Rivals of Aether

Rivals of Aether

Kaleb, the Shocking Truth (WIP v0.9)
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Update: 21 Aug, 2020 @ 12:38pm

v0.91
-Trummel and Alto codec changed
--Old version was not in character enough
--New version has extra info
-Added Toon Link support
-Added Miiverse support
-Added Mt. Dedede Stadium support
-Added Rat support
-Added Feri support
-Added Hikaru fakie support
-Added Soulbound Conflict support
-Added Dracula and Daroach support
--With lore from a story I’ve never actually released to the public!

Update: 22 May, 2020 @ 9:31pm

v0.9
-Minor changes to certain palette swaps
-F-Special (Thunder Wall) knockback scaling reduced from 0.5 to 0
-F-Special (Thunder Wall) hitstun increased from 30 to 40
-If parried, F-Special (Thunder Wall) will now stun Kaleb properly.
--If the projectile somehow doesn’t reach Kaleb, parry stun will still be applied.
-Rising D-Air and B-Air are now viable. Base knockback on multihits increased from 4 to 9
-Beginnings of N-Special. Does nothing... for now.

Update: 12 May, 2020 @ 3:36pm

v0.8.8
-Added support for Trummel & Alto’s codec
-Added support for Otto’s bobblehead

Update: 12 May, 2020 @ 4:35am

v0.875
-A drawing marked “by: TCO” has appeared in the files...

Update: 12 May, 2020 @ 4:08am

v0.87
-Holding jump after starting an aerial will no longer activate old_jump
-Specials will no longer activate old_jump
-U-Special now lasts less time in exchange for being faster
--Number of loops decreased from 7 to 5
--Constant vsp increased from 8 to 11
--Sourspot base knockback increased from 6 to 9
--Sound effect changed from “sfx_spin_longer” to “sfx_bird_nspecial”
--Air friction during endlag increased from 0.5 to 1.2
--The sweetspot can no longer be interrupted by the sourspot
-Sandbert’s F-Special is now mapped to N-Special
-Added F-Special: Thunder Wall
With an underhand swing, Kaleb creates a large electric barrier. This barrier doesn’t do much damage -- only 3 damage total -- but stuns for a long period of time, leaving opponents vulnerable to combos. Alongside that, it stays out for a long time -- up to 5 seconds -- and more than one can be out at a time. However, aside from the small forward movement at the beginning, it is stationary. Despite this, it’s size still gives it some control over the field, forcing opponents to jump over it or try to roll around it.
--Being hit by multiple walls consecutively will lessen the hitstun.
--As with Topspin (U-Special), I plan on adding a unique status effect called Paralysis that cuts all movement by 25%.

Update: 11 May, 2020 @ 4:43pm

v0.79
-Artificial Intelligence and Shadow’s Edge palette swaps have been swapped to avoid having green next to green.
-The last five palette swaps have been added:
--Rainy Day
--Sweet Treat
--Solar Flare
--Abysmal Aspirations
--Familiar Face
-D-Strong now loads 2 pixels lower
--This affects all of D-Strong’s hitboxes
-D-Tilt base knockback decreased from 7 to 5
-D-Tilt base hitpause decreased from 5 to 4

Update: 11 May, 2020 @ 2:29am

v0.76
-Holding jump while performing an aerial now maintains midair jump acceleration
--Doesn’t work on ground jump
--Doesn’t work after the third midair jump.

All outdated preview pictures have been temporarily removed and will be updated at a later time.

Update: 9 May, 2020 @ 2:31am

v0.75
-D-Strong has been completely reworked and is now much better.
--Kaleb spins much faster and no longer drags opponents with him. Instead, the attack only hits once and launches away from Kaleb at an angle of 40.
--Deals 13 damage uncharged, 20 damage charged.
--Kaleb spins 4 times, with 8 hitboxes total.
-Added U-Special: Topspin
He opens the Paralysol and begins to spin around. He gains very little upward momentum from this, but his vertical movement is second to none.
--The umbrella, sans the star on top, is the sourspot. It pushes opponents upwards and deals very little damage, but can hit multiple times. If you're quick with reactions, you can even catch people through DI. 1 damage per hit.
---[UNIMPLEMENTED]Causes special Paralysis status which cuts all movement speed by 25%
--Kaleb’s feet are the sweetspot. When he hits he sends opponents off to the side with a single, hard hit. Deals 7 damage.
-Certain palette swaps have been tweaked to look better
-5 new palettes added:
--Rusted Iron
--Bumblebee
--Whispering Woods
--Artificial Intelligence
--Shadow’s Edge

Update: 8 May, 2020 @ 7:38pm

v0.67
-Major changes to Kaleb’s default palette
-Minor fixes to some sprites (doesn’t affect hurtboxes)
-Added 5 palette swaps
--Red Riot
--Splat One
--Splat Two
--Clown Vomit
--Eggplant Purple

Update: 13 Feb, 2020 @ 10:38pm

v0.66
-Dash Attack can go off ledges again, but the attack immediately stops
-Dash Attack base knockback increased from 6 to 9
-Dash Attack knockback scaling decreased from 0.2 to 0.1
-Dash Attack hitstun multiplier increased from 0.4 to 0.5
-F-Air startup lag decreased from 24 frames to 20 frames
-F-Air landing lag increased from 6 frames to 8 frames
-B-Air startup lag decreased from 9 frames to 7 frames