Mindustry

Mindustry

[Attack v5 Legacy] USS Iowa
40 Comments
ЭLeMent 27 Oct, 2024 @ 8:49am 
очень классная карта жаль что она очень мощная
Grastf 11 Apr, 2024 @ 1:51pm 
at startup, it issues:
error loading the map: a corrupted or inaccessible map file
алах на тревелах 26 May, 2023 @ 1:54am 
good map +rep:steamhappy:
MadKatter440 4 Feb, 2023 @ 10:13am 
how does this still work in v7
Mercury 9 Jan, 2022 @ 10:45am 
ACEPTO EL RETO:steamthumbsup:
Сатору Гойда 8 Mar, 2021 @ 4:41am 
PLEASE, OPTIMIZE IT FOR 6.0, IT IS IMPOSSIBLE TO PLAY
koumak 11 Jan, 2021 @ 7:45am 
ok

IEATDIRT 20 Dec, 2020 @ 1:56pm 
OK
hiromi_teija  [author] 20 Dec, 2020 @ 12:24pm 
@TheDefroster
I haven't played 6.0 myself can can't say for sure, but it likely isn't. 6.0 added a lot of new things and likely changed recipes around that the AI ship relies on. I'll update the name and description
IEATDIRT 20 Dec, 2020 @ 11:57am 
is it 6.0 compatible
No exit 9 Oct, 2020 @ 2:41pm 
A lot of attention has been put in the visual design of this map making it a joy to behold, truly Michelangelo worthy.
LionsPhil 3 Aug, 2020 @ 11:04am 
Man, stuck bosses are just the deadliest turrets.

If anyone else is having a bad time at that last stage, don't just build Revenants; give them a rally point up in the water to the top edge. This should keep them from getting aggro'd into suciding by the waves and build up, then flank so they eat less of the static defences.

It's just about possible to snipe some surge relays from up there too and if you can pick at the right gaps knock out a water pump that kills the base power; it's a *lot* easier with the forcefields down.
Celeste 9 May, 2020 @ 7:21am 
Hello Mate, just finished this map with a friend and it was amazing ! Please continue to make others if you have the will to, cause we had loads of fun !
hiromi_teija  [author] 27 Apr, 2020 @ 4:36pm 
@SquirrelEyez It's intended for them to get blocked in over time. And It's beatable even in the late stages. Just make enough Revenants (biggest flying unit) to swarm the bosses that get stuck. A swarm of 100 sent all at once will usually be able to destroy the wall pieces that lock in the bosses and let them free so they run into your defenses.

