Total War: WARHAMMER II

Total War: WARHAMMER II

Underdogs WH2 (minor overhaul for Franz/Volkmar/Gelt/Wulfhart)
49 Comments
Shotgun Solutions 29 Apr, 2022 @ 1:49pm 
THANKS FOR THIS! I have been looking for something to fix the huntsmarshal campaign for over a year! I would buy you a beer if I could.
=[NK]= Col. Jack O'Neil 22 Dec, 2021 @ 12:26am 
An easy way to ensure compatibility with CBF would be to add it as a dependency for this. It wouldn't effect the mod if people didn't have CBF.
LordOmlette  [author] 8 Aug, 2021 @ 3:49pm 
@Wry Cynic - FYI the trespass issue is happening to other people, not just you, so CBF may be revisiting it in the future.
LordOmlette  [author] 8 Aug, 2021 @ 8:40am 
@Wry Cynic - I just took another look. My mod and CBF have identical trespass avoidance code for settlement battles. CBF actually has an additional check so you don't incur a trespass penalty when returning a settlement, but CBF's code should fire regardless of whether my mod or theirs has priority. I really don't know why that's happening. Please try loading Underdogs with priority over CBF and see if the problem still occurs.
Wry Cynic 8 Aug, 2021 @ 5:53am 
I've just tested the dilemma defence scenario with only CBF activated via KMM - I'm still unfortunately getting a trespassing notification post-battle and a -10 to relations.

So clearly something happening on the CBF side, on my end.
LordOmlette  [author] 7 Aug, 2021 @ 12:49pm 
@Wry Cynic - That's strange. The trespassing stuff was definitely addressed in CBF. Another mod may be interfering or I may have borked it somehow. I'll take another look next weekend.
Wry Cynic 7 Aug, 2021 @ 11:56am 
Ah, so I already have the Community Bugfix Mod - is it meant to completely remove the trespassing penalty, or lessen it (I'd trawl through its patch notes, but you may already know)?

I'm still seeing trespassing penalties with it at the top of my (KMM) load order, so not sure what the intended fix is on its end.
LordOmlette  [author] 7 Aug, 2021 @ 8:35am 
@ZoidySVK - glad to hear it worked!

@Wry Cynic - I don't touch that, but you can get the fix for that in Community Bugfix mod.
Wry Cynic 7 Aug, 2021 @ 8:29am 
Looking to download this mod - out of interest, does this alter the trespassing penalty that you receive for taking part in the dilemmas that require you to defend other Imperial settlements?
Zoidy 7 Aug, 2021 @ 1:59am 
Thanks i could´nt change the acclaim cap to 40/80/120/160/200 so i did alternetive way and change gaining points for unlocking hero characters from 4 to 2 and capturing city from 3 to 2.
LordOmlette  [author] 5 Aug, 2021 @ 2:25pm 
@Mars - that's unfortunate but thanks for reporting it.
Mars 5 Aug, 2021 @ 2:13pm 
Found a bug with recruiting markus as regular empire. He was made available to recruit one turn before his event message popped up. I just happened to notice it. If I recruited him on that turn, the event still triggered the following turn but he never got his hunters on the turn after that like he's supposed to.

I just reloaded the save and recruited him when I was supposed to and it was fine then.
romavictor 3 Aug, 2021 @ 2:57pm 
amazing mod, can't wait to test it out.
LordOmlette  [author] 1 Aug, 2021 @ 3:00pm 
@ZoidySVK - I personally haven't changed this and don't plan to, but if you're looking to get into modding for yourself, the acclaim levels needed are mentioned in the script (not database).

Look for progress_thresholds in wh2_dlc13_wulfhart_imperial_reinforcement.lua. I believe the UI is hardcoded to those values, which are perfectly balanced for Eye of the Vortex (not Mortal Empires), but don't quote me on that. You can try messing with that and seeing what happens.

Alternately you could change campaign_progress_resource_intervals (in the same file) so you only gain 2 points of acclaim per settlement captured and lose 3 points per settlement lost to the enemy.
Zoidy 1 Aug, 2021 @ 6:23am 
Hey, is there a way to raise acclaim needed to unlock new stuff. I always felt that you unlocking stuff way to fast.
LordOmlette  [author] 26 Jul, 2021 @ 5:55pm 
I'm also planning to change it so that reinforcements don't arrive if the Empire factions back home are dead, but that's a story for another day.
LordOmlette  [author] 26 Jul, 2021 @ 5:54pm 
@BungusFlungus - right now, yes.

In the future (soon), I'm planning to change it so that it only fills when you attack non-Chaos, non-Beastmen factions within Lustria. The Spirit of the Jungle shouldn't care what you're doing in Nehekara or Sylvania, for example.
BungusFlungus 26 Jul, 2021 @ 5:47pm 
Hey I have a question, will the meter fill up if you attack other races like Dark Elves, Tomb Kings and Greenskins?
LordOmlette  [author] 25 Jul, 2021 @ 3:11pm 
@Mars - thank you! Really glad you're liking it! :D
Mars 25 Jul, 2021 @ 2:34pm 
Thanks, love this mod btw, its essential for my empire campaigns lol
LordOmlette  [author] 25 Jul, 2021 @ 2:31pm 
@Mars - It should be 5 to 10 turns after the expedition gets wiped out before he's available. His hunters will join either the turn you recruit him or the next turn. Their weapons will be available the turn after that.
Mars 25 Jul, 2021 @ 2:23pm 
Hey how long does it take for Wulfhart to come home? Is it like right after the expedition gets pooped on or a few turns after?
LordOmlette  [author] 16 Jun, 2021 @ 8:56am 
@MightyBaggins - Glad you're digging it! The randomized starting fealty is in script\campaign\main_warhammer\mod\underdogs.lua.

