Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Vampiric Influence and Additional Units for Followers of Nagash Mod (Update 2021-07-17)
194 Comments
Guvenoren  [author] 21 May, 2022 @ 6:12pm 
Not the ritual one
AVE 21 May, 2022 @ 5:06pm 
All scripts?
Guvenoren  [author] 21 May, 2022 @ 5:05pm 
Sure, you can. Use RPFM and remove the scripts
AVE 21 May, 2022 @ 5:02pm 
Is there a way I could remove the script that gives them Sorcerer's Island and Lashiek
Guvenoren  [author] 16 Oct, 2021 @ 1:23am 
If only what?
Avadon 16 Oct, 2021 @ 1:22am 
If only...
Guvenoren  [author] 14 Aug, 2021 @ 9:40am 
Aah, I will fix it eventually :P
toby van kenoby 14 Aug, 2021 @ 9:10am 
so um... conclave is mispelled.. SORRY! now I feel like an ass. which may actually be true... Thank u for this mod det är en av de bästa.
Guvenoren  [author] 1 Aug, 2021 @ 5:21am 
ahhh, I see. I may change that
MightyAnno 1 Aug, 2021 @ 5:10am 
Its more for other Mods, if you confederate Arkhan as another Tomb King faction you get tons of vampiric corruption. But I can live without it.
Guvenoren  [author] 31 Jul, 2021 @ 11:50pm 
Well, yeah, but it wouldn't make a difference really.
MightyAnno 31 Jul, 2021 @ 12:51pm 
Is it possible to add the +2 Vampiric Corruption for all Characters to the Faction instead of the Lord?
Guvenoren  [author] 19 Jul, 2021 @ 4:03am 
I recommend this mod: No Local Population Corruption
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1157444072&searchtext=local

Helps with making it easier to convert your own regions to your desired corruption
Guvenoren  [author] 19 Jul, 2021 @ 4:01am 
You guys are very welcome :D
Business Monkey 19 Jul, 2021 @ 3:41am 
Thank you for updating the mod! Looking forward to play with Arkhan and feel he's been done rightly!
Kevin 18 Jul, 2021 @ 8:16am 
You brought together my 2 favorite factions why i know this mod just now :( !!!!
Guvenoren  [author] 18 Jul, 2021 @ 8:11am 
Kinda I guess?
Kevin 18 Jul, 2021 @ 8:00am 
Very nice work *-* , this is lore frendly é_è ?
Guvenoren  [author] 17 Jul, 2021 @ 1:50am 
Mod updated, a few changes, but nothing major!
Guvenoren  [author] 17 Jul, 2021 @ 1:44am 
Working on this mod
Calart 29 Mar, 2021 @ 5:33pm 
No worries!
Guvenoren  [author] 27 Mar, 2021 @ 12:33pm 
@boltwood Idk, maybe? I am currently not playing WH2 :(

@Calart nop
Calart 27 Mar, 2021 @ 11:29am 
Are the new units implemented into Arkhans red skils?
Boltwood 18 Mar, 2021 @ 7:44pm 
Does this need updated to use with Rakarth update?
Paravox 17 Feb, 2021 @ 3:16am 
Great mod man, excellent work
Ardordor 26 Jan, 2021 @ 3:40am 
Good luck with all this, your making a great work ^^
Guvenoren  [author] 24 Jan, 2021 @ 4:43am 
yes yes yes I know. I have not found any reasonable way to fix it. So, I am just dealing with it as it is. Sorry.

I am also tired of this game atm.
mrzius 24 Jan, 2021 @ 3:24am 
can you make a version whitout the - untainted corruption or a fix? it seems that it makes corruption go crazy whit the "local population corruption begone" mod
Guvenoren  [author] 23 Jan, 2021 @ 8:36pm 
@GunmetalOrca that is not a bug. It's actually how CA implemented it. CA made it so the bonus Arkhan get's just plus minus zero it. It's actually that garbage.
GunmetalOrca 23 Jan, 2021 @ 11:05am 
I had a bug where I had negative and positive public order from corruption
Sciarra di Tilea 17 Jan, 2021 @ 10:25am 
Lashiek starts as normal under bretonnian knights control
Sciarra di Tilea 17 Jan, 2021 @ 10:17am 
Maybe could with this guy that made a real good work, like yours and merge in a wonderful Arkhan overhaul, like Return of the Lichemaster (Cataph and Vandy)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1436545995
Guvenoren  [author] 17 Jan, 2021 @ 9:45am 
ah. Yeah I've had that one before. Problem is, not all spells worked. At least when I tested before. The projectile spell crashes the game when used on arkhans chariot.

