Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Meaningful Resources and Wonders of the World V 2.0
269 Comments
massive_attack(HUGE) 25 May, 2022 @ 12:48pm 
KillzKai 29 Mar, 2020 @ 1:20am 
how do you make the resources
Wolf Of Iberia 3 Apr, 2019 @ 6:33am 
Hey. I have a question. I added a bunch of resources to my mod and it just so happens that on the trade screen if I hover over a trade agreement and over my new resources the values are always 0. Like "Stone: 0". I can't figure out why as I have added values to the resources\comodities. Do you earn revenue from the resources in this mod? Did you encounter this issue? If so, how did you solve it?
Saint Luc 6 Aug, 2017 @ 5:07pm 
Sorry guys, actually the mod doesn't work. If you want to play this mod you can download "Divide e Impera" which contain this mod. For me it was a great mod, however, now I have to play with DEI that I don't like so far... If the creator see this comments, and if he has some time to lose for working on an update, it would be so friendly.. Anyway thanks for all :)
Nelist1 3 Jan, 2017 @ 2:30pm 
What buildings do the recources affect? which chains need specific recources in order to be built?
Jesus Loves You^_^ 14 Nov, 2016 @ 12:36am 
One of the best mods out here. Please update and ad honey. Was a real fact. Thank you a lot.
✦Skarekrow✦ 21 Jan, 2016 @ 4:07pm 
can you make different turns per year versions Please? i really want to play different ones, 2 turns per year doesnt bring all the seasonal effects in.
Cernd 13 Jan, 2016 @ 3:05am 
can you make a 48 turn per year version?
Taraco 1 Dec, 2015 @ 4:46am 
can you make a 12 turn per year version please?
:steamhappy:
DearestPyrrhus 28 Aug, 2015 @ 6:10pm 
Can you make a four turn per year version?
Ser Ligma the Great 2 Nov, 2014 @ 2:21pm 
Can this be updated?
TheLittleBuckett 3 Sep, 2014 @ 3:14pm 
Do you think this could eventually make it to CiG and Hatg?
Prince Of Persia 26 Aug, 2014 @ 4:53am 
This mod stopped working just yesterday, is there a reason for this?
Traveler123 14 Aug, 2014 @ 3:01pm 
is this mod compitable with radious and the wonder of the world is the too compitable with radious??
Titus_Commodus 12 Aug, 2014 @ 7:26pm 
I don't think your mod is working with the newer updates, while the games still plays with your mod, resources such as salt and copper do not appear to be showing up where they are meant to nor where you added existing resources such as iron in Lilybaeum.
Old Man 1 Aug, 2014 @ 9:55am 
@linzito do you have a 'Turn per year mod' or a mod that effects the turn rate installed? I had a similar problem until i disabled it and downloaded the version with 4TPY installed.
Leinadoje 16 Jul, 2014 @ 9:08am 
appcrash, and I don't have any incompatible mods. It's a pity that the author no longer update his mods =/
Gaius Cassius Longinus 7 Jul, 2014 @ 12:37pm 
I cant seem to find the livestock resource anywhere, and due to this I cannot build a cattle trader. Could you help point me in the right direction?
MEYER 4 Jul, 2014 @ 3:12pm 
history was that phoecinian traders sailed from africa and traded with the britons
MEYER 4 Jul, 2014 @ 3:11pm 
tin in wales as britain lack rsources


Doru-Doina 27 Jun, 2014 @ 12:00pm 
With all do respect, I think u should add for Sarmiszegetusa the resource salt or gold. I have studied history quite a lot and the Romans built huge salt and gold mines in Ancient Dacia and extracted everything that the Carpathians mointains had to offer. Some of them still exist today.
http://www.unrv.com/provinces/dacia.php
Mighty Poo 20 Jun, 2014 @ 5:24pm 
The mod seems to break the Tier IV Baal Hamon religious building (Can't build).
japeke ... 13 Jun, 2014 @ 11:55am 
is this compatible with radious, thnx :)
Rex_Atticus 10 Jun, 2014 @ 8:24pm 
I downloaded the map that showed where all the resources were shown to be and there's still no copper or warhorses in the locations where they should be. I started a campaign as the Arevaci and Arverni, both with home regions that have copper and warhorses. I have no startpos altering mods enabled and I'm still not getting the resources. For the time being I'm gonna have to uninstall the mod until it starts to quote CA: working as intended.
Rex_Atticus 10 Jun, 2014 @ 7:12pm 
I think the Copper should be removed as a resource because it isn't functioning no matter what I disable or enable
Unworthypilot 8 May, 2014 @ 4:09pm 
compatible with radious?
Sheph 8 May, 2014 @ 1:28pm 
I think it's ridiculous that I have to get silk from ?? to build a library or horses from ?? to build a stable. We need to fix the blocks to trading to make this useful.
Richard 14 Apr, 2014 @ 11:05am 
Hello can you up date this and if your not going to update it can you let us know or if you are can you let us know
MANWHATADONGA 28 Mar, 2014 @ 3:35am 
please update i believe their wonders has stopped this working may be just resourcse only thanks
Maximum Broly! 26 Mar, 2014 @ 3:31pm 
Please update this, it doesn't work w/ the latest patch.
spacefishmanben 23 Mar, 2014 @ 4:27pm 
would you kinldy, and if its possible to fix the mod so we can have sireain war elephants for those whome were dumb enought to get the beast of war dlc, with this mod i cant recurte them or the lepord warriors...
ApolloBez 21 Mar, 2014 @ 5:49am 
"So i was playing with this and I had like 4 or 5 of the resources and a facton that was neutral to me who had no resources did not want to trade with me. Prehapes it would be a good idea to make the AI want to trade with people who have more resources"

