Rivals of Aether

Rivals of Aether

Untitled Goose
Showing 21-30 of 57 entries
< 1  2  3  4  5  6 >
Update: 14 Jul, 2020 @ 8:45pm

v3.5

Balance Changes:
- WT held attacks damage multiplier decreased (0.8x -> 0.7x)

- Nair 1 extra hitpause removed (4f -> 0f)
- Nair landing lag increased (4f -> 6f)
- Nair endlag increased (+2f)
- Nair 2 hitpause scaling added

- Fair 1 extra hitpause removed (3f -> 0f)
- Fair 1/2/3 hitbox lifetime decreased (5f -> 3f)
- Fair 3 hitpause scaling added
- Fair landing lag increased (6f -> 8f)

- Uair landing lag increased (4f -> 6f)
- Uair endlag increased (+2f)
- Uair hitpause scaling increased (0.25 -> 0.6)
- Uair base hitpause increased (6f -> 10f)
- Uair bkb increased (8 -> 10)
- Uair kbg decreased (0.7 -> 0.5)

- Fstrong sweetspot angle increased (30 -> 40)
- Dstrong sweetspot kbg increased (0.8 -> 1.0)

- Ustrong initial hitbox startup increased (+1f)

- Bair hitpause scaling increased (0.25 -> 0.8)
- Bair base hitpause increased (6f -> 10f)

- Dattack angle increased (45 -> 55)
- Dattack hitpause/hitpause scaling added

- Dair extra hitpause removed (-10f -> 0f)
- Dair landing lag increased (14f -> 16f)
- Dair startup increased (+3f)

- Utilt hitpause/hitpause scaling added

- Dtilt base hitpause increased (5f -> 6f)
- Dtilt hitpause scaling increased (0.35 -> 0.5)

- Nspec uncharged WT honk knockback removed
- Nspec uncharged regular/WT honk damage decreased (2 -> 1)
- Nspec regular honk hitpause/hitpause scaling added

- Uspec base hitpause increased (5f -> 8f)

Update: 31 Mar, 2020 @ 11:56pm

v3.3

- Added a funny new skin. Make sure to taunt.
- Added css_draw compatiblity (colours kinda screwed atm)

Update: 13 Mar, 2020 @ 6:10pm

v3.2

Other:
- Added Otto bobblehead support
- Added Feri costume support

Update: 15 Feb, 2020 @ 5:18pm

v3.1

Bug fixes:
* Picking up WTs using Dspec will behave as normal after getting hit during a previous WT pickup.
* Picking up WTs in the air will no longer immediately put the WT away.

Other:
* Added WT sprites for airdodges and rolls

Update: 11 Feb, 2020 @ 6:33pm

v3.0

Balance Changes:

* Dstrong sweetspot hitpause: 7 -> 12

+ Jab endlag: 7 -> 5
* Jab whifflag added

+ Ftilt startup: 14 -> 10
- Ftilt kbg: 0.7 -> 0.5

+ Bair hitbox size increased

+ Fair multihit speed increased
- Fair hitbox size decreased

+ Nair added a second hitbox over the body

+ Fspec initial hitbox bkb: 7 -> 8
+ Fspec initial hitbox kbg: 0.6 -> 0.7
+ Fspec initial hitbox angle: 45 -> 40
* Fspec initial hitbox base hitpause: 5 -> 12
* Fspec initial hitbox hitpause scaling: 0.5 -> 0.6
+ Removed Fspec cooldown

* Ustrong sweepspot base hitpause: 1 -> 10
* Ustrong sweetspot hitpause scaling: 1.2 -> 1.0

+ Slightly increased WT charge level 1/2/3 stun time

Other:
* Changed/tweaked many hit visual effects to match impact power/hitbox locations
* WTs get destroyed when in Clairen's field

Update: 2 Feb, 2020 @ 3:12am

v2.6

Balance Changes:

+ Reverted Uspec max vsp: 4 -> 5
+ Increased Uspec vertical acceleration: 0.2 -> 0.25
+ Increased Uspec travel window length: 60 -> 70
+ Decreased Uspec jump cancel first frame: 40 -> 20

Bug Fixes:

* You gain your Uspec back after being hit by an opponent.

