Rocket League

Rocket League

GOI_StartersCup - v1.02 (Mesh fixes, bug fixes, QOL)
Showing 1-5 of 5 entries
Update: 15 Oct, 2019 @ 7:37pm

Reupload (Forgot to move boost lolololol)

Change Log:
- v1.02
* Added new mesh for big wall (Final obstacle).
* Edited top floor mesh to be more failable.
* Fixed regular mode (Should function as intended).
* Fixed timer to display minutes and seconds.
* Fixed timer displaying more then once.
* Fixed some checkpoint stuffs.

--Known Bugs
* Clipping on the elevator is still nasty. Stay flat on floor and you should be bueno.
* Modal window for user input seems to break after first use. (Workaround: Restart map)

Update: 15 Oct, 2019 @ 7:22pm

Reupload (Checkpoint alignment hotfix)

Change Log:
- v1.02
* Added new mesh for big wall (Final obstacle).
* Edited top floor mesh to be more failable.
* Fixed regular mode (Should function as intended).
* Fixed timer to display minutes and seconds.
* Fixed timer displaying more then once.
* Fixed some checkpoint stuffs.

--Known Bugs
* Clipping on the elevator is still nasty. Stay flat on floor and you should be bueno.
* Modal window for user input seems to break after first use. (Workaround: Restart map)

Update: 15 Oct, 2019 @ 6:58pm

Change Log:
- v1.02
* Added new mesh for big wall (Final obstacle).
* Edited top floor mesh to be more failable.
* Fixed regular mode (Should function as intended).
* Fixed timer to display minutes and seconds.
* Fixed timer displaying more then once.
* Fixed some checkpoint stuffs.

--Known Bugs
* Clipping on the elevator is still nasty. Stay flat on floor and you should be bueno.
* Modal window for user input seems to break after first use. (Workaround: Restart map)

Update: 8 Oct, 2019 @ 2:19pm

Change Log:

- v1.01
* Removed platform in big room.
* Added a cheat for practice purposes (At the start, turn around).
* Added a checkpoint reset trigger in the big room.
* Added boost Trigger volumes in pipe 2 and on the big wall.
* Added two boosts on top level.
* Fixed gameplay loop. You should be able to complete the game and fully reset without reloading map. (To change True GOI mode you must restart. The menu display seems to break after the first call)
* Fixed timer. Timer should now fire, display, and reset as intended.
* Fixed elevator. Elevator will now reset as intended.
** Fixed a friction value which made the floor a troll.

--Known Bugs
* Clipping on the elevator is still nasty. Stay flat on floor and you should be bueno.
* Ball finish trigger will activate multiple times. (Planned fix: Test boolean or set a delay)
* Modal window for user input seems to break after first use. (Workaround: Restart map)

Update: 24 Sep, 2019 @ 10:52pm

Initial Release - v1.00