Conan Exiles

Conan Exiles

Shadows of Skelos Vol. 2 v1.5.7
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Update: 6 Jan, 2021 @ 11:35am

Patch Notes SvS Vol.2 v0.1.5
Summary: Compatibility Patch for Conan Exiles v2.2

FIXES:
FIX: Stone Chairs should be able to be placed on foundations as well (collission overlapping box was configured wrong).

CHANGES:
CHANGE: Stone Chairs 1 +2 will now show direction indicator arrows.
CHANGE: 0 HP Bugfix Button is removed. The 0 HP bug should be fixed with Conan Exiles v2.2

NEW:
NEW: Cave Desert (Admin Spawn Only) - New colour for the cave to better fit to the desert.
[In case that you wonder: This is something I promised to my players on my own server, so this is an exception. The mod is set to hold elsewise as well like SvS Extended for given reasons.]

Update: 11 Nov, 2020 @ 7:25am

Patch Notes SvS Vol.2 v0.1.42
Summary: Replacement Fix.

CHANGES
CHANGE: Catched attempt of loading AR Replacement Config Data, when there is none, resulting in accessing bad index.
CHANGE: Added Information to the Log when there are blueprints having the Exchange Component added but are not configured.
CHANGE: Added error and info messages to the log for automatic replacement.

FIXES
FIX: Fixed messed up exchange function wires for MP / SP to work in the same mannor.
FIX: Catching errors and avoid spawning new actors when the "item to be replaced" has a malfunction persistence or is a brush (SP only).

Report any bugs you find to me via Discord: https://discord.gg/tzq8Ccn

Update: 4 Nov, 2020 @ 9:32am

Patch Notes SvS Vol.2 v0.1.41
Summary: Compatibility patch for DevKit Update from 2020-11-03. Minor fixes, cooperation with modder from AMazeThing (see new stuff)

FIXES
FIX: Changed descriptions of Hanging Stuff 01/02 to reflect that you can also use Bone Amulet and Dream Catcher.
FIX: Change Recipe for "Hanging Stuff 02 (Short)" to reflect that its shorter than the same "long" version. It had the same amount of material used to craft.

NEW
NEW: Backend interface added for usage with AMazeThing (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2257114982)

Report any bugs you find to me via Discord: https://discord.gg/tzq8Ccn

Update: 28 Oct, 2020 @ 10:52am

Patch Notes SvS Vol.2 v0.1.4
Summary: Compatibility Patch for Conan Exiles v2.1 and to DevKit Update from 2020-10-28. Also: Shaman Lair incoming!

FIXES:
FIX: Fixed log message:
?..Couldn't find file for package /Engine/EngineFonts/Roboto requested by async loading code. ?..NameToLoad: /Engine/EngineFonts/Roboto
?..LogStreaming:Error: Found 1 dependent packages...
?..LogStreaming:Error: /Game/Mods/SvS2/SvS2_Widget/SvS2_Wg_Rotation
FIX: Items can be repaired correctly again and also returned to inventory.

CHANGES:
CHANGE: cobweb icons are now transparent
CHANGE: 0HP return-to-inventory icon is unique for SvS2 [the return to inventory option will appear once for every mod for the 0 HP bug nevertheless]
CHANGE: Will add suffix [SvS2] for all item names to better be able to be searched/found when creating Pippi kits. As suffix (means: this will come as the LAST part of the name) it might not be visible in the admin menu but also does not hide any details from the name. If you search for SvS2 it will narrow your list. Works with workbenches as well.

