Team Fortress 2

Team Fortress 2

OD_Canary
23 Comments
mlg scout 18 Mar @ 2:46am 
took a bit to figure out, really isnt clear where the package is spawning, quite easy to miss
Heapons 10 Nov, 2024 @ 7:39am 
This gamemode is so much fun. We've been trying this gamemode out on Serider.TF, and everyone's having heck of a good time!
Leonidas I 24 Oct, 2020 @ 1:45pm 
Hey, this is pretty good

*keemstar scream*
Mififi 18 Dec, 2019 @ 9:24am 
A Lot Better Than WATERLOGGED RC4G Winters Bite
;)
Αλβανός 4 Nov, 2019 @ 6:47am 
well its good map
Riseph 3 Nov, 2019 @ 4:31pm 
You mean more badlands themed maps, I only consider two of the original maps badlands themed, the rest is industrial themed
sketch 3 Nov, 2019 @ 10:47am 
i like this. the workshop needs more maps that resembles TF2's original map style.
dont get me wrong, i like a lot of the new map styles, but the original style just has some kinda charm to it.
Knight Dragon 1 Nov, 2019 @ 7:44am 
Good idea! You can do for this gamemode, build fortification (can do engineers).
ximiwi1 1 Nov, 2019 @ 5:41am 
looks cool
caaaaaaaaaaaaa 1 Nov, 2019 @ 4:03am 
This gamemode has amazing potential
pancakes 31 Oct, 2019 @ 3:04pm 
cool bro
andyrawr 31 Oct, 2019 @ 2:49pm 
nice dude. looking forward to see it.
r0nii  [author] 31 Oct, 2019 @ 2:36pm 
already did.
now just small lightmap grid optimalizations (making shadows worser but saving compiling time + map file space and many faces doesnt have even shadows so it does only good things.)
andyrawr 31 Oct, 2019 @ 2:34pm 
really cool start, i just wish blue was more concrete and less wood.
Xx_L1L_S1SD33r_xX 31 Oct, 2019 @ 7:07am 
cool thanks
r0nii  [author] 31 Oct, 2019 @ 6:23am 
ok i gonna change most of blu textures. not all but most of them. also i will try to optimize the map with shadows to make compile faster and make the map file smaller.
about description sorry that may have some mistakes and it so long but i was sending the map at night and well i was tired. i asked yaki to fix it because he should be good or better then me with it. and thanks for those info.... now i need to spend some time for that map again xd
Xx_L1L_S1SD33r_xX 31 Oct, 2019 @ 5:43am 
I concur with the comment below mine, a few good cosmetic changes are to retexture the blu buildings and to have someone proofread your workshop description. I am interested to see where this goes.
Busters Conundrums 31 Oct, 2019 @ 4:24am 
Usually red is more rustic and wooden while blu is more industrial with concrete and metal as a rule of thumb.
aswrms Kibble Bites passtime.tf 30 Oct, 2019 @ 8:45pm 
Probably the extreme use of wooden plants and evelated cliff faces.
AlienAgent 30 Oct, 2019 @ 5:09pm 
this map really reminds me of fistful of frags for some reason
Doogz 30 Oct, 2019 @ 2:48pm 
interesting concept
zombie sparkledog what!!!! 30 Oct, 2019 @ 7:19am 
Cool concept!
SomeRedWaffles 27 Oct, 2019 @ 12:48am 
gud