Shadowrun Returns

Shadowrun Returns

Buzz in the Matrix
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Update: 20 Nov, 2013 @ 4:32am

Changed the way some NPC move (added patrol routes and exit regions)
Removed useless shown weapons for ambient NPC

Update: 20 Nov, 2013 @ 4:31am

Wrong local file :p

Update: 20 Nov, 2013 @ 1:39am

Added a command to end Ghouls turn after the fight in the Ghouls enclave missions.

Modified other x/y/z teleports whose locations changed with last patch.

Update: 20 Nov, 2013 @ 12:43am

Reworked Sakamoto's Restaurant : found out why my Yakuza guys did not spawn.
Can you believe it ? Before the patch, one of them would spawn at x (-2) y(30).
I just found out that all spawn locations were now far away from my region, like x(6) y(60). So i just had to reprogram all spawn x/y. Unbelievable !

Some spelling changes according to Sirchet's remarks.

Update: 20 Nov, 2013 @ 12:40am

Moved the Matrix safe and reprogrammed talking region trigger.

Update: 20 Nov, 2013 @ 12:40am

Modify the way the safe does when code is given : otherwise, some quest items were no longer given for an unknown reason !

Update: 19 Nov, 2013 @ 1:10pm

Some modifications in Home scene for action to be more understandable for some players. Moved cash to the bed to let the satch usable several times.

Some modifications in Halley Cat conversation and triggers at the KBC. Now you should be able to chain fights (transit via the Restroom to save and heal)

Modified equipment of Mrs Sakamoto just for the look

Still have to fix up Sakamoto Restaurant that was completely jinx for no reason since last patch.

Update: 17 Nov, 2013 @ 10:04am

Moved Roland who, unexpectedly, was no longer interactable.
Now you can open his conversation.
Warning : Roland has got the memory of a goldfish !

Update: 16 Nov, 2013 @ 12:59pm

Double publish

Update: 16 Nov, 2013 @ 12:58pm

Minor modification oh NPC Halley Cat