Garry's Mod

Garry's Mod

Bill's Custom Kill Icons
Showing 1-10 of 22 entries
< 1  2  3 >
Update: 2 Sep, 2024 @ 12:37pm

+Gave monster_furniture the question mark icon.
+Gave info_gamemode the game controller icon.
+Gave beam_spotlight the spotlight icon.
+Gave info_survivor_position the info_player_start icon.
+Gave func_nav_blocker the stop sign icon.
+Gave color_correction_volume the paint brush icon.
+Gave env_credits the 'insert text here' icon.
+Gave info_particle_target the stars icon.
+Created kill icons for a lot of Portal entities! :D
+Snagged the bounce icon from the workshop edition and gave it to trigger_catapult.

Update: 18 Aug, 2023 @ 12:29pm

+Given the env_particle_trail the env_funnel icon

Update: 17 Aug, 2023 @ 5:32pm

+Given the physgun_beam the gravity gun icon.
+Created an icon for env_blood.

Update: 11 Aug, 2023 @ 3:36pm

+Given an icon for env_lasordot
+Created an icon for monster_hevsuit_dead.
+Created an icon for all of the xen spores.
+Created an icon for xen hair.
+Created an icon for monster_flyer.
+Given an icon for phys_magnet
+Given an icon for npc_antlion_template_maker.
+Created an icon for Half-Life: Source revolver ammo
*Fixed the icon for the ammo_9mmar
+Given ammo_mp5clip the ammo_9mmar icon.
*fixed the icon for ammo_argrenades.
+Created an icon for the cranes in Half-Life 2.
+Created an icon for item_longjump.
+Created an icon for ammo_9mmbox and ammo_egonclip.
+Given controller_head_ball the sprite icon.
+Given ammo_mp5grenades and item_ar2_grenade the smg1 grenade icon.
+Created an icon for ammo_gaussclip.
+Given env_dusttrail and env_rotorwash_emitter the smoke icon.
+Given env_movieexplosion the bubbles icon.
+Given spark_shower, vort_charge_token, and sparktrail the spark icon.
+Created an icon for prop_dropship_container.
+Given item_flare_round the flare icon.
Created an icon for the grub nuggets.
+Given item_large_box_lrounds and item_box_lrounds the ar2 ammo icon.
+Given item_large_box_mrounds and item_box_mrounds the smg1 ammo icon.
+Given item_large_box_srounds and item_box_srounds the pistol ammo icon.
+Given prop_stickybomb the magnusson icon.
+Given ent_watery_leech the leech icon.
+Given apc_missile the RPG icon.
+Given bounce_bomb and combine_bouncemine the combine mine icon.
+Given squadinsignia the question mark icon.
+Given the npc_advisor the advisor icon from Bill's Custom Kill Icons: Workshop Edition.
+Given npc_combine the npc_combine_s icon.
+Given npc_helicoptersensor the helicopter icon. (What does this actually do?)
+Given proto_sniper the sniper's weapon icon.
+Given bullseye_strider_focus the target icon.
+Given npc_tf2_ghost the mossman icon.
+Given npc_grenade_bugbait the bugbait icon.
+Given npc_ichthyosaur the monster_ichthyosaur icon.
+Created an icon for all of the black headcrabs.

Update: 24 Apr, 2022 @ 10:41am

+Given env_soundscape_proxy the sound icon
+Given prop_physics_multiplayer the prop icon
+Given env_smokestack the smoke icon
+Given trigger_soundscape the sound icon
+Given env_soundscape_triggerable the sound icon
+Created an icon for func_recharge
*Re-made the icon for func_healthcharger
+Created an icon for ammo_buckshot
+Created an icon for ammo_9mmAR
+Given env_embers the stars icon
+Created an icon for the cockroach from Half-Life
+Given func_mortar_field the mortar kill icon
+Given ammo_ARgrenades the smg grenade kill icon
+Given env_dustpuff the smoke icon
+Given env_particlescript the stars icon
+Given trigger_weapon_strip and trigger_remove
+Given point_clientcommand the game controller icon
+Given player_weaponstrip the game controller icon
+Given npc_heli_avioudsphere the helicopter icon
+Given info_darknessmode_lightsource the light icon
+Given game_text the message icon
+Given vgui_screen the TV icon
+Given env_wind the wind icon
+Given env_splash the water icon
+Given point_servercommand the game controller icon
+Created an icon for the weapon box from Half-Life
+Created an icon for the plant that lights up in Xen from Half-Life

