Rivals of Aether

Rivals of Aether

Kaleb, the Shocking Truth (WIP v0.9)
38 Comments
Kaleb Advent  [author] 14 Oct, 2020 @ 2:02am 
Due to the technical limitations of having to be on my brother's account to upload changes, I will no longer be updating this version of Kaleb, and instead be working on a private build. When the full public version gets released, I will delete this version a week later.

If you want to be a playtester for the private build, a link to the new version will be in my Discord server below!
Kaleb Advent  [author] 11 Oct, 2020 @ 7:23pm 
I have a discord server for this character now! Anything I make in the future will also be put there, so feel free to check it out!

https://discord.gg/EuJ7gWY
Evelyn (rat)  [author] 21 Aug, 2020 @ 12:40pm 
So it turns out I have to still be on THIS profile to actually upload any changes. A little inconvenient, but at least I'm not locked out of this account.
Kaleb Advent  [author] 17 Aug, 2020 @ 6:38pm 
If anyone still follows this character, I want to finish him soon! College and my job and overall lack of motivation have been keeping me busy, but I'll try to squeeze some time in for this little guy.
Kaleb Advent  [author] 17 Aug, 2020 @ 6:01pm 
New account, same old me! "the rat" is now fully owned by my brother, whom I used to share the account with.
Evelyn (rat)  [author] 12 May, 2020 @ 4:10am 
Just like how U-Special is a modified Sandbert special, F-Special is as well. HOWEVER, It's actually modified from Sandbert's N-Special.

It may feel weird having Sandbert's F-Special on N-Special, but that's only temporary.
Evelyn (rat)  [author] 11 May, 2020 @ 4:44pm 
And with that, all palette swaps have been implemented!
Evelyn (rat)  [author] 9 May, 2020 @ 2:40am 
Actually had been working on the U-Special for a while, even before the hiatus. I hadn't gotten it to work back then. Turns out there was one little error, and it was making all the hitboxes not appear at all.

...stupid ground and air having separate friction...
Evelyn (rat)  [author] 8 May, 2020 @ 7:44pm 
I've got big plans for this character in the future. Lets hope I'm not too rusty after that sizable hiatus.
Evelyn (rat)  [author] 8 May, 2020 @ 7:41pm 
FINALLY, progress has been made again!

This time, I've worked on something much more cosmetic. I reworked Kaleb's palette almost entirely in order for it to be properly compatible with the palette swap program.

There's ten more palettes on the way!
Evelyn (rat)  [author] 2 Apr, 2020 @ 7:22am 
april fools lmao

I'll still be working on Kaleb, I just haven't found the time recently.
Evelyn (rat)  [author] 1 Apr, 2020 @ 1:17pm 
Unfortunately, I can no longer work on this character. Version 0.66 is the last version to ever be released.

I will also be deleting Division from the Steam Workshop.
Evelyn (rat)  [author] 13 Feb, 2020 @ 10:41pm 
In light of the new jump change, a quick update has been released buffing some aerials.

Also dash attack is better and less edgeguard-y.
Evelyn (rat)  [author] 13 Feb, 2020 @ 3:04pm 
Behold, the biggest update I have ever released for this character! The changes were so numerous, I went from 0.53 all the way to 0.64!

All of the basic and aerial attacks are officially implemented! All that's left is the specials.
Evelyn (rat)  [author] 9 Feb, 2020 @ 5:21pm 
Something came up in this game that has legitimately upset me. I spent so much time on the palettes for nothing. If you want more info, check the post I made about it on Twitter (https://twitter.com/GamerofButter/status/1226674338532716546) .

Sorry everyone, but alternate palettes won't be coming anytime soon. Not until either what I say in the Twitter post happens, or I decide to rework the base palette. Either way, not looking bright.
Evelyn (rat)  [author] 8 Feb, 2020 @ 7:58pm 
Oh yeah, D-Strong. That's been a problem since the beginning, not gonna lie. The solution is impossible, unfortunately; I'd have to change how much you can DI out if it.

Apologies for not being able to post the update on Friday. Things came up, you know the rest.
kevin 7 Feb, 2020 @ 1:16pm 
not sure the downsmash thing is a problem since its only at lower percents, wasn't able to tell from just turning on hitboxes what the difference was though
unless rivals recreates melee's one way floating point error math
kevin 7 Feb, 2020 @ 11:21am 
meant to mention people fall out of downsmash a lot when on the left of kaleb
kevin 7 Feb, 2020 @ 11:20am 
true enough that the increased knockback factor wasnt something i could notice just fighting random cpus
Evelyn (rat)  [author] 7 Feb, 2020 @ 3:43am 
Thanks for the feedback k🐑vin! When you put it that way, that does seem pretty broken. I'll see what I can do to tone him down a bit in the next update.

