Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

TFE Serious+
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Update: 8 Nov, 2019 @ 1:17am

Changelog:

- Rectified arachnoid laser projectile error

Update: 7 Nov, 2019 @ 4:26pm

Changelog:

- Decreased points for each kill to make it harder to gain new lives in Coin-op mode. This is due to the amount of extra enemies added per level.

Update: 30 Oct, 2019 @ 9:51am

Tiny update:

Tweaked Dunes spawns. Re-balanced Metropolis spawns.

Added custom puppets/behaviours from TSE into TFE for future use.

Update: 24 Oct, 2019 @ 9:57pm

Small re-balance update.

Global:

- Re-tweaked spawns on certain maps
- Added couple more random spawns on maps for more diversity
- Added a little more health and armour on every map
- Reduced Elite Rocketman firing speed animation from 0.5 to 0.6 (greater delay between firing)
- Reduced Elite Rocketman firing amount from 7 to 5

Moon Mountain:
- Added more ammo for single player
- Fixed pathing for kleers on 3rd Island

Dunes:
- Extended 1st battle as you run up hill

Suburbs:
- Tidied spawns

Sewers:
- Fixed item spawn trap being impossible to react to when picking items under stairs after 1st bridge
- Added SP/COOP specific spawns for reptiloids as you descend down the steps into the water

Update: 14 Oct, 2019 @ 10:41am

Changelog:

Global:
• Rebalanced spawns on every map
• Many sneaky kamikaze spawns in particular have had their behaviour changed to give you more reaction time. Some have been removed/changed entirely.
• Some kleer spawns also have been changed very very very slightly to give you an edge in your reflex..
• Reduced the gizmo high jumpers height velocity from 1.2 to 1.075
• Reduced gizmo far jumpers forward velocity from 1.2 to 1.1
• Reduced Zorg soldiers projectile speed from 65 to 55


Hatshepsut Temple:
- Changed behaviour of sneaky kamikaze spawn after small hp
Sand Canyon:
- Changed kamikaze at top of slope after 1hp trap to react only when being attacked
- Tweaked/tidied spawns
Tomb Of Ramses:
- Fixed kamikaze running away when picking armour at start
- Tweaked spawns in general
Valley Of the Kings:
- Tweaked spawns in general
Oasis:
- Altered Gizmo boss battle
- Tweaked spawns in general
Dunes:
- Tweaked spawns in general
- Added extra wave of SP enemies before the arena room (felt there wasn't enough threat in SP)
Suburbs:
- Fixed kleer falling down and running into middle room when middle room door opens
- Fixed bouncer at end of the map to allow kamikazes to make their grand entrance
Sewers:
- Tweaked spawns in general
- Fixed spawn trap being impossible to react to when picking items under stairs after 1st bridge
- Added SP/COOP specific spawns for reptiloids as you descend down the steps
Metropolis:
- Tweaked spawns in general
- Added SP/COOP specific spawns for the big reptiloids in the final battle
- Fixed kleer/gnaar tactic in area before x4artefact area
Karnak:
- Tweaked spawns in general
- Added SP/COOP specific spawns during final battle
Luxor:
- Tweaked spawns in general
- Added SP/COOP specific spawns during certain battles
- Moved glitchy Lava Golems in 2nd courtyard
Sacred Yards:
- Replaced croteams microscopic invisible arachnoids with normal sized ones
- Added some ammo in the 2nd area of the map
- Rebalanced spawns in 3rd area of map
The Great Pyramid:
- Added some enemies during final battle inside the Pyramid
- Reduced the amount of werebulls spawning in front of the Pyramid
- Altered starting area

Update: 10 Oct, 2019 @ 12:26am

Changes:

Retweaked the following maps:

- Luxor
- Sacred Yards
- Moon Mountain
- Metropolis
- Dunes
- Valley of Kings

- Rebaked/saved Hatshepsut temple in attempt to fix black screen fuckbug during singleplayer campaign after cutscene

Update: 9 Oct, 2019 @ 4:10pm

Update: 9 Oct, 2019 @ 2:49pm

Update: 8 Oct, 2019 @ 6:07pm

Fixes:

Secret map link between map 4 & 5

Update: 8 Oct, 2019 @ 11:29am

Changes:

- Added Zorg Soldier variant