Search for the comment "randomize starting fealty". Everyone starts with a fealty between 3 and 6, except for the 2 factions closest to you, which start between 6 and 7.
LordOmlette  [author] 16 Jun, 2021 @ 7:26am 
@VelourNaga20653 - hopefully by now you had a chance to try the mod and like it :-p One day I'll be able to afford a real designer...
MightyBaggins 15 Jun, 2021 @ 11:18pm 
Loving your mod, question for you though, I am looking at how to change the min / max fealty for the randomisation, is there someone in the lua scripts where you do this?
VelourNaga20653 23 May, 2021 @ 1:32am 
I don't know what this Mod does. I subscribed for the Thumbnail
LordOmlette  [author] 21 Feb, 2021 @ 12:52pm 
@DrGoodspoon if you don't mind me asking, how far did you get in your Empire SFO campaign? Did you notice anything not working as expected?
DrGoodspoon 5 Feb, 2021 @ 3:02pm 
Hey ftr, this does seem to work ok with the current version of SFO. I'm not too far into my game, but I haven't had any problems so far. Thanks a ton for putting this together! I'll update this message or submit a new one if I encounter problems.
LordOmlette  [author] 3 Dec, 2020 @ 5:36pm 
Updated.
LordOmlette  [author] 9 Aug, 2020 @ 9:02pm 
@Alpha Praise Sigmar!
Alpha-bot-v 9 Aug, 2020 @ 8:16pm 
@LordOmlette Apparently Kislev Reborn had like three updates today and fixed some scripting problems, so I guess it was on their end. It's now working splendidly, even with my extra-long modlist.
LordOmlette  [author] 9 Aug, 2020 @ 2:21pm 
@alpha - things I should've asked earlier: what faction were you playing, what difficulty level, and what part wasn't working as expected, and what turn did you hit before you noticed something wasn't working? Were you using any mods in addition to Mixu's Unlocker and Kislev Reborn?
LordOmlette  [author] 8 Aug, 2020 @ 11:42pm 
@Alpha that's weird... I'm gonna have to download the Kislev Reborn mod and give it a whirl, see what's going on.
Alpha-bot-v 8 Aug, 2020 @ 11:19pm 
@LordOmlette Moved the mod higher than Mixu's Unlocker in KMM, still doesn't seem to be working for me.
LordOmlette  [author] 8 Aug, 2020 @ 10:37pm 
(also thank you for the kind words)
LordOmlette  [author] 8 Aug, 2020 @ 10:36pm 
@Alpha ER: Kislev Reborn uses Mixu's Unlocker, which edits wh2_dlc13_empire_politics.lua. If you're using Kaedrin's Mod Manager, you can try loading this mod higher than Mixu's Unlocker (!d_mixu_startpos.pack). Note that if you do that but then play as any of the elector counts instead of the usual Karl/Grim/Gelt, then you won't be able to participate in the empire politics stuff.

If you're not using KMM, I strongly recommend it, it's really helpful.
Alpha-bot-v 8 Aug, 2020 @ 10:00pm 
For some reason this conflicts with the new Kislev Reborn mod. When only it and KR are activated, underdogs doesn't seem to function. Really neat mod though, digging it.
LordOmlette  [author] 6 Jun, 2020 @ 10:55pm 
@AUSTINTATIOUS I believe you need the unlocker to use MIxu's Lords and Heroes, so I would guess that it's incompatible with those as well.
LuckyJack 6 Jun, 2020 @ 10:32pm 
Is it just Mixu's unlocker this isn't compatible with, or his additional Lords and Hero's as well?
Mars 15 Apr, 2020 @ 10:04pm 
@LordOmlette Yep, can confirm its working now, awesome job!
LordOmlette  [author] 15 Apr, 2020 @ 5:56pm 
It's fixed now, thank you for catching that!
Mars 15 Apr, 2020 @ 5:34pm 
@LordOmlette Thanks, I'll be the first to try it and let you know. Great mod btw
LordOmlette  [author] 15 Apr, 2020 @ 5:31pm 
@【mars】 - Somehow some debug code from my Sisters of Averland made it into this mod. I'm going to fix it shortly.
Mars 15 Apr, 2020 @ 5:03pm 
@LordOmlette Im playing as golden order, not using any faction unlockers. They get the confederation message on turn 1, not the option to choose whether to or not, just straight up already confederated. No line of sight on averheim and can't move their elector either.

It could be a diplomacy mod i have, Im also running some other script based mods for empire playthroughs so ill look through them
LordOmlette  [author] 15 Apr, 2020 @ 4:55pm 
@【mars】 - there's nothing in this mod that makes Averland automatically confederate with Golden Order. Are you using any other mods? Does Golden Order start with Averland confederated or does it confederate them within the first few turns? Are you playing as Golden Order or as another faction?
Mars 15 Apr, 2020 @ 4:22pm 
Is the golden order supposed to auto confed with averland every start?? Seems really buggy
Aen Kenji 26 Oct, 2019 @ 7:01pm 
Almost downloaded till I saw that bloodpines woods was taken out
BladeofSharpness 17 Oct, 2019 @ 2:20am 
Given it is not 100% guaranteed it will fail in multiplayer, I believe someone should, for **FUN**, ask as many friends as possible to reserve an afternoon playing TWH with this mod on. Without saying anything to them while it desynchs.
溥天之下小灵通 14 Oct, 2019 @ 2:28am 
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