Rivals of Aether

Rivals of Aether

(DISCONTINUED) Mega Man
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Update: 5 Nov, 2019 @ 11:12pm

v2.2
* Thanks to an update to the alternate colors, the bugs that existing when working on him now no longer exist. Since there is no current way to judge whether an alternate has shading or not now that means that the NES alt is currently removed and replaced with a bonus alt based on a little something.
+ Added a proper Up Strong attack; introducing the Tornado Blow from Mega Man 9 as a multi-hitter.

Update: 4 Oct, 2019 @ 6:16pm

v1.0

Update: 27 Sep, 2019 @ 10:54pm

Version 1.8 has been released, here are the patch notes:
- Nerfed Doppel Crash by 5%
* Fixed Doppel Crash's prevention to KO opponents past 100%
* Ballade Cracker animation changed to reflect that it's not a Buster weapon
* Adjusted the offsets for the Forward and Backward Aerials
* Adjusted the offset of the Ballade Cracker projectile to reflect the updated animation
* The Ballade Cracker's gravity is a bit heavier to maybe make it easier to land in closer quarters (0.8 < 0.9)
+ Reduced the amount of endlag on Slide (1 > 3)
- Reduced the lifetime of Ballade Cracker (25 > 50)
* Brightened the grey on the Thunder Beam alternate color
+ Break Dash can now go off-ledges
- Upped the endlag of the Break Dash (7 < 10)
* Updated the dash animation to be different from the walking one
* Updated the wall jump animation to be different from the jumping one
* Neutral Air has been aligned slightly to look smoother
* Sakugarne sprites have officially been replaced
+ Short hop increased, other stats were altered as well but only minor adjustments
* Idle now has more animation to it
* A new start/end frame added for the crouch
* A new land sprite made for certain animations
+ Adjusted the Forward Air hitbox placement and lifetime to be more accurate
* Doppel Crash sprites have officially been replaced
* Parrying now plays a special sound
* Mega Buster now has new hit FX
- Slowed down the Rush Jet slightly
- Can only cancel out of Rush Jet halfway through
+ There's a greater leeway to cancelling Rush Jet now too
* A somewhat visual indicator for the Rush Jet ending is now displayed by the ability losing gravity, barely noticeable so not sure whether to call this a buff/nerf
+ Rush Jet now leaves ledges, making it better to use on platforms
+ Up Tilt has now been filled with the Screw Crusher from Mega Man World 3!
+ Rush Coil and Rush Jet's aerial cooldowns are reset automatically upon hit or death
+ Mega Man's copy abilities have now been implemented! Introducing a new function where pressing Down+B brings you to a menu where you can select the following besides the Mega Buster: Silver Tomahawk (MM6), Flash Bomb (MM8), Copy Vision (MM&B), and Laser Trident (MM9)
+ Jab now has less start-up and end-lag
* Proto Shield now has a new sound
* Most of Mega Man's sprites got touched up slightly
* A new taunt animation has been added, referencing Marvel vs. Capcom
* Rush received new sprites
* Break Dash sprites have properly been implemented
- Decreased the Break Dash's width (54 > 64)
+ Moved the Break Dash hitbox forward some, to create more disjoint
+ Slide is now cancellable if it hits an opponent and you press jump
+ Slide's hitbox lasts the entirety of window 2 (active frame)
- Slide lasts slightly longer (10 < 15) with a bit more speed (10 < 12)
* Mega Man's alts have been reworked to adapt to the new limit, this does unfortunately mean I also cut some alts to ensure that each main Mega Man game got representation as an alt instead
* The portrait sprite was altered some
- Ballade Cracker now does less knockback (3 > 5)
- Ballade Cracker's hitpause is scaled down (.75 > .95)
- Ballade Cracker deals less damage (10 > 15)
- Ballade Cracker has less priority (2 > 4)
+ Up Strong has now been added; introducing the Tornado Blow from Mega Man 9!