Killing Floor 2

Killing Floor 2

Advent Bunker Down
Showing 11-20 of 22 entries
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Update: 21 Aug, 2020 @ 10:07pm

Advent Bunker Down V1.09
- Fixed a certain staticmesh lighting bug.

Update: 21 Aug, 2020 @ 9:33pm

Advent Bunker Down V1.08
- Substantial area expansion on the right side.
- Added two more trader pods in right side expansion area.
- Added two more dosh hold volumes in right side expansion area.
- Improved certain static mesh collision optimizations.
- Added some static mesh visibility optimizations.
- Updated some pathing nodes.
- Visual indicator above the two chain link drops in order to better identify additional mobility options on central hanging platform.
- New character lobby/customization area.
- Other minor changes.

Update: 2 Mar, 2020 @ 6:32pm

Advent Bunker Down V1.07
- Fixed a blocking volume on doorway near wasted red coded soldier.
- Fixed a pathing bug disabling a certain number of zeds in the office area.

Update: 1 Mar, 2020 @ 7:42pm

Revert to V1.06

Update: 1 Mar, 2020 @ 7:08pm

Broken Version...

Update: 14 Feb, 2020 @ 7:11pm

Advent Bunker Down V1.06
- Fixed a collision bug (Thanks Serious!)

Update: 26 Dec, 2019 @ 5:47pm

Advent Bunker Down V1.05
- Fixed a boss fight exploit
- Adjusted some zed pathing
- Fixed some lighting issues
- Fixed a bug in which grenades would pass through the floor window in the control deck

Update: 22 Dec, 2019 @ 8:34pm

Advent Bunker Down V1.04
- Substantial area expansion on the left side
- Added more spawn points
- Zed spawns are rated at maximum speed
- Added 2 chains on the center platform to gently slide down from: Thanks Serious
- Added Horzine energy drinks in additional vending machines

Update: 24 Oct, 2019 @ 9:19pm

Advent Bunker Down V1.03
- Tweaked Lighting
- Added forced paths to increase zed mobility on slopes
- Added short railings to rails just outside control deck

Update: 23 Oct, 2019 @ 1:50am

Advent Bunker Down V1.02
- Further optimized lighting performance map wide: Thanks Serious, Lord Edge, Market Guru
- Further optimized some staticmesh performance: Thanks Serious
- Updated layout by break room stairway
- Removed some excess respawning resources: Thanks Lisov