Rivals of Aether

Rivals of Aether

Sonic
Showing 21-30 of 74 entries
< 1  2  3  4  5 ... 8 >
Update: 23 Jul, 2020 @ 10:58am

v2.34

Patch Notes:

Base Stats
+ Knockback Adj: 1.15 -> 1.10
~ Hitstun Gravity Accel: .48 -> .50
~ Air Friction: 0.6 -> 0.4
- Air Accel: 0.3 -> 0.25
~ Fall Speed: 11 -> 10
~ Fast Fall Speed: 14 -> 15

+ Ground Friction: 0.8 -> 0.6
+ Initial Dash Speed: 6 -> 8
+ Initial Dash Time: 10 -> 8
- Dash Turn Time: 18 -> 20
+ Walk Speed: 4 -> 4.25
- Walk Accel: 3 -> 0.5 (wtf)
+ Waveland Time: 12 -> 8
+ Waveland Fricton: 0.3 -> 0.15

+ Max Air Speed: 5 -> 7
+ Jump Start Time: 6 -> 5
+ Jump Speed: 10 -> 10.5
+ Double Jump Speed: 10 -> 10.5

- Walljump Vertical Speed: 11 -> 10
- Maximum Jump HSP: 7.5 -> 7
+ Air Dodge Speed: 7.6 -> 8
+ Prat Fall Accel: .3 -> .4
+ Prat Land Time: 30 -> 16

Update: 22 Jul, 2020 @ 11:43am

v2.33

Patch Notes:

Jab
-Jab 3 Endlag 8 -> 11

Dash Attack
-Lowered HSP on Window 1 (6 HSP -> 4 HSP)
-This means his DACUS is slightly worse

Forward Strong
-Startup 17 -> 18
-Knockback Scaling 0.97 -> 0.9
+Hitbox now covers Sonic’s arm, which prevents Sonic from whiffing at very close range

Up Strong
-Startup 11 -> 12

Down Special
-Lowered HSP on ground. 12 HSP -> 11 HSP
-Lowered Max HSP in Air. 12 HSP -> 8 HSP
-Can only be used once in the air

Update: 16 Jul, 2020 @ 10:43am

v2.32

Patch Notes:

General
~Adjusted color of the Obama color
~Early Access Color now has a deep green outline
~Early Access Color should no longer share sound effects with the Pocket Adventure Skin
~Adjusted the info boxes
~Adjusted the CSS and Portrait to look slightly better
~Adjusted skin color on the Abyss skin
~Removed Hyper Sonic Color, replaced with G8 color

Jab
~Corrected hitboxes
-2nd Hit Damage 5 -> 3
-Final Hit Damage 7 -> 5

Dash Attack
-Endlag 10 -> 12

Forward Tilt
+Startup 8 -> 7
-Angle 42 -> 50
-Increased hitpause

Up Tilt
+Startup 8 -> 7
+Normal Hit Angle 80 -> 75
-Normal Hit Base Knockback 8 -> 7
-Normal Hit Knockback Scaling .8 -> .6
+Weak Hit Angle 90 -> 85
-Weak Hit Damage 6 -> 4
-Cannot hit opponents behind you now

Forward Strong
-Angle 40 -> 45
+Knockback Scaling 0.8 -> 0.97

Up Strong
+Knockback Scaling 0.9 -> 0.95
+Added a back hitbox
-Endlag 12 -> 14

Neutral Air
+Startup 7 -> 6
-Endlag 9 -> 12
-Landing Lag 8 -> 9
-Normal Hit Angle 70 -> 75
+Normal Hit Base Knockback 6 -> 7
-Normal Hit Knockback Scaling 0.8 -> 0.75

Forward Air
-Endlag 10 -> 11
-Landing Lag 9 -> 10
+Normal Hitbox Angle Flipper 6 -> 0 (Always sends opponents in the direction of the angle)
-Spike Hitbox Base Knockback 6 -> 5
-Spike Hitbox Knockback Scaling .71 -> .6
+Spike Angle 270 -> 285

Up Air
~Cleaner animation
+1st Hit Damage 2 -> 3
-2nd Hit Damage 6 -> 5
+2nd Hit Base Knockback 7.6 -> 8.5
+2nd Hit Knockback Scaling 0.7 -> 0.75
+2nd Hit Angle Flipper 6 -> 10

Back Air
-Range reduced
+Sweetspot Damage 7 -> 8
+Sweetspot Angle 135 -> 145
+Sweetspot Knockback Scaling 0.7 -> 0.75
-Landing Lag 9 -> 11
-Endlag 10 -> 12

Neutral Special (Homing Attack)
~If Sonic is hit at all, Homing Attack is set to 50 frames
+Sonic moves faster toward the opponent slightly

Up Special (Spring)
-Startup 6 -> 9
-Endlag 9 -> 10
-VSP -9.2 -> -8.5
-Aerial Spring Hitbox Lifetime 73 -> 53
-Aerial Spring Base Knockback 5 -> 3
-Aerial Spring Knockback Scaling .5 -> .3

Update: 12 Jul, 2020 @ 12:07pm

v2.31

Fixed a bug with Homing Attack Cooldown.

