Rivals of Aether

Rivals of Aether

Sonic
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Update: 4 Sep, 2020 @ 1:25pm

v2.43

Patch Notes:

General
~Seasonal Colors added
~Double Jump animation adjusted
~Hurtboxes slightly altered

Forward Tilt (Horse Kick)
~Adjusted animation

Forward Air (Sonic Eagle)
-Landing Lag: 10 -> 12
+Normal Hitbox Damage: 5 -> 6
+Spike Hitbox Damage: 6 -> 7
-Spike Hitbox Angle: 285 -> 280
-Spike Hitbox size decreased
+Spike Hitbox now takes priority when both hitboxes land

Up Air (Scissor Kick)
~Adjusted animation

Up Strong (Sonic Up Draft)
~Sweetspot Hitbox size altered to better match the visual

Forward Special (Somersault)
-Startup: 19 -> 20
-Kick Speed: 11 HSP -> 10 HSP
~Slide Hitbox slightly adjusted

Down Special (Spin Dash)
+Spin Dash into a wall to run on it! Useful as a recovery tool.
~Bug Fix: Charge sound effect no longer plays after death
+Rolling Hitbox size slightly increased

Update: 31 Aug, 2020 @ 6:44pm

v2.42

Patch Notes:

Down Tilt
~Animation is more clean

Up Tilt
~Reverted to an older Up Tilt

Down Strong
~Increased range by a bit
+Back Hit Hitstun Multiplier: 0.9 -> 1

Back Air
~Slightly improved smear

Update: 28 Aug, 2020 @ 5:57am

Sonic V2.41

Patch Notes:

General
~Adjusted the eyes on the walk animation

Jab (P-P-K Combo)
~Animation offset corrected
~Slightly adjusted shading
~All Jabs: Hitbox Sizes altered
-Jab 3 Endlag: 11 -> 16

Forward Tilt (Horse Kick)
-Endlag: 6 -> 8
~Animation slightly tweaked
~Hitbox size slightly increased

Neutral Air (Insta-Shield)
~Has actual startup and endlag animation frames

Forward Air (Sonic Eagle)
~Additional animation frame of startup

Up Air (Scissor Kick)
~2nd Hit: Slightly increased hitbox size, which should allow the move to connect better

Down Air (Bound Jump)
~Additional sound effect during startup

Back Air (Back Kick)
~Sourspot Hitbox sizes slightly increased to better match the visual

Up Special (Spring)
+Aerial Spring Angle: 60 -> 70
+Aerial Spring Base KB: 3 -> 5

Update: 12 Aug, 2020 @ 10:30am

v2.40

Patch Notes:

General
~Adjusted landing lag offset
~Voiced Mode added

Update: 11 Aug, 2020 @ 8:39am

v2.39
Patch Notes:

General
~result_small.png looks better
~Adjusted volume of the victory themes
~Adjusted airdodge offset

Jab
+Jab 1 Base Knockback: 3.6 -> 5
+Jab 2 Base Knockback: 3 -> 6

Up Air
+1st Hit Damage: 3 -> 4
-2nd Hit Base Knockback: 8.5 -> 8
-2nd Hit Knockback Scaling: 0.75 -> 0.7

Back Air
+Sourspot Base Knockback: 4 -> 5

Down Special
~Bug Fix: When using the Pocket Adventure alt, the special sound effect will play instead of the normal sound effect
~Bug Fix: When canceling Spin Dash with a jump in the air, the double jump sound effect only plays once

Update: 6 Aug, 2020 @ 1:44pm

v2.38

Patch Notes:

General
~Increased volume of the Obama voice clip

Jab
-Jab 3 Base Knockback: 9 -> 8
+Jab 3 Knockback Scaling: none -> 0.3

Forward Tilt
+Knockback Scaling: none -> 0.5

Down Tilt
~New sound effect

Down Air
~Actual sound effect when Sonic bounces on something

Down Special (Spin Dash)
+Aerial drift added
+Can be canceled with a jump in the air

Update: 6 Aug, 2020 @ 11:20am

v2.37

Patch Notes:

General
~Reshaded Sonic’s sprites to be more clean + not double outlined
~Some offset adjustments
~Corrected palette on a few animations
~Additional Miiverse post

Forward Tilt
~Adjusted sound effect timing

Down Tilt
~Adjusted sound effect and timing

Up Tilt
~Adjusted sound effect timing

Forward Strong
~Adjusted sound effect timing
+Startup: 18 -> 16

Up Strong
~Adjusted animation

Down Strong
~Additional sound effect

Up Air
~Adjusted sound effect timing

Back Air
~Adjusted sound effect timing

Neutral Special (Homing Attack)
+Bug Fix: Sonic now actually bounces off the ground if he hits the ground
+Cooldown: 240 frames -> 220 frames

Down Special (Spin Dash)
+HSP in air when rolling: 8 -> 9

Update: 31 Jul, 2020 @ 2:16pm

v2.36

Patch Notes:

Jab
-Can no longer jobble

Dash Attack
+Startup: 7 -> 6
+Endlag: 12 -> 10

Forward Tilt
+Is no longer a reverse disjoint
-Base Knockback: 7 -> 6
+Endlag: 8 -> 6

Down Tilt
+Startup: 7 -> 6
+Sweetspot has Set Knockback
+Sweetspot Base Knockback: 6 -> 11
+Sweetspot Damage: 4 -> 7
+Sourspot Base Knockback: 7 -> 9
-Sourspot Knockback Scaling: 0.7 -> 0.5
+Sourspot Damage: 3 -> 6

Neutral Air
+Endlag: 15 -> 12
-Normal Hit Base Knockback: 7 -> 6
-Normal Hit Knockback Scaling: 0.75 -> 0.6

Down Air
+Removed hitstun multipliers (0.68 -> 1)

Back Air
+Landing Lag: 11 -> 10
-Sweetspot Angle: 145 -> 140
+Sweetspot Damage: 8 -> 10
-Sourspot Base Knockback: 5.7 -> 4
-Sourspot Knockback Scaling: .75 -> .6

Forward Strong
+Knockback Scaling: 0.9 -> 0.95
+Damage: 9 -> 11

Up Strong
+Sweetspot Damage: 8 -> 10
+Sourspot (Front) Damage: 5 -> 7
+Sourspor (Late) Base Knockback: 6 -> 9
+Sourspot (Late) has Set Knockback

Down Strong
+Startup: 12 -> 11
-Front Hit Angle: 45 -> 50
-Back Hit Angle: 115 -> 140
-Back Hit Angle Knockback Scaling: 0.7 -> 0.6
+Back Hit Hitbox Lifetime: 2 -> 4

Update: 23 Jul, 2020 @ 11:20am

v2.35

Patch Notes:

Made some fixes.

Update: 23 Jul, 2020 @ 11:11am

Reverted to a previous patch because of a bug online.