Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Noaseb It is only the one alt color that is op the actual character itself is being patched to be more inline with the base roster
More knockback on 2nd hit of up B (this thing never kills)
Cut the dmg back on up-b down to like 4% for both hits (you shouldint get rewarded with 14% bcs your opponent missed an edgeguard)
Slightly reduce the ground speed(hes too fast)
Make dair more like Young Link dair in melee (its too butal for meta knight to also be able to kill you by spiking you to your death
Good damage with long combos really makes things a bit unbalanced as I don't even know exactly what I am doing but manage to combo moves together for 50% at a minimum (once I got an 80% combo on a friend) while i love the work you did on this mod it does feel a bit unfair when a character has a good recovery, quick moves, good damage, high amount of kill power and good combo game.