But if you really think it's not doable, then feel free to customize the game rules and disable waves to prevent the unit build up. If you want to keep the waves but not have the units spawn at the cores to get trapped, i think turning off the "attack mode" option will prevent enemy core spawn completely.
SquirrelEyez 27 Apr, 2020 @ 3:09am 
I can't bring myself to upvote because of how frustrating this was... bosses have been getting stuck and start stacking near the final core underneath the shield generators, making it actually impossible to win, since multiple bosses are one-shotting everything in sight and outrange even the furthest artillery you have. Bug fix please, but otherwise good.
chentingjun 15 Apr, 2020 @ 4:21am 
Destroy enemy core in 36waves. https://youtu.be/R7K-Q2JWp0U
Wiftkey 3 Apr, 2020 @ 8:02am 
очень классный геморой, рекомендую. Я проходил эту карту 5 часов беспрерывной игры :lunar2019coolpig:
Zz 19 Mar, 2020 @ 6:40am 
机翻:
我们已经成功地通过侦察机渗透到爱荷华号航空母舰。现在我们的目的是利用这个机会占领这艘船。已经预料到了敌人的强大抵抗和源源不断的援军。警惕任何敌人的应急计划,利用好你选择的无人机和机械怪。
为了占领爱荷华号,你需要亲自狙击关键的基础设施,使用机械怪来吸收他们的弹药和防御,并设置大炮来破解更强大的防御工事。祝你好运。
𝖛☆𝖑𝖙𝖆𝖌𝖊 12 Jan, 2020 @ 1:18pm 
That one was Tough =) Finished at Wave 76...
VipeNess 1 Jan, 2020 @ 8:45pm 
Waiting for the next map from this author!
The Lord Madson 18 Dec, 2019 @ 12:50pm 
I just love these types of maps, it's creeper world ALL OVER AGAIN :)
Thanks for making this!!!
Kavanios 3 Nov, 2019 @ 5:01pm 
Finished today at wave 86... the last section is thickly defended, takes a massive wave of units to bust through. Fun map.
What A Save! 28 Oct, 2019 @ 3:46pm 
played it on survival and had some of the most fun I've had on this game as it was ridiculously challenging. I bet it's even better on attack.
gfhzdfdsafggdf 28 Oct, 2019 @ 3:12pm 
fun & difficult. a boss got stuck in the last section of the base, covered by force fields. ripples could not reach it & it deleted all of my units almost instantly. had to gather up alot of units to finally break the force field & free the boss. after that i could finish the map. took over 100 waves though :)
DeltaWing 24 Oct, 2019 @ 4:33pm 
this map looks pretty dank!
wooyeoro 23 Oct, 2019 @ 8:45pm 
so hard and fun good good
Tornado6500 20 Oct, 2019 @ 10:40pm 
The meltdowns on the first point didnt seem to activate for me. whitch im ok with since i cant take out that second node! :P
Doodles 18 Oct, 2019 @ 3:53pm 
looks AMAZING i cant wait to play it
Миша Литвин 17 Oct, 2019 @ 12:23pm 
poop
IceKing 16 Oct, 2019 @ 11:14am 
So hard but nice
hiromi_teija  [author] 16 Oct, 2019 @ 7:59am 
Thanks for the feedback. I'm glad you enjoyed the fight. I'll definitely look into the ship's power generation issues.
the_red_soul 15 Oct, 2019 @ 7:05pm 
Was very fun to play tho. I def will recommend to others.
the_red_soul 15 Oct, 2019 @ 6:58pm 
Alright i beat your boat. However it seemed to be rather power starved after the second/third core died.... the impact in the back seems to have failed to start up. leading to a somewaht easy victory after i just rippled and manually took out some turrets.

revenants spawned after i got halfway to second tiny core.
hiromi_teija  [author] 14 Oct, 2019 @ 8:05pm 
You are meant to be allowed to build in some of the water; that is intentional. Your building area at the start (water included) is meant to be generous as to not punish players too severely if they don't have the best factory designs. Once you pass the first node/ turret, there is much less useful build area in the water.

Look like you found one of the 3 lines you can accidentally cut to turn on a "feature."
the_red_soul 14 Oct, 2019 @ 7:09pm 
and it seems that by destroying a silicon line on the outskirts i activated some revenant fighter bays.... time to restart
the_red_soul 14 Oct, 2019 @ 7:03pm 
Are you meant to be able to build in the water?? as well, you can. Maybe make it the deep water variant so you cannot?
hiromi_teija  [author] 13 Oct, 2019 @ 8:27am 
This is part problem solving and part endurance test. You also have access to the alpha mech for more firepower in picking off structures after you get some graphite. At this stage, the enemy ship doesn't have much capacity for self-repair so any damage daggers and yourself do will be lasting
hiromi_teija  [author] 13 Oct, 2019 @ 8:18am 
@Lord Colibri. You can definitely make headway without titanium in the first node. There are 2 steam engines powering the meltdowns and the water extractors. Take those out and drain the batteries and water with drones. Hails can eventually take them out if you don't want to do the work personally. The enemy hails are fed by the same coal line that feeds the steam engines. Cut off that line and those guns will dry up as well. Crawlers alone won't cut it. You will need some daggers and titans for some ranged support.
Lord Colibri 13 Oct, 2019 @ 3:47am 
looks good, unfortunatly there is just nothing to do when you cant access titanium. you just cant progress even by swarming crawlers. not recomended until ballancing is done.
Bill Roy 9 Oct, 2019 @ 7:41am 
Nice looking map.