Killing Floor 2

Killing Floor 2

Advent Bunker Down
Showing 1-10 of 22 entries
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Update: 13 May, 2021 @ 9:20pm

Advent Bunker Down V2.0
- Adjusted some lighting
- Added lighting to upper level overseeing docks
- Replaced broken Biotics Lab hex light material with a custom material
- Increased moving platform speed
- Changed precompute visibility technique
- Completed max draw distance for all meshes, lights and emitters
- Optimized certain meshes
- Adjusted certain zed path nodes
- Other optimizations

Update: 15 Sep, 2020 @ 8:44pm

Advent Bunker Down V1.18
- Fixed zeds getting stuck at certain spawn points.

Update: 12 Sep, 2020 @ 1:27am

Advent Bunker Down V1.17
- Added forced paths between certain pathnodes where glass walls would block zed paths.
- Updated Precompute Visibility.

Update: 11 Sep, 2020 @ 8:19pm

Advent Bunker Down V1.16
- Wrong version.

Update: 5 Sep, 2020 @ 10:40pm

Advent Bunker Down V1.15
- Adjusted and updated certain pathnodes.

Update: 3 Sep, 2020 @ 9:28pm

Advent Bunker Down V1.14
- Adjust some zed spawns.
- Other minor optimizations.

Update: 29 Aug, 2020 @ 8:48pm

Advent Bunker Down V1.13
- Updated usage timing for moving platform.

Update: 29 Aug, 2020 @ 3:08am

Advent Bunker Down V1.12
- Updated a broken texture.
- Added a blocking volume around a new static mesh.

Update: 29 Aug, 2020 @ 2:35am

Advent Bunker Down V1.11
- Added a usable platform in dock 2.

Update: 23 Aug, 2020 @ 8:52pm

Advent Bunker Down V1.10
- Added more Zed spawn points.
- Added more props providing cover players.
- Updated collision to block boss lasers on certain static meshes.