Rivals of Aether

Rivals of Aether

Meta Knight
Showing 11-20 of 28 entries
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Update: 8 Jan, 2020 @ 8:55am

v1.22

Misc Changes:
- Remade alt colors

Update: 5 Jan, 2020 @ 1:35am

v1.21

Hitbox Changes:
- UTILT knockback growth 0.30 -> 0.40

- DAIR now has a sour spot on the first hit

- USPECIAL changed the size and angle of some hitboxes

- USTRONG time between hits decreased

Bug Fixes:
- Kirby ability was not working

- Fixed some miscellaneous bugs in the code

Misc Changes:
- Brawl tornado sound effect added

Update: 1 Jan, 2020 @ 12:09am

v1.20

Hitbox Changes:
- DAttack startup 4 -> 6
DAttack active 10 -> 6
DAttack endlag 6 -> 12
DAttack knockback growth .4 -> .65

- NAir endlag 12 -> 15

- FAir hitbox size decreased

- DAir strong base knockback 5 -> 4
DAir strong knockback growth 0.6 -> 0.7
DAir weak length 24 -> 20
DAir weak angle 90 -> 80
DAir landing lag 4 -> 8

- FSpecial projectile size decreased
FSpecial startup 12 -> 16
FSpecial endlag 16 -> 24

- UStrong hitboxes vertical range increased
UStrong multihits startup 8 -> 12
UStrong multihits active 12 -> 16
UStrong finisher active 2 -> 4
UStrong finisher endlag 8 -> 16

Movement Changes:
- NSpecial gravity was changed

- FSpecial increased air friction
FSpecial decreased ground friction

Visual Changes:
- Taunt flash will now change color depending on which special is currently selected (blue = projectile, pink = drill rush)

Bug Fixes:
- FStrong fixed incorrect friction causing the move to slide very far

Misc Changes:
- Abyss rune buddy fully supported

Update: 5 Nov, 2019 @ 6:37pm

v1.11

Misc Changes:
Added Finished tag

Update: 28 Oct, 2019 @ 3:46am

v1.10

Hitbox Changes:
DAttack damage 7 -> 6
UTilt damage 5 -> 4
NAir damage 7 -> 6
FAir strong damage 6 -> 5
BAir damage 7 -> 6
BAir base knockback 5 -> 6
BAir knockback growth 0.65 -> 0.5
DAir strong damage 9 -> 7
DAir strong knockback growth 0.8 -> 0.6
DAir weak length 16 -> 24
DAir weak damage 6 -> 4
NSpecial finisher damage 8 -> 4
USpecial starter damage 4 -> 3
USpecial finisher damage 8 -> 5
FStrong knockback growth 1.0 -> 0.9
UStrong finisher base knockback 9 -> 7
Extra_1 (Drill Rush) endlag 0 -> 4

Misc Changes:
Frame data.txt can be found in character files with a table of hitbox data (possibly will make a google doc with the table later on)

Update: 16 Oct, 2019 @ 8:08pm

v1.0

Hitbox Changes:
USpecial first hitbox knockback angle changed to link better into second hit
USpecial first hitbox knockback adjusted to link into 2nd hit better
DSpecial will change hit direction to hit opponent if close enough
DSpecial decreased startup frames
DSpecial increased endlag when using the attack

Misc Changes:
AI fully implemented

Bug Fixes:
Drill Rush no longer has the purple kill effect from the multihits
FSpecial projectile miscolored on alt colors

Update: 9 Oct, 2019 @ 1:01pm

v0.80

Hitbox Changes:
NSpecial knockback angle changed

Misc Changes:
FSpecial old one is now able to be used (press special while taunting to switch FSpecials)

Bug Fixes:
Base hurtbox was misplaced
USpecial angle flipper being set as two different values with the one being used being the wrong one
FSpecial projectile visual fixed

Update: 8 Oct, 2019 @ 3:43pm

v0.72

Misc Changes:
Kirby copy support added

Update: 7 Oct, 2019 @ 2:04pm

v0.71

Visual Changes:
Added alternate colors

Update: 6 Oct, 2019 @ 12:20pm

v0.70

Movement Changes:
General movement speed increased
DSpecial increased movement

Hitbox Changes:
DAttack knockback changed to be slightly better at starting combos
NAir endlag decreased
FAir endlag decreased slightly
FSpecial projectile speed increased

Visual Changes:
FTilt has new visuals

Bug Fixes:
FTilt hits 2 & 3 being on the wrong frames