Team Fortress 2

Team Fortress 2

OD_Canary
Showing 1-7 of 7 entries
Update: 22 Mar, 2020 @ 11:46am

+ packed HudObjectiveObjectDestruction.res file to fix the hud (this is the base of hud script but for weird reason od_canary has second script selected that needs this script.)

Update: 22 Mar, 2020 @ 11:25am

+packed odtimer.res to fix hud
- being like an idiot and removing the base script HudObjectiveObjectDestruction.res (breaking the hud again)

Update: 17 Mar, 2020 @ 10:16am

+added german translation
*few lights glows less.
*map has been optimized a bit
*updated map screenshots on the workshop
*changed double env_soundscape to env_soundscape_proxy (there was two of env_soundscape for outdoors and indoors)
*fixed pyroland for bigwheel model near the point
-removed nobuild brush on the spawn doors.

others:
*on youtube older version of primaprime instruction videos has been hidden and the newest one has become puplic.
*updated readme.txt file in the zip file for the primaprime instruction film.
-removed herobrine

Update: 25 Dec, 2019 @ 9:48am

*Map is a bit darker to add contrast and to blind less player
*Map has been optimized a bit
*Light on all lamps has been fixed
*Lightinggrid has been optimized a bit
*Fixed the ability to easy explode your own base by only your own
*Fixed dynamite hud
*Fixed wooden lamp near the small respawn room door for both teams
*added more nodraw on brush faces which weren't to see
+ added map photos and description
+ added downloadable video
- removed few brushes which weren't to see

Update: 3 Nov, 2019 @ 9:37am

Update: 3 Nov, 2019 @ 3:21am

*map has been optimalizated a bit.
*blue base has now more concrete textures
*map has more textures (different textures for more detail)

Update: 26 Oct, 2019 @ 2:41pm