Update: 12 Jul, 2020 @ 11:38am

v2.30

Patch Notes:

Visual + Extras
~Dedede Arena Title Added
~Corrected Offsets on Walk, Jumpstart, Jab, Dstrong and Taunt anims
~New Jump Animation
~New Dash Stop Animation
~New Up Hurt Animation
~Various Unique Sound Effects added

Stat Changes
-Dash Speed 10.5 -> 10

Jab
-Sonic doesn’t move forward when using the move as much

Dash Attack
-Angle 70 -> 60
+Base Knockback 7 -> 8
+Knockback Scaling 0.5 -> 0.6

Forward Tilt
-Angle 50 -> 42
-Base Knockback 8 -> 7

Down Tilt
~Adjusted hitbox sizes
+Sweetspot now takes priority if both hitboxes land
-Sweetspot Base Knockback 8 -> 7
-Sweetspot Knockback Scaling 0.8 -> 0.75

Forward Strong
+Angle 55 -> 45

Down Air
+Startup 20 -> 18
+Endlag 15 -> 12
+Landing Lag 16 -> 12
-Sweetspot Base Knockback 8 -> 7
-Sweetspot Knockback Scaling 0.8 -> 0.4

Neutral Special (Homing Attack)
+Startup 24 -> 22
-Is put into 4 seconds of cooldown if you use it

Forward Special (Somersault)
-Can now only be jump canceled on hit
~Cleaner Endlag animation
~No longer stops you at the ledge when you use it

Up Special (Spring)
~Has a unique sound effect if the spring hits an opponent
+Aerial Spring Base Knockback 2 -> 5
+Aerial Spring Angle Flipper is now 6
+Aerial Spring Lifetime 60 Frames -> 73 Frames

Down Special (Spin Dash)
-Startup 10 -> 12
~Cleaner Startup and Endlag animations
+Speed while rolling 12 HSP -> 13 HSP

Update: 2 Jul, 2020 @ 10:51am

v2.29

Patch Notes:

General
-Dash Speed 11 -> 10.5
-Moonwalk Accel 2.4 -> 1.5
-Air Max Speed 6 -> 5
+Max Jump Speed 7 -> 7.5
+Air Acceleration .25 -> .3
-Knockback Adjustment 1.05 -> 1.15

Down Tilt
-Startup 6 -> 7
-Endlag 8 -> 10

Down Air
+Sweetspot Damage 5% -> 10%

Back Air
-Startup 13 -> 14
-Sweetspot Hitbox size decreased

Forward Strong
-Knockback Scaling 0.85 -> 0.8
-Angle 50 -> 55
-Endlag 9 -> 15

Down Strong
-Front Hitbox Knockback Scaling 0.9 -> 0.8
~Adjusted hitbox size of the back hitbox
-Back Hitbox Angle 140 -> 115
-Back Hitbox Knockback Scaling 0.9 -> 0.7

Up Strong
-Endlag 10 -> 12
-Sweetspot Knockback Scaling 0.95 -> 0.9
-Sweetspot Hitpause increased

Neutral Special (Homing Attack)
-Startup 20 -> 24
+Base Knockback 6 -> 7
-Knockback Scaling 0.7 -> 0.6
+Range slightly increased
-Hitbox size decreased, making it easier to swat Sonic out of Homing Attack

Update: 28 Jun, 2020 @ 1:13pm

v2.28

Fixed a bug

Update: 28 Jun, 2020 @ 8:26am

v2.27

General
-Sonic has a voice line when he gets put into parry stun

Forward Special (Somersault)
-the changes should now actually work, i didn't test em lol

Update: 28 Jun, 2020 @ 8:20am

v2.26

General
~Adjusted the pink palette
-Anti-reupload code now enabled

Neutral Special (Homing Attack)
-Fixed the bug where Sonic would go flying at light speed if he hits the opponent

Forward Special (Somersault)
-Sonic can no longer jump-cancel the move when he gets parried

Update: 28 Jun, 2020 @ 8:18am

v2.25