Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Vampiric Influence and Additional Units for Followers of Nagash Mod (Update 2021-07-17)
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Update: 17 Jul, 2021 @ 1:49am

    The Silence and the Fury: 2021-07-17

Other:
  • Fixed outdated tables.
  • Removed passive untainted reduction from all characters factionwide.

Update: 4 Dec, 2020 @ 3:30am

Change notes:

    The Twisted and the Twilight Update: 2020-12-03

Script:
  • Fixed the script that hides the ritual.

Buildings:
Description:
The corruption negation is a tough pickle to work around. I've had to work around the limitations and find alternate means to make it work. I may have found some ways to make it work without exploding the corruption meter.
Also I attempted to help other races from dealing with absolute tedium because of his corruption spread.
  • Removed Untainted Reduction from all buildings. It didn't work as intended and was on popular demand.
  • Burial Mound chain: Reduced vampiric corruption spread to adjacent provinces from max 3 to max 2.
  • Conclaive of Arkhan: Removed Vampiric corruption spread and replaced it with Vampiric corruption for local province. Increased casualty replenishment from 10% to 20%.

Update: 24 May, 2020 @ 5:04pm

Warden and the Paunch update

Rewrote script!

Update: 21 Apr, 2020 @ 8:56am

Mod:

Script:
Updated the entire script, as it had a chance to conflict with other mods.

Other:
Finally fixed the thumbnail.

Update: 19 Jan, 2020 @ 2:32pm

Update:

Mod:
Renamed the Mod to better suit the grander scope this mod has.

Script:
Updated the script to give Naggashizzar to AI Followers of Nagash at the start of the game.

Motive: Given the fact that Arkhan STILL get's his ass roflstomped by Settra, we've now given him a fortress from which he can perform nefarious deeds even if
he's lost it from Settra's unserving rule.

Faction effect:
Added a new effect "Characters no longer spread untainted normally"
The effect applies a -2 untainted spread to all characters factionwide.

Skills:
To compensate, Lich Priests no longer gain a free point in "spread corruption".

Trait:
Reduced vigour loss reduction for vampiric undead from -50% to -15%

Motive: Undeaddies in Arkhan's army practically had perfect vigour. Now they're a bit more fair.

Building:
Conclaive of Arkhan Landmark:
Now available in Naggashizzar.
Increased chance that this building will be built by the AI.
Removed "Income from all buildings +10 (local province)"
Increased build time from 2 to 3

Ancient Burial Mound (lvl 2 arkhan building):
Nerfs:
Reduced Vampiric corruption spread from 5 to 4
Reduced Vampiric corruption osmosis spread from 2 to 1
Can no longer recruit Hex Wraiths and set cap from building to 0
Added:
Crypt Horrors cap +1
Cairn Wraith cap +1
Enables recruitment of Cairn Wraiths
Enables recruitment of Crypt Horrors

New Building level for "Ancient Burial Mound", "Nagashi Necropolis".
Nagashi Necropolis (will be called "Burial mound lvl 3" by me):
Mortis Engine cap +1
Hex Wraiths cap +1
Grave Guard (Great Weapons) cap +1
Crypt Horrors cap +2
Grave Guard cap +2
Cairn Wraith cap +2
Crypt Ghoul cap +6
Fell Bat cap +6
Dire Wolf cap +6
Enables recruitment of Mortis Engine
Enables recruitment of Hex Wraiths
Enables recruitment of Arkhan's Grave Guard (Great Weapons)
Vampiric corruption spread from +6
Vampiric corruption osmosis spread +3

Units:
Added Crypt Horrors for Arkhan, available at Arkhan's burial mound lvl 2.
Benefits from Charge bonus from arkhan's skill and similar to the grave guard unit, benefits from all relevant effects like recruit rank bonus.

Added Cairn Wraiths, available at Arkhan's burial mound lvl 2.
Benefits from Charge bonus stat from arkhans skill and similar to the grave guard unit, benefits from all relevant effects like recruit rank bonus.

Added Mortis Engine, available at Arkhan's burial mound lvl 3.
Benefits from Charge bonus stat from arkhans skill and similar to the grave guard unit, benefits from all relevant effects like recruit rank bonus.

Added Grave Guard (Great Weapons), available at Arkhan's burial mound lvl 3.
Benefits from Melee attack stat from arkhans skill and similar to the grave guard unit, benefits from all relevant effects like recruit rank bonus.

Arkhan's Grave Guard renamed to "Grave Guards" for consistency.
Increased melee attack of Grave Guards by +2, as vmp Grave Guards got +2 melee attack as a buff.

Update: 16 Dec, 2019 @ 12:25am

Update:

Script
Added a script that makes AI Followers of Nagash take control of Sorcerer's Island and Lashiek. on campaign start.
Destroying Knights of the Flame in the process.

Faction effect:
Reduced the Public order bonus from vampiric corruption from max 40 to 30.

Trait:
Fixed so the Vigour loss reduction bonus displays a percentage (%).

