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The current gamemode is a simple capture the flag, while you must protect your base and flag. You get minimal points for kills, and more points for a captured objective.
Thanks for your interest!
I am looking for a way to fix this but rl modding guides are very scattered and task oriented. All with time.
Thanks for the love and feedback. All will be implemented or otherwise considered 😎
The timer is easy enough to fix by dividing by 60 and displaying quotient and remainder and will be fixed. Maybe I'll do a bugfix tomorrow then release my racing map.
Anyway my suffering lies with kismet which imo is a horrible way to script gameplay. If any one knows, oh boy they know. I would kill for a way to implement some c# but currently I'm not sure there is a way.
I'm planning a bakkes mod plugin for things like a better timer and such but that will be some time in the future.
Also added - Playthrough by Linkuru (on v1.00): https://www.youtube.com/watch?v=aaHjmXl1v_c
Hope to see more maps like this
Abadok, I have seen one other person post that it crashed on load, but I haven't recieved any logs from him. There are launch and crash logs in the rocketleague\binaries\win32 folder. If you post them I can possibly fix it. Last thought though is to install the workshop materials from https://rocketleaguemods.com
https://www.youtube.com/watch?v=NIKEno6yw3U&t=309s