Update: 15 Apr, 2022 @ 2:50pm

+Given info_particle_system the stars icon
+Given trigger_serverragdoll the trigger icon
+Given env_alyxemp the electric icon
+Given env_lightglow the sprite icon
+Given env_viewpunch the camera icon
+Given point_combine_ball_launcher and func_combine_ball_spawner the energy ball icon
+Given the color_correction the paint brush icon
+Given the emitter tool the env_funnel icon
+Created an icon for player_loadsaved
+Given game_gib_manager the gib shooter icon
+Created an icon for ammo crates

Update: 14 Apr, 2022 @ 4:57pm

*Sorted everything into different folders
+Added some more question marks for various entities
+Given the item healthkit a kill icon
+Given the nihilanth a kill icon
+Given info_bigmonna the gonarch kill icon
+Given player_loadsaved a kill icon
+Given an icon to all of the ammunition from Half-Life 2
+Given npc_barnacle_tongue_tip the barnacle kill icon
+Created a kill icon for various light entities
+Created icons for NPCs that don't have them
+Given func_platrot the func_rotating icon
+Given the health vial a kill icon
+Given func_water and func_water_analog the water kill icon
+Created icons for func_brush, func_wall, func_illusionary, func_breakable, and func_breakable_surf
+Created an icon for all the spawnpoints. (Yes, all of them.)
+Created some icons for various spotlight entities
+Created an icon for sprites
+Created some icons for various AI points
+Created an icon for various ladder entities
+Created an icon for various smoke and steam entities
+Created some icons for Garry's Mod exclusive entities (If I missed any, do let me know.)
+Created an icon for the mirror
*'shrank' some icons by making the empty space around them bigger
+Created an icon for env_shooter and gibshooter
+Created some icons for the chargers from Half-Life 2
+Given the gibs the prop_physics kill icon
+Created an icon for env_spark
+Created some icons for various target points
+Created an icon for npc making points
+Created an icon for trigger_push and trigger_wind
+Given the func_rot_button the func_rotating icon
+Given the env_spritetrail the flare icon
+Created an icon for the alien controller from Half-Life
+Created an icon for env_citadel_energy_core
+Created an icon for env_ar2explosion and ar2explosion
+Created an icon for various rope entities
+Created some icons for teleportation points
+Created some icons for camera and monitor entities
+Created some icons for various sound points
+Created some icons for various stuff that starts with "env_"
+Created two icons for the antlion thumper. (Because that system uses two things to work.)
+Createn some icons for various triggers

Update: 14 Dec, 2020 @ 9:27am

*Fixed the icons for the hornet gun and the tripmine from Half-Life: Source
+Added env_entity_dissolver
+Added simple_physics_prop
+Added prop_ragdoll_attached
+Added env_physexplosion
*Remade npc_combine_s
+Added npc_metropolice
+Added prop_vehicle_apc
+Added a lot of question marks for a lot of NPCs**

**I'd have to explain five years of gaming history for you to know what I'm talking about but for those who do:
The outputs are killing the NPCs, which is causing confusion in the killicon department. So now we have question marks. Also I'm lazy. :/



Also, I left in the change log in the code by mistake. Leaving it in because bleh.

Update: 29 Mar, 2020 @ 3:59pm

+Added npc_combine_s

+Added a kill icon for killing a strider with a weapon_striderbuster

*Changed the stalker kill icon

Update: 19 Nov, 2019 @ 10:47am

* Second attempt of fixing func_train and func_door_rotating