Rivals of Aether

Rivals of Aether

Gustav, The Phantom Musketeer
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Update: 21 Aug, 2021 @ 7:50pm

v2.15

Gustav Gamefeel Patch

-Nair hit 1 now uses flipper 10 (kb in the direction of movement)
-Bair hitpause increased slightly on all hits (5 -> 6, 7 -> 8)
-Can now shoot while a musket is out - each gun is separately loaded, will fire the ghost gun first

Update: 10 Apr, 2021 @ 10:02pm

v2.14

Update: 10 Apr, 2021 @ 9:58pm

v2.13

Hitboxes universally increased in size

Removed Fspecial hitbox except on shot
Fspecial startup and endlag reduced (16,16 -> 9,9)

Ustrong startup decreased - (12 -> 10)

Utilt angle increased (80 -> 85)

Update: 10 Jan, 2021 @ 3:29am

v2.12

Exploit Fix: Jab1 window2 length increased (15 -> 18)

Update: 30 Dec, 2020 @ 5:06pm

v2.11

RCS Update 3

Uspecial:
- If special is held during the move, will do the "no gun" move instead of going towards the gun
- "No gun" special frames reduced (16 -> 12)
- Decreased "no gun" vsp gain (-3 -> -10)
- Reworked gravity and velocity slowdowns for a better gamefeel

Update: 28 Dec, 2020 @ 7:28pm

v2.10

RCS Update 2

Jab:
- jab1 endlag increased (12 -> 15)

Update: 28 Dec, 2020 @ 6:12pm

v2.9

Uspecial:
- fixed a bug where Gustav could extend his up-b range by holding attack at the end of uspecial
- fixed a bug where Gustav could escape parry stun by picking up gun in certain situations
- startup increased (18 -> 20)

Fspecial:
- fixed a bug where throwing gun against a wall will make it visually disappear

Dspecial:
- added a vfx when something is reflected

Nair:
- first hit kb increased (6 -> 7)

Utilt:
- kbs decreased (.7 -> .5)

Dstrong:
- endlag increased (8 -> 12)

Update: 24 Dec, 2020 @ 7:25pm

v2.8


Nspecial:
- Shoot startup increased (3 -> 5)

Update: 14 Oct, 2020 @ 11:11am

v2.7

- Bugfix: Adjusted Ustrong SFX to play at the right time.

Update: 13 Oct, 2020 @ 5:42pm

v2.6

Gameplay Changes:
- Dstrong hitstun multiplier increased (1.2 -> 1.3)
- Fstrong active frames increased (5 -> 6) [standardization]

Visual Changes
- Improved Dair startup to be more striking
- Added a frame to ftilt's animation (wasn't playing correctly before) and adjusted frame timing accordingly.
- Adjusted the visuals of: Uair & Bair to fix leg errors
- Adjusted SFX on moves to correspond with the end of startup rather than first active frame (sfx plays on the same frame as hit instead of the frame after)