Rivals of Aether

Rivals of Aether

Sana
Showing 1-3 of 3 entries
Update: 3 Oct, 2019 @ 5:34pm

v1.11

Few lines of code did not save before updating.
NOW it should be good.

Update: 3 Oct, 2019 @ 5:20pm

v1.1

CHANGES:
Third jump removed.
Custom idle and crouch hurtboxes implemented.
Alternate colors implemented
Dspecial Aura seperated to allow for custom color
Same color is used by platform and stack indicators.
All sounds have decreased volume
Ai, basic but she tries to fight back at least.

USPECIAL: Cooldown drastically reduced. Only special fall when destroying your platform.

DSPECIAL: Hurtbox fixed, HSPEED removed (that was an accident).
heals slower, but more. destroys projectiles. litt bit of endlag.

NSPECIAL: Tiny bit more hitpause, fixed wrong position number and made it a tiny bit lower.
Enemies hit by neutral special gain a stack
getting parried removes 2 stacks from the enemy that parried you.
Either you or the enemy dying clears the enemy's stacks.
Icons for how many stacks are on a player implemented.

FSPECIAL: Added a short lockout window to the direction reverse
hitting enemies with stacks will freeze them in place for a short amount of time. duration is dependant on stacks.
Is now a projectile.

FAIR: More startup, more knockback

UAIR: Less endlag

DAIR: More knockback less hitstun

BAIR: Smaller box, has a short sweetspot near the tip.

FTILT: Tad more knockback, tiny sweetspot added to the hand at full extenstion.

DTILT: Moved closer to body

UTILT: Increased hitbox to cover arm correctly

DSTRONG: More knock back, shallower angle (packs a punch but can easily be teched on the ground)

USTRONG: Increased knockback and scaling (Still hard to hit, but not useless now.)

Update: 28 Sep, 2019 @ 10:41pm

v1