Other:

* WTs now work properly with Ori Bash.

Update: 17 Jan, 2020 @ 7:30am

v2.5

Balance Changes:

- Uspec max upwards vertical speed: 5 -> 4
- Uspec max upwards vertical acceleration: 0.3 -> 0.2
- Uspec travel window length: 80 -> 60
- Uspec hitbox knockback: 7 -> 5
- Uspec can only be jump canceled after 40 frames of travel.
* Starting Uspec from an upwards vertical velocity will set the initial vertical velocity to 0.

Some balance changes to Uspec, as it was a bit too strong of a recovery move, epseically with it being jump canceled and with Goose's 3 midair jumps. These changes should make it a bit more unsafe, as it is slower and cannot be jump canceled at the beginning of the move.

* Ustrong base hitpause: 0 -> 1
* Ustrong hitpause scaling: 0 -> 1.2

Ustrong with hitpause visually looks a bit jarring (it breaks the flow of the move), but since it is a strong attack, I needed to add some for opponent DI purposes, but I tried to limit it so it visually still looks ok.

Others:
* Added a rainbow colour palette
* Changed victory music

Update: 3 Jan, 2020 @ 5:27am

v2.4

Rune support update!

Goose now is compatible with the Abyss Rune Buddy, and comes will a full set of runes to choose from.
Find the rune buddy here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1927636848
Online netplay buddy version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1948102096

Tier 1 runes:
A = Attacks while holding a walkie talkie do regular damage.
B = Gain an additional double jump.
C = USPECIAL spike hitbox always active.
D = FSPECIAL can be jump-cancelled on the ground.
E = FSPECIAL speed increased.
F = You can act out of DAIR sooner.

Tier 2 runes:
G = NSPECIAL charges faster.
H = Walkie talkie stun time increased.
I = Walkie talkies take 3 additional hits before breaking.
J = Regular NSPECIAL knockback increased.
K = Walkie talkie NSPECIAL detection range increased.

Tier 3 runes:
L = Up to 4 walkie talkies can be in play at once.
M = Walkie talkie NSPECIAL launches opponents.
N = Walkie talkie NSPECIAL hitbox always max size.
O = Walkie talkie NSPECIAL hitbox sourspot removed.

(Note: rune M gets rid of stun. If runes H and M are equipped at the same time, there will be some stun added before the launch, stun time value is equal to half of the usual non-rune value)


Balance Changes:
* Uair (non WT) hitboxes changed to better fit animation (now has 2 hitboxes)
* Uair (non WT) hitbox 1 startup: 11
+ Uair (non WT) knockback scaling: 0.6 -> 0.7
+ Bair startup: 15 -> 13
+ Nspec endlag reduced for 3rd and 4th level charge: 15 -> 8, 16 -> 12

Other:
* Added sfx that come out of the WT when it is active.
* WT honk shockwave animation cleaned up.
* 6th colour palette added custom sfx for WT honk.

Update: 23 Dec, 2019 @ 8:21am

v2.31

* Fixed a visual animation and hurtbox error for Fspecial

Update: 23 Dec, 2019 @ 7:11am

v2.3

WT rework (again)

* Added sweetspot and sourspot to WT Nspec
Each WT honk now has 2 hitboxes, one smaller and one larger. Smaller hitbox does more damage and hitstun, larger hitbox does less damage and hitstun. Smaller hitbox damage and hitstun values are the previous version's WT honk hitbox values. Larger hitbox does 2/3 the damage (same damage as normal Nspec) and 1/2 the hitstun as the smaller hitbox. This should further lessen the insane edgeguard potential the WTs possess.

- WT honk hitboxes now last for 4 frames each instead of 15.
Again this should lessen the edgeguard potential of the WTs.

+ WTs now take 3 hits to destroy instead of 1.
Since the above changes nerf the WTs quite a bit, an increase in durability should mitigate some of the nerfs.


Other:
* Added sfx for when opponents hit the WT, and an sfx and vfx when the WT is broken.
* Nspec honk sfx updated, uses the actual in-game sfx instead of a sound recording.