Have you tried joining they're wars, and paying them fat, buttering them up with monet gifts for a couple turns?

By the way, have you got/found Copper?
NaturalCauses 8 Mar, 2014 @ 8:50pm 
So i was playing with this and I had like 4 or 5 of the resources and a facton that was neutral to me who had no resources did not want to trade with me. Prehapes it would be a good idea to make the AI want to trade with people who have more resources
Selecus Nicator 6 Mar, 2014 @ 11:20pm 
Will this mod be updated for patch 9.1?
Carlson 2 Mar, 2014 @ 12:03am 
Did you guys get rid of copper? Doing a campaign where i need copper but can't find it anywhere. And I'm basically trading with everyone that is pretty much left and they don't have it.
Necromancer 26 Feb, 2014 @ 10:19pm 
Hey very nice mod i like very much but i have some questions. If i create a work station to improve armor and weapon attack can this work station ( armor maker, weapon smith) for greeks, create tools for trade ? When i build a fishmonger does it create fish for export trade with other facions ? And is it normal when i build a slavery house that only 1 slave is exported for trade and 5 slaves for the advanced slavery house for trade ? thx for answering and have a nice day :P .
alexhatz 18 Feb, 2014 @ 8:24am 
in which region are the warhorses and slaves resources???
HAVOC5150 15 Feb, 2014 @ 11:48am 
NOT COMPATATBLE WITH RADIUS MODS!! The building chains that require copper are unobtainable because if you use the radius mods you cant get any copper. So pick on or the other. Wasted a good 30 turns before I figured this out. Please mod admin put some of the well known mods that conflict on your readme.
Games4476 14 Feb, 2014 @ 11:57am 
Awesome mod :), didn't realize it was in the Dresden mod I picked up. I too had the copper missing, did my google homework. Disabled my 4 tpy mod and edited my calendar mid campaign and the copper is still not showing up. Does it need a fresh game to showup? Or am I still doing something wrong?
MANWHATADONGA 13 Feb, 2014 @ 1:34am 
Thank you sarge I did not have your mod, but i had put on All Briatian Factions playable deleted mod did not work on new game started started a nother new game ok thanks for putting me in right direction
MANWHATADONGA 13 Feb, 2014 @ 1:25am 
started new game salt and copper missing
Sarge 12 Feb, 2014 @ 3:45pm 
I have found that this conflicts with the faction unlocker https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=187373962 if you are running this you don't get the extra resources
g_kon 8 Feb, 2014 @ 7:11am 
Its a great mod, but i cant find copper!!!! where is it? can somenone help???
ceasar649 7 Feb, 2014 @ 6:32pm 
i also am having the issue of i cant find copper or slaves which in turn means i cant build tier barracks with the successors. any help would be great.
Eukodal 7 Feb, 2014 @ 8:02am 
Thank you. I will try this now with no other big modifications (just some roster extensions). If I like it, I guess I'll try "Hegemonia" by Dresden. His mod has your mod implemented - that's the reason why I'm even here. I think making the game more accurate due to history is very hard and a lot of work. So thank you for making this mod happen! I hope there won't be any compatibility problems. Greetings. I am happy if you would mind giving me an answer, maybe a personal one. :-)
Stefan 6 Feb, 2014 @ 5:41am 
i cant find copper and slaves anywhere on the map
BeardedCatDad 2 Feb, 2014 @ 12:14pm 
Does this work with Patch 9?
dnconsulting 1 Feb, 2014 @ 2:10pm 
Most MODS use 4 turns per year, have you thought of having it 4 to keep with other mods. Also, I do love the new resources etc...thanks
StrykerSeven 31 Jan, 2014 @ 3:56pm 
Ok so I can stop using 2TPY no problem. If this mod gives me that anyway, that's not a big deal at all; however even when I turn it off, the missing resources don't appear. Do you actually have to start a new grand campaign without having the 2PTY mod on in order to have access to the missing resources? If so, is there any other way? I really don't want to have to scrap ~120 turn game because of my misunderstanding.