Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better City List
Showing 21-30 of 32 entries
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Update: 14 Apr, 2020 @ 5:21pm

* Fixed wrong regional districts effects information.

Update: 11 Apr, 2020 @ 4:59am

* Regional districts effects information added to Page 2.
* Power Plant resource consumption and Nuclear Reactor Age added to Page 2.
* Free Tiles to Swap highlight improved.

Update: 24 Mar, 2020 @ 11:46am

* Moved Free Tiles to Swap and Unused Workers indicators to another position on the City Panel and made it more visible.
* Moved Free Tiles to Swap and Unused Workers to Page 1.
* Free Tiles to Swap are highlighted in Citizen Management interface.
* Right Click on Manage Citizen button now also shows/hides highlighted plots.
* City Panel updates when Governor assigned.

Update: 20 Mar, 2020 @ 3:56am

* Number of Unused Workers added to City List.
* Free tiles to Swap and Unused Workers indicators added to City Panel.
* Right Click on Manage Citizen button shows/hides Free tiles to Swap and Unused Workers indicators.
* Border Growth bar added to City Panel.
* Right Click on Growth and Production bars shows/hides Border Growth bar and additional info.
* Next border growth plot layer replaced with more trasparent one.
* Right Click on Border Growth bar switches Next border growth plot layers.
* Fixed a bug when turns until expansion value on the next border growth plot wasn't updated on yields change.

Update: 13 Feb, 2020 @ 2:04pm

* Made the mod compatible with Concise UI.

Update: 11 Jan, 2020 @ 9:14am

* Height icons for Coastal Lowlands added.
* Unit current Production icons changed.

Update: 17 Dec, 2019 @ 4:49pm

* Minor fix: Previous/Original Owner icons tooltip removed.

Update: 26 Nov, 2019 @ 12:51am

* Fix for Hot Seat games and some more minor fixes.

Update: 11 Nov, 2019 @ 4:57pm

* Minor code fix.

Update: 16 Oct, 2019 @ 2:12am

* Food Surplus, Growth Threshold, Remaining Production and Districts info added.