NEW:
NEW: Old Wheel - Feat: SvS2 Woodworker; SAW Item
NEW: Feat SvS2 Skull Artist - this extends the SvS-Ext Skull Artist -Feat
NEW: Ritual Deer Skull, Ritual Wolf Skull, Ritual Bird Skull, Horse Skull, Whale Skull - Feat: SvS2 Skull Artist; SAW Items; work with Skull and Masks Display 01 + 02
NEW: Skull and Mask Display 01 - Feat: SvS2 Savage Craft; Artist Works with the new skulls and masks; configure it the way you want, just include the skulls and/or masks into the display.
NEW: 3 different Masks - Feat: SvS2-Savage Craft; SAW Items; work with Skull and Masks Display 01 + 02
NEW: Skulls and Masks Display 02 - Feat: SvS2 Savage Craft; Artist Works with the new skulls and masks; configure it the way you want, just include the skulls and/or masks into the display.
NEW: Hide tannery 01 + 02 - Feat: SvS2 Animal Slaughterer; SAW items
NEW: Ritual Mark 01-03 - Feat: SvS2 Animal Slaughterer; SAW items
NEW: Bird Totem - Feat: SvS2 Animal Slaughterer; SAW item
NEW: Feat: SvS2 Potter
NEW: 1 Tribal Clay Cup, 1 Tribal Clay Bowl, 3 Tribal Clay Jugs - Feat: SvS2 Potter
NEW: Feat SvS2 Smith
NEW: Brazier - with fire & separate sound; Feat: SvS2 Smith; SAW item
NEW: 3 Tribal Signs; Dream Catcher - Feat: SvS2 Savage Craft; SAW items
NEW: 2x Hanging Stuff 01 - (Short) & (Long) - Feat: Feat: SvS2 Savage Craft; Display for skulls, masks, Dream Catcher, Bone Amulett and Tribal Signs (sadly no bouncing stuff, sry)
NEW: 2x Hanging Stuff 02 - (Short) & (Long) -Feat: Feat: SvS2 Savage Craft; Display for skulls, masks, Dream Catcher, Bone Amulet and Tribal Signs
NEW: Feat SvS2 Stonemason
NEW: Stone 01 (chair), Stone 02 (chair), Stone (table) - Feat: SvS2 Stonemason; Table is a SAW item
NEW: Camp Fire with boiler; Camp Fire - Feat: SvS2 Savage Craft; SAW items
NEW: Cave - Admin Spawn only (huge object but not worse than a SvS work bench regarding numbers of triangles and vertices), SAW item; collissions do not follow the surface perfectly; you can get shelter within
NEW: Bone Amulet - Feat: SvS2 Savage Craft; SAW Item
Works with the Hanging Stuff 01 + 02 (short) & (long) - displays
NEW: Straw Bed (deco) - Feat: SvS2 Savage Craft; SAW Item

Report any bugs you find to me via Discord: https://discord.gg/tzq8Ccn

Update: 11 Oct, 2020 @ 1:51pm

Patch Notes SvS Vol.2 v0.1.31
Summary: Senja doesn't know about benefits of T3 and T4 thralls.... -.- thus some crafting recipes could be abused that way they were designed. This hotfix fixes that. Sorry for this new hotfix.
Sidenote: I really need to PLAY the game to know something like that...

FIXES
FIX: Group of Bottles and Bottles returns no longer more glass molds than inserted if using an T3 or T4 Thrall. Those recipes were adapted to avoid abuse.

NEW
NEW: Yog Shrines T1 a-c, T2, T2 Feat: SvS2 Savage Craft; lights can be turned on/off by shortly pressing E, Sound can be activated / decativated using the radial menu.

Update: 8 Oct, 2020 @ 9:00am

Patch Notes SvS Vol.2 v0.1.3
Summary: Hotfix to fix last patch (avoid recipe dismantling abuse

FIXES:
FIX: Bottles and Group of Bottles will give Glass Flask Molds back when crafted
FIX: Adapted Group of Bottles recipes to fit the number of bottles ... (Senja could not count .... d'oh)
FIX: Recipe Ham (hang.) will require as much raw pork as ham (lying)
FIX: Cheese won't return the taxidermied goat any longer...
FIX: Recipes for apple halfs and apple slices will return empty Glass Flasks '
FIX: Recipes for cheese will return empty Glass Flasks
FIX: Recipes for set of champignons do not need any insane amount of dung any longer
FIX: Fish drying scaffold is independent from empty scaffold now. It's no longer an unknown object as well.
FIX: Recipes for hanging onions to be more logic FIX: Recipes for hanging chili pepper to be more logic as well
FIX: adapted recipes for Veggi Box Pepper, Chilli Pepper and Apples to fit the other Veggi Box recipes
FIX: corrected recipes for boxes with mixed fish (10 Savory Fish + 10 Savory Fish are...? 20! No need to appear twice as ingredient when you can sum them up...)
FIX: Feat SvS2 Animal Slaughterer got an icon, finally!

