Rivals of Aether

Rivals of Aether

Untitled Goose
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Update: 2 Nov, 2019 @ 10:11am

v0.91

- Changed how moves are performed when holding WT:
* All strong attacks now place/throw the WT, now able to perform tilts when holding the WT.
* Performing Dspec near a WT when only 1 is out works correctly.
* Performing Dspec when holding a WT allows you to 'put away' the WT (ie remove it from your beak without creating an object).

Update: 2 Nov, 2019 @ 5:40am

v0.9

- Dspec additions/changes:
* When near one of the walkie talkies, using Nspec will create a hitbox on the other WT.
* Damage, hitbox size and knockback dependant on charge level.
* Hitbox can be created on the ground or mid air while thrown.
* Using Nspec when holding WT in beak works with the other WT.
* Using Dspec while near a WT allows you to pick it up. Works on the ground and in the air.
* WT will now despawn when hitting the side or lower blastzones.
- Some animations updated/added for WT compatibility.
- Some minor changes to hitbox sizes/angles for some multihit moves.
- rake in the lake

Update: 30 Oct, 2019 @ 8:04am

v0.85

- minor damage adjustments to some moves
- Dspec additions. Can summon up to 2 walkie talkies on screen, can throw using Ftilt/Utilt. Drop using Dtilt. Cannot perform Fstrong and Ustrong when holding WT.

Update: 28 Oct, 2019 @ 7:36am

v0.8
- sandbert is gone! Now 100% goose.
- added Uspec
- started on Dspec. Currently incomplete, only some sprites completed. Can be canceled with Ftilt or Utilt.
- rake in the lake

Update: 27 Oct, 2019 @ 9:21am

v0.7
- added Fspec
- all animations for rolls/parry/dodges done
- tweaked Nspec, now has a slight visual indicator of charge level
- replaced more sandbert with goose
- rake in the lake

Update: 25 Oct, 2019 @ 5:21am

v0.6

- added Nair, Bair, Fair and Uair
- added hurtbox sprites to most attacks
- various attack/character stats tweaked for balancing
- replaced various Sandbert UI sprites with Goose
- rake in the lake

Update: 20 Oct, 2019 @ 6:07am

v0.5

Incomplete moveset. All grounded attacks, dair and nspec present.
Most movement animations done, stuff like parry/dodging animations still need to do.