Mount & Blade: Warband

Mount & Blade: Warband

RaW 2.6 Beta
Showing 1-5 of 5 entries
Update: 5 Feb, 2020 @ 6:38am

- Fixed new companions not showing up in taverns

Update: 3 Feb, 2020 @ 5:06am

- Fixed Taverngoers standing on the benches and stools

Update: 2 Feb, 2020 @ 1:31pm

- Fixed terrain generation resulting in ridiculous battle scenes in mountainous regions
- Overhaul of the recruitment system script, now villages won't run out of troops all at the same time and reduced the performance impact of the script
- Fixed missing troops in custom battles
- Updated the barracks to display only troops that can be upgraded
- Added several troops to be upgraded through the barracks system
- Added 7 more companions
- Added more ransom brokers to taverns
- Replaced all the banners
- Updated starting options and tweaked early game progression (Warriors start with troops as advertised and bandit parties have less troops at the start)
- Reduced garrison and lord party sizes
- Fixed player kingdom using the wrong troops for their patrols, caravans, etc...
- Fixed some village assignments
- Fixed prisons not having an exit
- Fixed several spots on the map where parties got stuck
- Updated some npc families

Update: 25 Nov, 2019 @ 1:01pm

Fixed a map related issue that would cause parties to get stuck travelling the coast between Lamia and Larissa Kremaste

Update: 25 Oct, 2019 @ 7:15am

# Important Notice #
Make sure your Warband version is at least 1.161 as the mod will most certainly not work on any earlier version.
This release is updated to the latest available Warband build but should work with any version past 1.161.
It is advised to enable ragdolls or some of the death animations will glitch.
The mod is not intended for 32 bits operating systems, a performance patch for weaker computers is possible but don't expect miracles.

Rome at War 2.6 (Beta) Changelog:

- New Campaign map (Work in Progress)
- New Flora
- New Scenes
- Changes to character creation (Work in Progress)
- All the locations were revised, new towns/castles/villages with more authentic names for the period
- Significant overhaul of the troops stats, names and equipment
- Complete overhaul of the Celtic faction
- Rebalanced Army compositions
- New NPC lords, ladies and companions (Work in Progress)
- New bandit parties roaming around
- Fixed some of the most prominent bugs from version 2.5:
* Fixed player faction only recruiting Roman troops
* Fixed lords that changed factions acquiring the wrong titles
* Fixed the encumbrance system
* Fixed some of the error messages caused by missing features
* Fixed left swing animation being hard to land
* Fixed Etruscan economy collapsing after a few ingame weeks

To-do list:

- Finish the new map
- Create new banners
- Finish writing the companions
- Properly set up lords and ladies families
- Fix some bugs that still made it through
- Improve/balance character creation
- Properly set up the music tracks

Special Thanks:

- EFREM for his research and help providing accurate names for locations, characters and troops
- DarthMongolTheUnwise for donating models for the Iberian Mercenaries
- All the people that stuck around even when we haven't properly updated the mod in years