CHANGES:
CHANGE: SvS2 Web-Ex can be crafted with feat SvS2 Cobwebs
CHANGE: Recipe of cats to be independent from any spawns (better fit to Siptah)
CHANGE: Barrels and Barrel lid will be configurable

NEW:
NEW: Admin Chests 04-06 - Admin Spawn only; Contains new & reworked items

Report any bugs you find to me via Discord: https://discord.gg/tzq8Ccn

Update: 7 Oct, 2020 @ 11:34am

Patch Notes SvS Vol.2 v0.1.2
Summary: Summary: Hotfix to fix loading issue of some items

FIXES:
FIX: "Unknown Item" are known again. Configurable placeables should be loading correctly again. Mismatch of bottles was also related due to that bug. Seems there were some old references (due to a vanished/unusable Actor Component with Siptah) in the master template of items, which caused that oddities. I had to recompile each item to get ridd of that. Bless Funcom for its bug-lottery after each update. -If I missed one item, please report it to me.
FIX: Items with ItemID 6868xxx will be 6860xxx again. Guess I mixed stuff up. This might cause some items to vanish though. Sorry!

6860600 Hang. Sack 01 R01
6860601 Hang.Sack 02 R01
6860602 Hang. Sack 03 R01
6860603 Hang. Sack 01 R02
6860604 Hang. Sack 02 R02
6860605 Hang. Sack 03 R02
6860606 Hang. Sack 01 R03
6860607 Hang. Sack 02 R03
6860608 Hang. Sack 03 R03
6860620 Supply sack 01
6860621 Supply sack 02
6860622 Supply sack 03
6860623 Supply sack 04
6860624 Supply sack 05
6860625 Supply sack 06
6860626 Supply sack 07
6860627 Supply sack 08
6860628 Supply sack 09
6860640 Sausage 01
6860641 Sausage 02
6860642 Sausage 03
6860643 Sausage 04
6860644 Sausage 05
6860645 Sausage 06
6860646 Sausage 07
6860647 Hanging Sausage 01
6860648 Hanging Sausage 02
6860649 Hanging Sausage 03
6860650 Hanging Sausage 04
6860860 Veggi Box Apples (conf)
6860166 Empty Veggi Box 01 (conf)
6860167 Empty Veggi Box 02 (conf)
6860168 Empty Veggi Box 03 (conf)
6860861 Veggi Box Pepper (conf)

CHANGES:
CHANGE: Adapted all untouched recipes to rely on vanilla items and not mod items.
CHANGE: Hanging fishes are now configurable (hooks can be turned off -> made invisible)
CHANGE: Hanging bundles of onions, parsley and garlic are configurable now (hooks can be turned off -> made invisible)

NEW:
NEW: 28 new icons for items from Patch 0.1.1
NEW: SvS2 Remove All - Admin only. Section "Other" -> Returns all SvS Items in a radius of approx 3 foundation sizes into your inventory (if admin, owner or clanmember)
NEW: Veggi Box with chilli pepper -> Feat: Cook; will replace old Veggi Boxes with red/green/mixed chilli pepper; is configurable
NEW: Hanging chilli pepper large & small -> Feat: Cook; will replace old hanging onces, are configurable, hook can be turned on/off. "Change sizes" will exchange meshes (large / small refer to size of pepper bundle)
NEW: Tavern Cobwebs 01-06 - Feat: SvS2 Cobwebs
NEW: SvS2 Web-Ex - Admin Spawn only (to remove cobwebs, works like the SvS Ext Web-Ex)
NEW: 4 cats (black, white, siam, tabby) - can purr, will change state (relaxing, standing idle) dynamically (random) - Feat: SvS2 Cats and Dogs (Dogs are only provided in SvS Ext); Feat needs SvS Ext feat "SvS Ext Dogs" as prerequisite.

