Mindustry

Mindustry

[Attack v5 Legacy] USS Iowa
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Update: 25 Nov, 2019 @ 6:55am

-Added a message block warning players about sniping converyor lines too early on iin the game. (I've seen enough players die to the Revenants to feel the need to spell it out)

Update: 18 Oct, 2019 @ 10:12am

- Crawler and repair drone factories should work now
- Limited ammo feed rate to spectres guarding one of the chokes
- Added more defensive towers to the resource collection core
- Added a intermediate core shards to limit ripple spamming all the way to the end and encourage the development of mechs and drones

Update: 17 Oct, 2019 @ 8:07pm

-Added additional shield to protect Iowa's Impact reactor
-Modified Iowa's last few turrets so that they survive longer after sniping supply lines
-Modified final core position to limit ripple ranging on the final line of defenses
-Added waves to cover some of Iowa's boiler area to help limit the success of blast/coal/pyratite suicide runs
-Changed revenant supply line so that only 2 out of 3 of them can be sniped easily

Update: 16 Oct, 2019 @ 8:26am

-Reworked power lines so that they're easier to read and figure out how to shut off.
-Iowa's silicon production is now online again

Update: 16 Oct, 2019 @ 8:15am

-Added additional power for the Iowa so that it doesn't run low near the end of the seige.
-Moved the trigger for Iowa's repair drones forward.
-Moved the crawler factory trigger forward.
-Improved the crawler factory coal supply so they build evenly and faster.
-Replaced the second core with a vault to help alleviate the added difficulty of the earlier triggers

Update: 14 Oct, 2019 @ 6:20am

Major Update:
- Reworked much of the logistics of the Iowa. The ship is now self sufficient and uses no infinite power or source blocks. (except for some stage trigger mechanisms)
- Iowa's Main turrets will never have more than 3 meltdowns.
- Starting resources reworked. Copper patch already is built to demonstrate the optimal layout for the resource patches
- 1 tile of titanium ore hidden on the map just in case.

Update: 13 Oct, 2019 @ 10:33am

Revenant factories turned on too early again. Sorry!

Update: 11 Oct, 2019 @ 11:57pm

-Made turret 3's meltdown turrets be powered by steam engines instead of infinite power nodes
-Decreased the number of armoured conveyors around turret 3.
-Added an additional thermal patch under the middle meltdown of the 3rd turret to alleviate some of the power starvation issues before the player gains access to the coal amidship.
-Added more buildable area in the water around the starting area.

Update: 9 Oct, 2019 @ 12:51am

-Fixed Iowa ripples that were incorrectly fed.
-Removed initial titanium patches located at spawn.

Update: 8 Oct, 2019 @ 9:25pm

-Revenant Factories were not intended to be working at map start. Factories should now start when 2nd node is destroyed as intended