Rivals of Aether

Rivals of Aether

Kaleb, the Shocking Truth (WIP v0.9)
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Update: 13 Feb, 2020 @ 3:00pm

v0.64
-Minor sprite change to U-Air sprites
-Palette has been tweaked
-Kaeb now has Absa-style double jumps
--Midair jump speed has been changed from 12 to -0.9
--Midair jump acceleration has been changed from [NULL] to -1.8
---Acceleration lasts from frame 4 to frame 16
--In order to the make the animation more fluent, a frame has been removed from Kaleb’s midair jump animation
--Midair jump animation has been sped up from 34 frames to 25 frames ("can’t be less than 31" my behind)
-U-Air and D-Air have been reworked completely
--U-Air is now a single hit attack with a sweetspot just as he thrusts the Paralysol up.
---Sourspot lasts the duration of the spin and knocks to the side
--D-Air is still a multi-hit, but each hit now combos into itself instead of launching straight down
---Final hit launches away from Kaleb, like Dr. Mario's and Kirby’s D-Air in Sm4sh
-Added Dash Attack: A forward thrust with the open Paralysol. Single hit with good knockback but not a lot of knockback scaling. Kaleb gets a small speed boost during the attack. Lasts a while, but can leave Kaleb open afterwards.
--Dash Attack can no longer go off ledges
-In the files:
--Alternate palettes sneak peek has been removed
---Instead, there is now a palette only of his base colors
--Preview picture has been changed
--Kaleb’s pose in preview, portrait, charselect and results_small has been changed
---This is to get a better look at Kaleb’s Paralysol

Update: 5 Feb, 2020 @ 9:03pm

v0.53
-Added U-Tilt: A large, overhead sweep with the closed Paralysol that just barely reaches the lower training platforms. Two hitboxes, first one in the back, second in the front. Both deal 4 damage and knock foes in the opposite direction Kaleb is facing. Combos into itself at lower damages.
-Reduced U-Air final hit base knockback from 8 to 7
-Reduced U-Air knockback scaling from 0.9 to 0.7
-Increased F-Strong starting and ending lag
--Pre-Charge increased from 8 to 14 frames
--Endlag increased from 8 to 16 frames
-N-Air knockback scaling reduced from 0.7 to 0.35
-Increased shorthop speed from 7 to 9 (so shorthop-U-Air can finish)
-Adjusted alternate palettes
--Red Team renamed to Red Riot
--Blue Team renamed to Splat One
--Green Team renamed to Splat Two

Author’s Note: I WAS going to add some custom palettes in this update, but the website went down before I could properly learn how, so...

Update: 5 Feb, 2020 @ 12:27am

v0.48
-Added U-Air: A multi-hit move similar to B-Air, except the hits are slightly slower and the final hit kills off the top. 5 weak hits deal 1 damage, then the final blow knocks straight up and deals 5 damage.
-Updated N-Air's hitboxes to better match the sprites
-Reduced N-Air base knockback from 9 to 7
-Increased N-Air knockback scaling from 0 to 0.7 (this was a bug)
-Adjusted B-Air final hit knockback angle from 135 to 120
-Increased D-Air landing lag from 1 to 2
-Updated respawn platform to accomodate for both directions
-Added proper tech sprites
-Updated sound effects for F-Air and F-Strong
-Minor adjustments to default palette to reduce number of unique colors
-Added a sneak peak for custom palettes in Kaleb’s files

Update: 8 Jan, 2020 @ 4:44pm

v0.44

-Added B-Air: A backwards sweep with the open Paralysol. 6 hits, the first five deal 1 damage, the last one deals 4 damage.
-U-Strong now comes out frame 3 after charge instead of frame 1.
-Minor, minor update to F-Air and U-Strong spritesheets.
-D-Air base hitpause increased from 1 to 2.
-D-Air no longer loops back to the first frame at the end.
-You can now bounce or tech if hit by D-Air. However, grounded opponents will still flinch instead of bouncing.
-D-Tilt angle has been changed from 80 to 50, and endlag reduced from 5 to 3 frames.
-D-Strong [HG_TECHABLE] has been changed from 1 to 3.
-Taunt now uses the idle hurtbox.

Update: 7 Jan, 2020 @ 2:55pm

v0.4

-Added D-Air: Basically the Parasol Twirl from Kirby, but electric. Deals multiple hits, all electric, and combos into other attacks on grounded opponents. 5 hits, all deal 2 damage. Minimal knockback, but sends downward. Similar in function to Kirby’s’ D-Air in Smash ultimate.
-Added proper animation for pratfall. U-Special is still a work in progress.
-Updated prat_fall_accel from 0.8(?) to 1.75
-Pratfall is now much slower that normal fall (max_fall is 8, but pratfall max_fall is 2)
-As a result of the Dash experiment, D-Tilt can now go off ledges.
-Increased F-Strong final hit base knockback from 5 to 6.

Update: 15 Dec, 2019 @ 6:57pm

v0.365

-Added Taunt

Update: 7 Dec, 2019 @ 3:50pm

v0.36

-Moved the sound effect on F-Air to match the new startup time.
-As an experiment, the Sandbert Dash Attack can now go off ledges.
-Added a custom victory theme, made by me in Mixcraft 8.
-Added F-Tilt: A swift swing of the Paralysol while stepping forward. A simple, single-hitbox attack. Deals 5 damage.

Update: 6 Dec, 2019 @ 7:17pm

v0.341

-whoops i forgot to save the changes before uploading silly me

Update: 6 Dec, 2019 @ 7:09pm

v0.341

-Reduced U-Strong sweetspot knockback from 10 to 8 and knockback scaling from 1.3 to 1.2
-Reduced U-Strong sourspot knockback from 7 to 6

Update: 6 Dec, 2019 @ 7:05pm

v0.34

-Reduced N-Air damage from 5 to 4
-Reduced F-Air sourspot knockback from .7 to .5
-Increased size of all D-Strong hitboxes except for finisher
-Changed launch angles of D-Strong
-Hit 1 changed from 180 to 182
-Hit 2 changed from 0 to -2
-Added U-Strong: A curious attack that deals the most damage and knockback at the bottom AND the top of the throw. The three hits in the middle are sourspots.
-Uncharged: First hit deals 2, sweetspots deal 14, sourspot deals 10
-Charged: First hit deals 3, sweetspot deals 22, sourspot deals 16