To answer your assumption for D-Air, I tried to make it similar to Kirby's D-Air in Smash Ultimate, where all the hits just knock downward. Although, with Kirby's the last one is stronger...

Kaleb already has somewhat of a balance in that I've been trying to make him a glass cannon. He has lots of good moves in exchange for dying sooner. With a knockback multiplier of 1.33, he's the lightest when compared to the base roster (for comparison, Wrastor's is 1.25).

Again, thanks for your comments! You've really helped me on the path to making Kaleb a proper character.

I'll try to get the next patch out by the end of Friday, so keep an eye out for it!
kevin 7 Feb, 2020 @ 12:09am 
i kind of want to make an ironic combo video of broken beta kaleb
kevin 7 Feb, 2020 @ 12:08am 
i just spent an hour beating up the cpu with all the nifty new normals you've added,
kaleb seems unironically busted
down air is like a built in multishine that super dunks opponents, because kaleb has 3 double jumps you can even stuff out multi-stage recoveries, or individually downair a wall jump, an up b, and the air dodge.

ftilt downtilt and nair push the opponent exactly where you want them to go and kaleb has absurd air speed to keep up with the opponent as you send them offstage to multishine d-air them

jab, fsmash and u-tilt seem pretty standard for any smash char, and there is a fun dichotomy between b-air and u-air (b-air i assume does more damage?) with u-air being the k.o. move
but opponents fall out of b-air way more often meaning you're almost better off to just u-air them continually since b-air can be unreliable

f-air is a really fun dunk that has perfectly appropriate offstage dunking power, and appropriate frame data, and at low percents can lead into a upsmash..
kevin 7 Feb, 2020 @ 12:08am 
..and then into a combo with u-air and b-airs

but there's just no need to use any of those tools with how d-air and carrying your opponent off stage is right now

d-air needs a heavy weakness like pulling the opponent up through kaleb or something (i assume you were trying to set it to have no knockback on the opponents but accidentally made it instantly reset their airspeed to zero or something?) but then it would be difficult to differentiate it from b-air
since it lands lagless maybe d-air could have a dive-kick effect and be for chasing the opponent, especially if you lowered kaleb's airspeed

i dont think the character needs actual nerfs if you're just making the character for fun, there's lots of busted custom characters in the game and a fun online meta could develop around playing absolutely broken characters against one another

if you want to balance kaleb after you're done then this character is gonna need a lot of tweaks to be less overwhelmingly fun and more fair
kevin 6 Feb, 2020 @ 11:55pm 
Paralysol
Evelyn (rat)  [author] 5 Feb, 2020 @ 12:31am 
And so, with version 0.48, Kaleb now has all of his aerials! Now I just need U-Tilt and Dash, and then I'll work on the specials.
Evelyn (rat)  [author] 8 Jan, 2020 @ 4:48pm 
v0.44 is out! A lot of (attempted) balancing patches, as well as some miscellaneous changes.

On an interesting side note, I somehow released this at 4:44. That's a lot of 4s.

Could it be 4shadowing?

nah
Evelyn (rat)  [author] 7 Jan, 2020 @ 2:58pm 
Version 0.4 is released! He's starting to feel more fleshed out now.
kevin 12 Dec, 2019 @ 5:31am 
hype
Evelyn (rat)  [author] 7 Dec, 2019 @ 3:52pm 
@k🐑vin
Ask and you shall recieve.
Evelyn (rat)  [author] 5 Dec, 2019 @ 2:38pm 
Version 0.33 is out, and I am officially back from the dead!
kevin 4 Nov, 2019 @ 5:54am 
i wish he had just a few more of sandberts moves replaced
i think what you did already is very good (probably too OP but balancing can come later)
please update your kirby OC :3
kevin 5 Oct, 2019 @ 4:56am 
i also really want kirby to have like 8 or whatever fleshed out power movesets instead of having the inhale ability
im intrigued, so i'm subscribing to this mod
Jinjo 2 Oct, 2019 @ 2:08pm 
now*
Jinjo 2 Oct, 2019 @ 1:50pm 
o sry, just maybe give him a hat or something to make him less like a recoler, unless you dont want to cause making sprites are hard. oh I understand know
Evelyn (rat)  [author] 29 Sep, 2019 @ 12:26am 
It's really not Keeby. Sure, he's yellow, but his feet aren't red, they're brown. Also, since when has Keeby had a yellow parasol with lightning capabilities? ALSO also, the "Real Kirby" you mentioned happened to rip sprites from the same place. Not my fault they look good.
Jinjo 28 Sep, 2019 @ 4:41pm 
its just keeby from kirby's pinball. also were most of his sprites stolen from the other real kirby
Flowslikepixelz 28 Sep, 2019 @ 8:48am 
haha yes funny aerial move amirite fellas
Stardust 28 Sep, 2019 @ 6:43am 
"the funny move" hello, Alpha