out a script that would've broke stuff.