Rivals of Aether

Rivals of Aether

(DISCONTINUED) Mega Man
42 Comments
Dimpsuu~  [author] 7 Oct, 2021 @ 4:39pm 
When you download Workshop files, you get the files publicly to mess with. On top of this, I've already uploaded the original files to the Workshop Discord forever ago and nobody took it. If someone wants to show interest, you'll need to contact me personally.
ledbullet1 7 Oct, 2021 @ 12:58pm 
welll maybe if dimpsuu is willing to share the files someone else could finish it
Cannolius 4 Aug, 2021 @ 5:10pm 
real shame this guy got discontinued, he is a great character and i would love to see him be finished one day
Aperture Science Prototype XR7 20 Jun, 2021 @ 8:00am 
Dang it. Would have loved to see this guy get finished.
ledbullet1 19 Jun, 2021 @ 3:39pm 
what a shame and here i was hoping at least the flashbombs could be done
Dimpsuu~  [author] 19 Jun, 2021 @ 2:40pm 
@PEZ Mega Man has been discontinued for awhile, and seeing that it's been 2 years since the last major update, I feel hard-pressed to imagine anything new coming for him.
Aperture Science Prototype XR7 16 Jun, 2021 @ 6:00pm 
Out of curiousity, does Rock have plans for compatibility?
ledbullet1 13 Feb, 2021 @ 10:44pm 
would also love to see dracula support i can imagine dracula saying "a machine?" and mega saying something like "i hope the law of robotics doesnt apply to vampires"
ledbullet1 13 Feb, 2021 @ 8:37pm 
hope those flashbombs get done soon
Laginium 31 Oct, 2020 @ 4:22pm 
I would like to work on this but I know next to nothing about how the workshop works.
dubious little creature 28 Jul, 2020 @ 6:16am 
are you gonna finish it then or maybe make a discussion about someone taking it so they see that when people go to the mod?
dubious little creature 24 Jul, 2020 @ 2:27pm 
sad
Dimpsuu~  [author] 24 Jul, 2020 @ 12:01pm 
@realpichu1 It has long since been sent in the Discord server, but nobody managed to continue it.
dubious little creature 12 Jul, 2020 @ 9:33pm 
when are you gonna send this to someone?
Angel Romario 9 Jul, 2020 @ 9:43pm 
are you still working with the charater. his down b is cool but only 2 weapons are working and the other 2 are not fuction. :Sparkk:
Succ 19 Feb, 2020 @ 7:48pm 
Dimpsuu~  [author] 19 Feb, 2020 @ 7:27pm 
@Restlesssucc No, I could send over the files to one or join the Discord for a bit to send over files I suppose. They're on a different computer so I'll have to access them there.
Succ 15 Feb, 2020 @ 7:47pm 
Are you in the extended discord server?
Tree_Sage 26 Jan, 2020 @ 6:20pm 
put that in the disord theyd be happy to take over, i think
Dimpsuu~  [author] 25 Jan, 2020 @ 11:36pm 
@Lil tree boi Probably not, I've been too occupied with other things to continue working on him. Anyone is perfectly free to take over if they want, I'm down to sending what I have.
Tree_Sage 9 Jan, 2020 @ 2:25pm 
is this character being worked on anymore
CR00T_R0M 16 Nov, 2019 @ 2:47pm 
We need a Kirby Power, Maybe being able to use the Side special
Astraaa 9 Oct, 2019 @ 4:56pm 
a few gripes: bair is too fast, fairs hitbox is a bit too big, jabs hitbox is a bit too small, and neutral special 2( the axe one) needs more endlag or cooldown, and nair needs a multihit matching the animation since there are only 2 hitboxes. other than that its looking great!
Miss Mouse 5 Oct, 2019 @ 9:15am 
dayum bair BUSTED
Dimpsuu~  [author] 1 Oct, 2019 @ 7:39pm 
That'd be way too much to put all at once, instead it's a selection of 5 weapons (including the already existing Mega Buster). I also never bothered to do a menu system exactly like Shovel Knight's so instead it's like a line-up system.
So you have a table of the weapons, press taunt to move to the next one. It's also instantaneous too so it's not hard to do it multiple times to switch to the weapon you want. This also could help keep Mega Man in check so that certain tools aren't just easily accessible to him.
Shmepppppp 1 Oct, 2019 @ 7:07pm 
Ooh, cool. Will it be 9 different abilities in a menu that looks like the stage selections screens on Mega Man games? The one in the middle being Mega Man's normal Buster. Also will the abilities have ammo meters?
Dimpsuu~  [author] 1 Oct, 2019 @ 6:24pm 
@Shmepppppp It's technically got the groundwork for currently, the taunt functions as the copy weapon change. In a way it's a lot like Shovel Knight's mechanic. Thankfully this is getting implemented next update so you'll get a clear idea of how it'll work.
YOSH 1 Oct, 2019 @ 6:16am 
So far I like this, keep it up.
Shmepppppp 30 Sep, 2019 @ 9:14pm 
What do you mean by copy abilities? How will they work?
Dimpsuu~  [author] 30 Sep, 2019 @ 7:40pm 
@MrTrap Neutral Special has already been confirmed to be getting a huge overhaul as I gotta implement the copy abilities as well as a charge buster. The neutral special at all was a last minute decision I made to have more of the character idea presentable before ironing out changes.
False Profit 30 Sep, 2019 @ 5:35pm 
N Special is a little to fast, and back air is a tad to strong. Love this mod tho
Conchas 30 Sep, 2019 @ 10:20am 
I love the idea you are going for, so far it's great.
But some things are insane. His Wavedashes and Air Mobility are so fast. His short hop can lead to really obnoxious aerial spamming, but My main itch is just his speed. He's so fast compared to every game he's stared in, it feels like speed gear but without the slow down and no overheating. Using his air mobility and wavelanding off of platforms he floats through the air like a feather through the wind. especially when in comparison to him on the ground, he's a reasonable speed on the ground but the second you jump he's off to the races, it literally feels like the wind takes him away. Now don't get me wrong, I love Megaman, and his speed is fun. But just looking at it I can tell people will be annoyed to catch him.
Jut 29 Sep, 2019 @ 5:20pm 
other then short hop, dope ass character
jrstajkowski 29 Sep, 2019 @ 11:20am 
really interesting take on the character! his short hop is too low to activate most aerials though, have you considered changing the height?
Dimpsuu~  [author] 28 Sep, 2019 @ 3:48pm 
@Flowslikepixelz Tbh I probably gotta buff the FSmash because at a certain percent it stops taking knockback. I can nerf the damage though.
Flowslikepixelz 28 Sep, 2019 @ 8:44am 
This version of Megaman is one of the most mobile iterations of the character I've ever seen. It's damn fun, not gonna lie.

