Total War: WARHAMMER II

Total War: WARHAMMER II

Underdogs WH2 (minor overhaul for Franz/Volkmar/Gelt/Wulfhart)
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Update: 12 Jan, 2022 @ 8:01pm

  • Fixed: minor inconsistency in code for picking retaliation spawn point.
  • Fixed: Herr Doctor wasn't getting Tear of Shallya correctly if the Expedition fails.
  • Fixed: dead Empire factions shouldn't experience fealty change.

Update: 3 Oct, 2021 @ 11:20am

  • Removed integration with Gary the Bastiladon mod for reasons.
  • FIXED: Empire Fealty wasn't increasing/decreasing correctly based on Imperial Authority.
  • FIXED (seriously, again, finally): returning a settlement to an elector count wasn't correctly replenishing garrison.

Update: 10 Aug, 2021 @ 11:47am

  • New: Battles outside of Lustria will not count against Wulfhart's Wanted meter.
  • Fix for attacking recently returned regions copied from Community Bug Fix mod.
  • Fix for trespassing fix also copied from CBF.

Update: 25 Jul, 2021 @ 12:40pm

  • Fixed: If the Children of the Old Ones retaliation army gets stuck for 3 turns, it'll be released back to the AI. (Instead of targeting the retaliation target, the stack will do as it pleases, including but not limited to attacking your other settlements. Either way, it won't get stuck and stay stuck.
  • New: Retaliation army gets an extra buff so that it stays beefy if it somehow survives more than 5 turns.
  • New: Retaliation army will NOT always start in the same place, so you must keep guessing where it will show.
  • New: Volkmar now buffs Knights of the Blazing Sun the way he buffs Empire Knights.

Update: 14 Jul, 2021 @ 11:35am

New: Minor bonus to Imperial forts to make those battles a little less tedious to fight.

New: Markus' hunters will have their unique items upon confederation.

Update: 22 Apr, 2021 @ 9:12am

From patch 1.11.1:

Condemned Lizardmen armies no longer gain Blood Voyage buffs

Update: 18 Mar, 2021 @ 9:50pm

FIXED: When a faction is revived, they will switch personality to Underdog the next time their fealty hits 10.

FIXED: When playing as Empire or Golden Order, you should not receive a message that the Huntsmarshal's Expedition has been confederated shortly after the Expedition has been wiped out.

NEW: Invasion defense missions will be led by an existing veteran lord if any exist. This should have the happy side effect of not littering the character panel with a bunch of unused lords.

Update: 21 Feb, 2021 @ 12:20pm

FIXED: when playing as THE EMPIRE, you shouldn't be collecting taxes from Wulfhart. That was only for helping AI Reikland against Vampire Counts, not for making your Reikland campaign EZPZ.

FIXED: Dilemmas for returning Pfeildorf or Steingart will now fire correctly. (Fix copied from CBF.)

Update: 10 Jan, 2021 @ 12:18pm

For Eye of the Vortex when playing as MARKUS ... WULFHART:

Fixed: if someone else captured the settlement GOR-ROK was targeting, he stopped moving. He should now continue his assault regardless of who destroys the settlement.

Fixed: GOR-ROK's starting level **should** scale appropriately now.

Update: 27 Dec, 2020 @ 12:35pm

Fixed: It was possible to hit the Summon Elector Counts button even if you didn't have enough prestige. Whoops.

If you're not using Recruit Defeated Legendary Lords mod for some reason, Markus Wulfhart will join you if the expedition fails and if you're playing as Empire or Golden Order.