Thanks
Contributors:
Priscilla (QueenoftheDesert) for helping me especially with the group of bottles and sausage icons
Emberlight-Team and especially Dr. Nash for providing me the white cat texture

Thank you very much for your help!



Report any bugs you find to me via Discord: https://discord.gg/tzq8Ccn

Update: 25 Sep, 2020 @ 12:09pm

Patch Notes SvS Vol.2 v0.1.1
Summary: Compatibility patch with DevKit Update from 2020-09-25

CHANGES:
CHANGE: Recipes of apples and bread (all kinds of) doesn't require any mod items anylonger
CHANGE: Recipes of cheese don't require a taxidermied mountain goat any longer (milk that comes out might be a bit dusty and stale).
CHANGE: Recipes of fish doesn't require mod items anylonger
CHANGE: made empty placeholder feats invisible
CHANGE: Adapt changes regarding SvS Sound Actor Component to Vol. 2 as well. - Does not affect aynthing currently as SvS vol 2 has no sound items so far

NEW:
NEW: Veggi Box Apples (conf) - Configurable apple box, will replace old Veggi Boxes with apples in all variants.
NEW: Veggi Box Empty 01-03 (conf) - configurable empty veggi boxes, will replace old empty Veggi Boxes.
NEW: Veggi Box Pepper (conf) - configurable veggi box for all kinds of colored peppers (not chilli pepper though), will replace old ones

Icon Status:
* exchange icons for configurable bottles
* icons for group of bottles are not done yet
* Sausage Icons for configurable sausages are also derived from existing ones, missing unique ones
* need better icons for the hanging sacks
* dunno - probably there's more I just forgot about
Call me lazy, but I hate to design icons and other stuff had higher priority

Report any bugs you find to me via Discord: https://discord.gg/tzq8Ccn

Update: 15 Sep, 2020 @ 12:33pm

SvS Vol. 2 v0.1.0
Summary: Compatibility patch with Isles of Siptah (2020-09-15), SAW (SvS Appearance Widget) will work with Volume 2 as well, automatic Replacement from old stuff

CHANGES:
CHANGE: Bottle colours green and red are brighter now

FIXES
FIX: Had to remove all granite files to make the mod loading after Siptah patch

NEW:
NEW: SAW mechanic and automatic replacement available in SvS Vol. 2
NEW configurable items:
* Bottles 01 - 11
* Group of Bottles 01 - 05
* Empty Scaffold & Fish Scaffold
* Baskets 01-03 % Basket Lid
* Hanging sacks 01-03 with 3 different rope lengths
* Supply Sacks 01-09
* 7 Sausages
* 4 Hanging sausages

All new items will automatically replace old ones. Old ones are not available from the spawn menu any longer (ID changed!). I added several new material options to the items.
It is intended to be able to make the hook (no collision) invisible on that hanging sausages.

Not included:
* Reworked Icons
* Icons for the Group of Bottles

Sorry, wanted to include new stuff and also be much further in reworking things. I did not manage to do so. New stuff will come with next updates.

Report any bugs you find to me via Discord: https://discord.gg/tzq8Ccn

Update: 16 Jun, 2020 @ 12:40pm

SvS Vol. 2 v0.0.94
Compatibility Patch mainly (Funcom Patch 2020-06-16)

FIXES
FIX: Removed Dev item "Carpet Trigger" from ItemTable
FIX: Emtpy Veggi Box bright -> can be crafted on carpenters bench
FIX: SvS2 Admin Chest 03 should not have a crafting station
FIX: Veggi Box Mix. Chilli Pep. B is craftable on the cook's cutting table
FIX: Potato is craftable again, cook's cutting table
FIX: Veggi Box Cucumber Bright is craftable at the cook's cutting table (not the carpenters bench any longer)
FIX: Material Function Reference in SvS2_M_Tav_Master_Alpha