I would, however, suggest nerfing fsmash a little.
Money Pigeon 28 Sep, 2019 @ 7:06am 
oh nevermind you already did lol i missed it when scrolling through the colors
Money Pigeon 28 Sep, 2019 @ 7:04am 
i love this megaman build so much better than smash! i cant wait until you finish this character. i have one request. can you please make one of his colors https://www.ssbwiki.com/images/c/c5/Mega_Man_Palette_%28SSB4%29.png
the black and yellow color scheme from here? please?
The Red Blossom 28 Sep, 2019 @ 6:30am 
this looks nice
Shmepppppp 28 Sep, 2019 @ 12:23am 
Alright. I'm looking forward to this Mega Man being completed! Good luck!
Dimpsuu~  [author] 28 Sep, 2019 @ 12:06am 
@Shmepppppp It's going to be a chargeable Mega Buster soon anyways so I wouldn't bet on this feature. I was originally going to have the Buster be Neutral and Side to simulate some of Smash but decided against it anyways as I feel like it would've made the Buster too potent.
Shmepppppp 27 Sep, 2019 @ 11:49pm 
Pretty good so far. However, is there a way for you to make the N-Special rapidfire if you hold the button down and be able to move while doing this? (kind of like how it is as a N-Attack and F-Tilt in Smash)