Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Meaningful Resources and Wonders of the World V 2.0
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Update: 27 Dec, 2013 @ 9:14am

Update: 18 Dec, 2013 @ 11:36am

Fix for Carthage. This took some figuring out on my part.. damn you CA.

Update: 18 Dec, 2013 @ 9:59am

See Above

Update: 18 Dec, 2013 @ 12:14am

Compatibility with Patch 8.

Update: 10 Dec, 2013 @ 12:11pm

V2.4
Further tweaking to AI use of supply train feature. New Warhorse agricultural building chain added for all factions. This mainly added to help progress the Warhorse resource supply line. AI makes good use of it. It works like the other lines, it requires you have the resource Warhorse, and then upon construction it produces '1' unit of warhorse. Not enough for profit, but enough to progress the chain throughout the world. I'm monitoring salt/grain/slaves. Will probably end up creating new trading ports for these eventually. (will operate in same way)

Update: 7 Dec, 2013 @ 2:15pm

v2.3
AI should make better use of new building chains now.

Update: 1 Dec, 2013 @ 6:36pm

V2.2
Eastern Minor Horse Fix

Update: 30 Nov, 2013 @ 12:39am

V2.1
Bug fix on redundant tech.

Update: 29 Nov, 2013 @ 10:30pm

n/a

Update: 29 Nov, 2013 @ 9:45pm

V2.0
Major Update.
Salt, Warhorse, Slaves(New), and Copper all added as completely new building chains.
Warhorse Breeder & Storage Buildings for all factions (City Centres) Added for all faction. (Barbs had their base storage buildings edited to coincide.) Old Slave City Centres edited for same supply method.
New/Redone Icons.
Rebalance.