But I am fine where the mod is right now. It's playable. Not perfect and a bit iffy, but works as intended.

"grave guard and other vampiric units from which tech/skill line are affected by?"
Answer: Upgrades from Arkhan's skill tree and the new ritual. Also they are improved by vampiric corruption. No tech upgrades.
Sciarra di Tilea 17 Jan, 2021 @ 8:29am 
3 other things:
at start the liche priest seems be a cleaner too, have cleanse corruption instead spreading it.
grave guard and other vampiric units from which tech/skill line are affected by?
Sciarra di Tilea 17 Jan, 2021 @ 8:26am 
Obviously i'm speaking about Necromantic lore
Sciarra di Tilea 17 Jan, 2021 @ 7:57am 
Hi Guv. I really love your works, they are even loreful, and i appreciate it. Just a question: i think should be right add a death lore to Arkhan. Mannfred too have both because him have intelligence and possibility to study ancient Nagash books SO if is possible for Mannfred i think is regular for the most powerful necromancer on world, second only to Nagash himself. What you say?
Guvenoren  [author] 17 Dec, 2020 @ 9:13pm 
It ultimately depends. For me he goes wherever he pleases
Deviant 17 Dec, 2020 @ 4:09pm 
AI Followers for some reason do not like to capture the minor city in the mountains and go to Imrik. It may be worth lowering the major city in the mountains from 3 to 1-2 levels, and instead give a minor city in the mountains (that is, full control of the province).
Stephen 4 Dec, 2020 @ 9:53am 
Thanks bud! It's just another Arkhan the Black overhaul that I made a few years ago :P
Guvenoren  [author] 4 Dec, 2020 @ 9:49am 
Sure man, sounds dope! What kinda mod is it?
Stephen 4 Dec, 2020 @ 9:38am 
Hey Guv, would it still be OK to use your Cairn Wraith and Mortis Engine unit cards in my Arkhan mod? I'm rubbish at making them look like yours, and I'd obviously credit you and put a link to this mod.
Yiunko 23 Sep, 2020 @ 8:54am 
Any chance you could add the Vortex victory Reward to Arkhan or all tomb kings in mortal empires? The buff called "restless legion". Can't find it anywhere :D
Gleen Cross 18 Sep, 2020 @ 7:51pm 
Arkhan starts with 35+ corruption, is that intended? Or this is a side-effect of using the nagash incantation?
Guvenoren  [author] 11 Sep, 2020 @ 6:51am 
because I figure regions would solve the issue better. Again, if you don't like it, you can remove the scripts.
Deviant 11 Sep, 2020 @ 6:35am 
AI followers are indeed extremely weak. But why was it not possible to increase (qualitatively and / or quantitatively) the initial nagash army (vampire units) and / or increase the level of buildings in the initial province?
Guvenoren  [author] 10 Sep, 2020 @ 5:33pm 
Yeah hehe, well the mod has expanded quite a lot from its original vision.
Problem was with Followers of Nagash is that they sucked hard. AI cannot control them and they die to settra very early. If they do not get to have Nagashizzar, then they will just be gone with the wind fast.

You can remove the scripts in the mod if you wanna remove this from my mod without trouble.
Deviant 10 Sep, 2020 @ 4:14pm 
Great mod! Just why do you need to enter "Added a script that makes AI Followers of Nagash take control of Sorcerer's Island and Lashiek. On campaign start." I still don't get it ... Wouldn't that make the bot leave the lords in the naagashizar forever? Also, even if this city stands without an army, this city simply spoils the company with nearby bots with its corruption, which NEVER TAKE THIS PROVINCE (and if they want to take it, they will spend 999 years, if these are not factions with underground movement).
Guvenoren  [author] 16 Aug, 2020 @ 11:04pm 
Yeah, thinking of that. Or make sure that the maximum is -3 untainted from the main building. So it doesn't go overboard. I will try to do it when I don't mod 3K at the moment.
TheBigTesot 16 Aug, 2020 @ 8:39pm 
what if you got rid of the -1 untainted?
Guvenoren  [author] 10 Aug, 2020 @ 4:58am 
Yep you're right about that. It's becuse of the large amount of negative in untainted.