Arma 3
The Last One (Chernarus Redux)
Showing 1-8 of 8 entries
Update: 31 Oct, 2019 @ 9:57am

1. Ground Fog Script added

2. increased the amount of antibiotics you receive when you pick them up

3. Adjusted the zombie Visual detection range.

4. increased the change for antibiotics to drop.

Update: 31 Oct, 2019 @ 9:55am

Update: 24 Oct, 2019 @ 3:19pm

Update: 24 Oct, 2019 @ 11:56am

Random Radiation zones replaced with editor placed ones. Military zones marked on map. places of interest marked on map.

Update: 24 Oct, 2019 @ 8:36am

Ambient Helicopter Flybys added.

Update: 23 Oct, 2019 @ 6:10pm

Update: 23 Oct, 2019 @ 1:26pm

Update: 23 Oct, 2019 @ 12:08pm

Scneario Changes

1.Ravage Version 178

Tweaked:
Moved several background scripts to non scheduled environment:

* AI management system

* weaponHolders/Groups/Corpses clean-up system

* Both External and Internal vehicles caching systems

* Dynamic Furniture system
New BI key (it's the last one, promised!).

Fixed:
Emptied WeaponHolders weren't properly removed from the Loot Management System.

New:
New parameter (Zombies Module) to allow or prevent zombies from grabbing gear from players (Enabled by default).
New parameter (Settings Module) to enhance AI reaction to nearby gunshots (ON by default).


2. New weapons from CUP added to the Commom, Military and Rare weapons array.

3. New facegear and headgear from CUP added to array.

4. New common uniforms and Military uniforms added from CUP.

5. NEW Vests added from CUP.

6. New Attachments/optics added from CUP to the Rare items Array. More to come in the future.

7. Weathereffect script updated with new clothing.