Building
Conclaive of Arkhan Landmark:

Added the Landmark to a few more regions over Nehekhara.
Total building availability are as follows: (Sorcerer's Islands (VOR), Black Tower of Arkhan, Pyramid of Nagash, Naggashizzar, Zandri, Fyrus, Numas, El-Kalabad (VOR), Bhagar)
This makes it more available even in Mortal Empires.
Added flavor text for "Conclaive of Arkhan". Sorry, missed that one.

Landmark Overhaul:
Moved building to lvl_1 main building requirement, reduced construction time from 3 to 2.

Changed Casualty replenishment from +8% to +10%, but changed it from provincewide to local region, where the landmark is.
Removed Growth +40 (local province)
Removed Vampiric corruption +3 (local province)
Reduced income from all buildings (local province) from +50% to +10%
Increased Vampiric corruption osmosis (adjacent province spread) from +3 to +10

Removed Hierotitan and Necrosphinx garrison, as the building is more available.

Other:
Added Arkhan's Grave Guardto the unit cap for the landmark in Naggashizzar.

Update: 13 Dec, 2019 @ 5:03am

Potion of Speed update

Faction effects

Edit "Vampire Corruption does not affect Public Order" so it up to +40 public order from vampiric corruption instead of +20, exceeding the negatives from untainted.

Traits

added new lord traits effects for Arkhan:
Vigour loss reduction: -50 for Vampiric Undead (Lords army)
+1 Unit cap for Arkhans Grave Guard

Building

Added a Landmark building at Sorcerer Islands called "Conclaive of Arkhan" for the Vortex Campaign only.
(If Sorcerer Island and Wizard Caliphs get Landmarks in both Vortex and ME I will add this building to their campaigns)

Requires lvl 2 main building
Cost: 2000
Flavor text:

Effects:

Income from all sources +50% (all regions in province)
+50 Growth (local province)
Casualty replenishment +8% (local province)
+3 Vampiric corruption (local province)
+3 Vampiric corruption osmosis (adjacent provinces)
Untainted reduction: +1 (local province)

Garrison:
1 Necrosphinx, 1 Hierotitan


Other

Fixed spread of vampiric corruption for Staff of Nagash.

Update: 12 Oct, 2019 @ 5:18pm

Overall:
Changed some minor numbers from faction traits.
Remade some effects of the Rite minorly and removed Unlock condition temporarily (or until I get a solution to the unlock script)
Added a new effect for the vampiric corruption buildings: Untainted reduction.

Faction:
Reduced Arkhan's Vampiric corruption from his trait further from 3 to 2
Rewritten the Rite effect text in faction effects

Building Changes:
Increased vampiric corruption spread from 4 to 5 on Ancient Burial Mound lvl 2
Buildings that now cause vampiric corruption now also cause -1 untainted maximum. This aims to counter the passive Untainted in the province from Tomb King's being Untainted primary. This is still being tested and experimented on

Ritual:
For now, the ritual has no unlock context. Meaning, you can play it from the start of the campaign if you wish.
This is temporary while waiting for the ritual unlock script to be fixed. (that script section is now disabled)

To compensate for these changes:
Made the ritual have 25 turn cooldown instead of 20
costs 500 more gold

Removed Vampiric corruption bonuses
Added Reduced public order penalty due to presence or lack of corruption -100%
Reduced Recruit rank bonus for vampiric undead from 4 to 2.

Update: 11 Oct, 2019 @ 5:51am

Fixed Grave Guards from getting capacities from Crypt Ghoul capacity effects.
The Grave Guards are now sharing the same uniform outfit as they did in my compability patch for my Followers of Nagash Deep Purple Recolor,
Because it crashed for other users that didn't use this mod. So now you will have to deal with them being purple.

Reduced Arkhan's Vampiric corruption from his trait from +4 to +3.
Changed Arkhan's Vampiric corruption +5 from Staff of Nagash to be Vampiric corruption +3 but all provinces factionwide. (testing)

Added a new unique ritual, Great Incantation of Nagash, that replaces Great Incantation of Khsar. (check images for more info)
Removed the previous text mentioning that Worship of Asaph spreads vampiric corruption, instead now mentions the new ritual.

Changed Lich Priests "Spread Vampiric Corruption" skill from increasing it's own base spread level (which unfortiunantely doesn't work)
into spreading a large amount of static vampiric corruption.

All buildings that spreads untainted now spreads Vampiric corruption for Followers of Nagash.
These buildings are made by disabling the original variants and literally copy pasting the original buildings and rebuilding them from spreading Untaint to Undeath.

Buildings include:

Altar of Djaf (landmark)
Grand Temple of Djaf (landmark)
Catacomb Watcher (patrol (skaven underway discovery))
Obelisk (public_order_lvl1)
Sepulchre (public_order_lvl2)
Mortiferous Sanctuary (public_order_lvl3)
Mortuary House (growth_lvl1)
Regnant Catacombs (growth_lvl2)
Grand Ossuary (growth_lvl3)
Restored Warsphinx Statue
Restored Necrosphinx Statue
Restored Hierotitan Statue
Royal Burial Chamber

Update: 9 Oct, 2019 @ 4:47pm

Fixed typo in faction effect (Instead of "causes" it should be "spreads") and changed text position.

In "Pyramid of Nagash" fixed typo saying "For Arkhan" when it should be "For Followers of Nagash".